---@class cc.CardinalSplineTo :cc.ActionInterval local CardinalSplineTo={ } cc.CardinalSplineTo=CardinalSplineTo ---* Return a PointArray.
---* return A PointArray. ---@return point_table function CardinalSplineTo:getPoints () end ---* It will update the target position and change the _previousPosition to newPos
---* param newPos The new position. ---@param newPos vec2_table ---@return self function CardinalSplineTo:updatePosition (newPos) end ---* Initializes the action with a duration and an array of points.
---* param duration In seconds.
---* param points An PointArray.
---* param tension Goodness of fit. ---@param duration float ---@param points point_table ---@param tension float ---@return boolean function CardinalSplineTo:initWithDuration (duration,points,tension) end ---* ---@param target cc.Node ---@return self function CardinalSplineTo:startWithTarget (target) end ---* ---@return self function CardinalSplineTo:clone () end ---* ---@return self function CardinalSplineTo:reverse () end ---* param time In seconds. ---@param time float ---@return self function CardinalSplineTo:update (time) end ---* js ctor
---* lua NA ---@return self function CardinalSplineTo:CardinalSplineTo () end