local platform = ... local fs = require 'bee.filesystem' local sp = require 'bee.subprocess' local pf = require 'bee.platform' local CWD = fs.current_path() local output = CWD / 'server' / pf.OS / 'bin' local bindir = CWD / 'build' / platform / 'bin' local exe = platform == 'msvc' and ".exe" or "" local dll = platform == 'msvc' and ".dll" or ".so" fs.create_directories(output) fs.copy_file(bindir / 'lni'..dll, output / 'lni'..dll, true) fs.copy_file(bindir / 'lpeglabel'..dll, output / 'lpeglabel'..dll, true) fs.copy_file(bindir / 'bee'..dll, output / 'bee'..dll, true) fs.copy_file(bindir / 'lua'..exe, output / 'lua'..exe, true) local bootstrap = CWD / "3rd" / "bee.lua" / "bootstrap" fs.copy_file(bootstrap / "main.lua", CWD / 'build' / "main.lua", true) fs.copy_file(bindir / ('bee'..dll), CWD / 'build' / ('bee'..dll), true) fs.copy_file(bindir / ('bootstrap'..exe), CWD / 'build' / ('lua'..exe), true) if platform == 'msvc' then fs.copy_file(bindir / 'lua54.dll', CWD / 'build' / 'lua54.dll', true) end if platform == 'msvc' then fs.copy_file(bindir / 'lua54'..dll, output / 'lua54'..dll, true) require 'msvc'.copy_crtdll('x64', output) local process = assert(sp.spawn { bindir / 'rcedit.exe', output / 'lua.exe', '--set-icon', CWD / 'images' / 'icon.ico' }) assert(process:wait()) end