---@class cc.ControlSlider :cc.Control local ControlSlider={ } cc.ControlSlider=ControlSlider ---* ---@return float function ControlSlider:getMaximumAllowedValue () end ---@overload fun(cc.Sprite:cc.Sprite,cc.Sprite:cc.Sprite,cc.Sprite:cc.Sprite,cc.Sprite:cc.Sprite):self ---@overload fun(cc.Sprite:cc.Sprite,cc.Sprite:cc.Sprite,cc.Sprite:cc.Sprite):self ---@param backgroundSprite cc.Sprite ---@param progressSprite cc.Sprite ---@param thumbSprite cc.Sprite ---@param selectedThumbSprite cc.Sprite ---@return boolean function ControlSlider:initWithSprites (backgroundSprite,progressSprite,thumbSprite,selectedThumbSprite) end ---* ---@return float function ControlSlider:getMinimumAllowedValue () end ---* ---@return float function ControlSlider:getMaximumValue () end ---* ---@return cc.Sprite function ControlSlider:getSelectedThumbSprite () end ---* ---@param var cc.Sprite ---@return self function ControlSlider:setProgressSprite (var) end ---* ---@param val float ---@return self function ControlSlider:setMaximumValue (val) end ---* ---@return float function ControlSlider:getMinimumValue () end ---* ---@param var cc.Sprite ---@return self function ControlSlider:setThumbSprite (var) end ---* ---@return float function ControlSlider:getValue () end ---* ---@return cc.Sprite function ControlSlider:getBackgroundSprite () end ---* ---@return cc.Sprite function ControlSlider:getThumbSprite () end ---* ---@param val float ---@return self function ControlSlider:setValue (val) end ---* ---@param touch cc.Touch ---@return vec2_table function ControlSlider:locationFromTouch (touch) end ---* ---@param val float ---@return self function ControlSlider:setMinimumValue (val) end ---* ---@param var float ---@return self function ControlSlider:setMinimumAllowedValue (var) end ---* ---@return cc.Sprite function ControlSlider:getProgressSprite () end ---* ---@param var cc.Sprite ---@return self function ControlSlider:setSelectedThumbSprite (var) end ---* ---@param var cc.Sprite ---@return self function ControlSlider:setBackgroundSprite (var) end ---* ---@param var float ---@return self function ControlSlider:setMaximumAllowedValue (var) end ---@overload fun(cc.Sprite:cc.Sprite,cc.Sprite:cc.Sprite,cc.Sprite:cc.Sprite):self ---@overload fun(cc.Sprite0:char,cc.Sprite1:char,cc.Sprite2:char):self ---@overload fun(cc.Sprite0:char,cc.Sprite1:char,cc.Sprite2:char,cc.Sprite3:char):self ---@overload fun(cc.Sprite:cc.Sprite,cc.Sprite:cc.Sprite,cc.Sprite:cc.Sprite,cc.Sprite:cc.Sprite):self ---@param backgroundSprite cc.Sprite ---@param pogressSprite cc.Sprite ---@param thumbSprite cc.Sprite ---@param selectedThumbSprite cc.Sprite ---@return self function ControlSlider:create (backgroundSprite,pogressSprite,thumbSprite,selectedThumbSprite) end ---* ---@param touch cc.Touch ---@return boolean function ControlSlider:isTouchInside (touch) end ---* ---@param enabled boolean ---@return self function ControlSlider:setEnabled (enabled) end ---* ---@return self function ControlSlider:needsLayout () end ---* js ctor
---* lua new ---@return self function ControlSlider:ControlSlider () end