---@class cc.AnimationCache :cc.Ref
local AnimationCache={ }
cc.AnimationCache=AnimationCache
---* Returns a Animation that was previously added.
---* If the name is not found it will return nil.
---* You should retain the returned copy if you are going to use it.
---* return A Animation that was previously added. If the name is not found it will return nil.
---@param name string
---@return cc.Animation
function AnimationCache:getAnimation (name) end
---* Adds a Animation with a name.
---* param animation An animation.
---* param name The name of animation.
---@param animation cc.Animation
---@param name string
---@return self
function AnimationCache:addAnimation (animation,name) end
---*
---@return boolean
function AnimationCache:init () end
---* Adds an animation from an NSDictionary.
---* Make sure that the frames were previously loaded in the SpriteFrameCache.
---* param dictionary An NSDictionary.
---* param plist The path of the relative file,it use to find the plist path for load SpriteFrames.
---* since v1.1
---* js NA
---@param dictionary map_table
---@param plist string
---@return self
function AnimationCache:addAnimationsWithDictionary (dictionary,plist) end
---* Deletes a Animation from the cache.
---* param name The name of animation.
---@param name string
---@return self
function AnimationCache:removeAnimation (name) end
---* Adds an animation from a plist file.
---* Make sure that the frames were previously loaded in the SpriteFrameCache.
---* since v1.1
---* js addAnimations
---* lua addAnimations
---* param plist An animation from a plist file.
---@param plist string
---@return self
function AnimationCache:addAnimationsWithFile (plist) end
---* Purges the cache. It releases all the Animation objects and the shared instance.
---* js NA
---@return self
function AnimationCache:destroyInstance () end
---* Returns the shared instance of the Animation cache
---* js NA
---@return self
function AnimationCache:getInstance () end
---* js ctor
---@return self
function AnimationCache:AnimationCache () end