---@class cc.BillBoard :cc.Sprite local BillBoard={ } cc.BillBoard=BillBoard ---* Get the billboard rotation mode. ---@return int function BillBoard:getMode () end ---* Set the billboard rotation mode. ---@param mode int ---@return self function BillBoard:setMode (mode) end ---@overload fun(string:string,rect_table1:int):self ---@overload fun(string0:int):self ---@overload fun(string:string,rect_table:rect_table,int:int):self ---@param filename string ---@param rect rect_table ---@param mode int ---@return self function BillBoard:create (filename,rect,mode) end ---* Creates a BillBoard with a Texture2D object.
---* After creation, the rect will be the size of the texture, and the offset will be (0,0).
---* param texture A pointer to a Texture2D object.
---* return An autoreleased BillBoard object ---@param texture cc.Texture2D ---@param mode int ---@return self function BillBoard:createWithTexture (texture,mode) end ---* update billboard's transform and turn it towards camera ---@param renderer cc.Renderer ---@param parentTransform mat4_table ---@param parentFlags unsigned_int ---@return self function BillBoard:visit (renderer,parentTransform,parentFlags) end ---* ---@return self function BillBoard:BillBoard () end