local lm = require 'luamake' lm.c = lm.compiler == 'msvc' and 'c89' or 'c11' lm.cxx = 'c++17' lm:source_set 'code_format' { rootdir = '../3rd/EmmyLuaCodeStyle', includes = { "include", "../bee.lua/3rd/lua", "3rd/wildcards/include" }, sources = { -- codeFormatLib "CodeFormatLib/src/*.cpp", -- LuaParser "LuaParser/src/*.cpp", "LuaParser/src/LuaAstNode/LuaAstNode.cpp", -- Util "Util/src/StringUtil.cpp", "Util/src/Utf8.cpp", --CodeService "CodeService/src/*.cpp", "CodeService/src/Spell/*.cpp", "Util/src/SymSpell/*.cpp", "CodeService/src/FormatElement/*.cpp", "CodeService/src/NameStyle/*.cpp" }, windows = { -- 不要开哦 -- flasg = "/W3 /WX" }, macos = { flags = "-Wall -Werror", defines = "NOT_SUPPORT_FILE_SYSTEM" }, linux = { defines = (function() if lm.platform == "linux-arm64" then return "NOT_SUPPORT_FILE_SYSTEM" end end)(), flags = "-Wall -Werror" } }