---@class cc.AnimationCache :cc.Ref local AnimationCache={ } cc.AnimationCache=AnimationCache ---* Returns a Animation that was previously added.
---* If the name is not found it will return nil.
---* You should retain the returned copy if you are going to use it.
---* return A Animation that was previously added. If the name is not found it will return nil. ---@param name string ---@return cc.Animation function AnimationCache:getAnimation (name) end ---* Adds a Animation with a name.
---* param animation An animation.
---* param name The name of animation. ---@param animation cc.Animation ---@param name string ---@return self function AnimationCache:addAnimation (animation,name) end ---* ---@return boolean function AnimationCache:init () end ---* Adds an animation from an NSDictionary.
---* Make sure that the frames were previously loaded in the SpriteFrameCache.
---* param dictionary An NSDictionary.
---* param plist The path of the relative file,it use to find the plist path for load SpriteFrames.
---* since v1.1
---* js NA ---@param dictionary map_table ---@param plist string ---@return self function AnimationCache:addAnimationsWithDictionary (dictionary,plist) end ---* Deletes a Animation from the cache.
---* param name The name of animation. ---@param name string ---@return self function AnimationCache:removeAnimation (name) end ---* Adds an animation from a plist file.
---* Make sure that the frames were previously loaded in the SpriteFrameCache.
---* since v1.1
---* js addAnimations
---* lua addAnimations
---* param plist An animation from a plist file. ---@param plist string ---@return self function AnimationCache:addAnimationsWithFile (plist) end ---* Purges the cache. It releases all the Animation objects and the shared instance.
---* js NA ---@return self function AnimationCache:destroyInstance () end ---* Returns the shared instance of the Animation cache
---* js NA ---@return self function AnimationCache:getInstance () end ---* js ctor ---@return self function AnimationCache:AnimationCache () end