local lm = require 'luamake' lm.c = lm.compiler == 'msvc' and 'c89' or 'c11' lm.cxx = 'c++17' lm:source_set 'code_format' { rootdir = '../3rd/EmmyLuaCodeStyle', includes = { "include", "../bee.lua/3rd/lua", "3rd/wildcards/include" }, sources = { -- codeFormatLib "CodeFormatLib/src/*.cpp", -- LuaParser "LuaParser/src/**/*.cpp", -- Util "Util/src/StringUtil.cpp", "Util/src/Utf8.cpp", "Util/src/SymSpell/*.cpp", "Util/src/InfoTree/*.cpp", --CodeService "CodeService/src/**/*.cpp", }, windows = { flags = "/utf-8", }, macos = { flags = "-Wall -Werror", }, linux = { flags = "-Wall -Werror" } }