local lm = require 'luamake' lm.bindir = "bin" lm.c = lm.compiler == 'msvc' and 'c89' or 'c11' lm.cxx = 'c++17' ---@diagnostic disable-next-line: codestyle-check lm.EXE_DIR = "" local includeCodeFormat = true require "make.detect_platform" lm:import "3rd/bee.lua" lm:import "make/code_format.lua" lm:source_set 'lpeglabel' { rootdir = '3rd', includes = "bee.lua/3rd/lua", sources = "lpeglabel/*.c", defines = { 'MAXRECLEVEL=1000', }, } lm:executable "lua-language-server" { deps = { "lpeglabel", "source_bootstrap", includeCodeFormat and "code_format" or nil, }, includes = { "3rd/bee.lua", "3rd/bee.lua/3rd/lua", }, sources = "make/modules.cpp", windows = { sources = { "make/lua-language-server.rc", } }, defines = { includeCodeFormat and 'CODE_FORMAT' or nil, }, linux = { crt = "static", } } lm:copy "copy_bootstrap" { input = "make/bootstrap.lua", output = lm.bindir .. "/main.lua", } lm:msvc_copydll 'copy_vcrt' { type = "vcrt", output = lm.bindir, } lm:phony "all" { deps = { "lua-language-server", "copy_bootstrap", }, windows = { deps = { "copy_vcrt" } } } if lm.notest then lm:default { "all", } return end local platform = require 'bee.platform' local exe = platform.OS == 'Windows' and ".exe" or "" lm:build "bee-test" { lm.bindir .. "/lua-language-server" .. exe, "3rd/bee.lua/test/test.lua", pool = "console", deps = { "all", } } lm:build 'unit-test' { lm.bindir .. "/lua-language-server" .. exe, 'test.lua', pool = "console", deps = { "bee-test", } } lm:default { "bee-test", "unit-test", }