---@class cc.AtlasNode :cc.Node@all parent class: Node,TextureProtocol local AtlasNode={ } cc.AtlasNode=AtlasNode ---* lua NA ---@return cc.BlendFunc function AtlasNode:getBlendFunc () end ---* Initializes an AtlasNode with an Atlas file the width and height of each item and the quantity of items to render ---@param tile string ---@param tileWidth int ---@param tileHeight int ---@param itemsToRender int ---@return boolean function AtlasNode:initWithTileFile (tile,tileWidth,tileHeight,itemsToRender) end ---* code
---* When this function bound into js or lua,the parameter will be changed
---* In js: var setBlendFunc(var src, var dst)
---* endcode
---* lua NA ---@param blendFunc cc.BlendFunc ---@return self function AtlasNode:setBlendFunc (blendFunc) end ---* Set an buffer manager of the texture vertex. ---@param textureAtlas cc.TextureAtlas ---@return self function AtlasNode:setTextureAtlas (textureAtlas) end ---* ---@return cc.Texture2D function AtlasNode:getTexture () end ---* Return the buffer manager of the texture vertex.
---* return Return A TextureAtlas. ---@return cc.TextureAtlas function AtlasNode:getTextureAtlas () end ---* updates the Atlas (indexed vertex array).
---* Shall be overridden in subclasses. ---@return self function AtlasNode:updateAtlasValues () end ---* ---@param texture cc.Texture2D ---@return self function AtlasNode:setTexture (texture) end ---* Initializes an AtlasNode with a texture the width and height of each item measured in points and the quantity of items to render ---@param texture cc.Texture2D ---@param tileWidth int ---@param tileHeight int ---@param itemsToRender int ---@return boolean function AtlasNode:initWithTexture (texture,tileWidth,tileHeight,itemsToRender) end ---* ---@return unsigned_int function AtlasNode:getQuadsToDraw () end ---* ---@param quadsToDraw int ---@return self function AtlasNode:setQuadsToDraw (quadsToDraw) end ---* creates a AtlasNode with an Atlas file the width and height of each item and the quantity of items to render.
---* param filename The path of Atlas file.
---* param tileWidth The width of the item.
---* param tileHeight The height of the item.
---* param itemsToRender The quantity of items to render. ---@param filename string ---@param tileWidth int ---@param tileHeight int ---@param itemsToRender int ---@return self function AtlasNode:create (filename,tileWidth,tileHeight,itemsToRender) end ---* ---@param renderer cc.Renderer ---@param transform mat4_table ---@param flags unsigned_int ---@return self function AtlasNode:draw (renderer,transform,flags) end ---* ---@return boolean function AtlasNode:isOpacityModifyRGB () end ---* ---@param color color3b_table ---@return self function AtlasNode:setColor (color) end ---* ---@return color3b_table function AtlasNode:getColor () end ---* ---@param isOpacityModifyRGB boolean ---@return self function AtlasNode:setOpacityModifyRGB (isOpacityModifyRGB) end ---* ---@param opacity unsigned_char ---@return self function AtlasNode:setOpacity (opacity) end ---* ---@return self function AtlasNode:AtlasNode () end