local lm = require 'luamake' lm.EXE_RESOURCE = "../../make/lua-language-server.rc" lm:import "3rd/bee.lua/make.lua" lm:lua_dll 'lpeglabel' { rootdir = '3rd', sources = 'lpeglabel/*.c', visibility = 'default', defines = { 'MAXRECLEVEL=1000', }, } lm:build 'install' { '$luamake', 'lua', 'make/install.lua', lm.builddir, deps = { 'lua', 'lpeglabel', 'bee', 'bootstrap', } } local fs = require 'bee.filesystem' local pf = require 'bee.platform' local exe = pf.OS == 'Windows' and ".exe" or "" lm:build 'unittest' { fs.path 'bin' / pf.OS / ('lua-language-server' .. exe), 'test.lua', '-E', pool = "console", deps = { 'install', 'test', } } lm:default 'unittest'