---@class cc.Animate3D :cc.ActionInterval local Animate3D={ } cc.Animate3D=Animate3D ---* ---@param keyFrame int ---@param userInfo map_table ---@return self function Animate3D:setKeyFrameUserInfo (keyFrame,userInfo) end ---* get & set speed, negative speed means playing reverse ---@return float function Animate3D:getSpeed () end ---* set animate quality ---@param quality int ---@return self function Animate3D:setQuality (quality) end ---* ---@param weight float ---@return self function Animate3D:setWeight (weight) end ---* ---@return self function Animate3D:removeFromMap () end ---* ---@param animation cc.Animation3D ---@param startFrame int ---@param endFrame int ---@param frameRate float ---@return boolean function Animate3D:initWithFrames (animation,startFrame,endFrame,frameRate) end ---* ---@return float function Animate3D:getOriginInterval () end ---* ---@param speed float ---@return self function Animate3D:setSpeed (speed) end ---@overload fun(cc.Animation3D:cc.Animation3D,float:float,float:float):self ---@overload fun(cc.Animation3D:cc.Animation3D):self ---@param animation cc.Animation3D ---@param fromTime float ---@param duration float ---@return boolean function Animate3D:init (animation,fromTime,duration) end ---* get & set origin interval ---@param interval float ---@return self function Animate3D:setOriginInterval (interval) end ---* get & set blend weight, weight must positive ---@return float function Animate3D:getWeight () end ---* get animate quality ---@return int function Animate3D:getQuality () end ---@overload fun(cc.Animation3D:cc.Animation3D,float:float,float:float):self ---@overload fun(cc.Animation3D:cc.Animation3D):self ---@param animation cc.Animation3D ---@param fromTime float ---@param duration float ---@return self function Animate3D:create (animation,fromTime,duration) end ---* get animate transition time between 3d animations ---@return float function Animate3D:getTransitionTime () end ---* create Animate3D by frame section, [startFrame, endFrame)
---* param animation used to generate animate3D
---* param startFrame
---* param endFrame
---* param frameRate default is 30 per second
---* return Animate3D created using animate ---@param animation cc.Animation3D ---@param startFrame int ---@param endFrame int ---@param frameRate float ---@return self function Animate3D:createWithFrames (animation,startFrame,endFrame,frameRate) end ---* set animate transition time between 3d animations ---@param transTime float ---@return self function Animate3D:setTransitionTime (transTime) end ---* ---@param target cc.Node ---@return self function Animate3D:startWithTarget (target) end ---* ---@return self function Animate3D:reverse () end ---* ---@return self function Animate3D:clone () end ---* ---@return self function Animate3D:stop () end ---* ---@param t float ---@return self function Animate3D:update (t) end ---* ---@param dt float ---@return self function Animate3D:step (dt) end ---* ---@return self function Animate3D:Animate3D () end