From 416b7a8ab67c4cb9576eb61b63631bc3d23131e4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=9C=80=E8=90=8C=E5=B0=8F=E6=B1=90?= Date: Sat, 22 Oct 2022 23:07:10 +0800 Subject: update submodules --- meta/3rd/lovr/library/lovr/filesystem.lua | 18 ++++++++++-------- meta/3rd/lovr/library/lovr/graphics.lua | 1 - meta/3rd/lovr/library/lovr/physics.lua | 4 ++-- 3 files changed, 12 insertions(+), 11 deletions(-) (limited to 'meta/3rd') diff --git a/meta/3rd/lovr/library/lovr/filesystem.lua b/meta/3rd/lovr/library/lovr/filesystem.lua index 4f8214db..6364ec63 100644 --- a/meta/3rd/lovr/library/lovr/filesystem.lua +++ b/meta/3rd/lovr/library/lovr/filesystem.lua @@ -17,12 +17,22 @@ --- --- macOS --- /Users/<user>/Library/Application Support/LOVR/<identity> +--- +--- +--- Linux +--- /home/<user>/.local/share/LOVR/<identity> +--- +--- +--- Android +--- /sdcard/Android/data//files --- --- ---`` should be a unique identifier for your app. --- ---It can be set either in `lovr.conf` or by using `lovr.filesystem.setIdentity`. --- +---On Android, the identity can not be changed and will always be the package id, like `org.lovr.app`. +--- ---All filenames are relative to either the save directory or the directory containing the project source. --- ---Files in the save directory take precedence over files in the project. @@ -278,14 +288,6 @@ function lovr.filesystem.setIdentity(identity) end ---@param path? string # An optional semicolon separated list of search patterns. function lovr.filesystem.setRequirePath(path) end ---- ----Sets the location of the project's source. ---- ----This can only be done once, and is usually done internally. ---- ----@param identity string # The path containing the project's source. -function lovr.filesystem.setSource(identity) end - --- ---Unmounts a directory or archive previously mounted with `lovr.filesystem.mount`. --- diff --git a/meta/3rd/lovr/library/lovr/graphics.lua b/meta/3rd/lovr/library/lovr/graphics.lua index 2ebe5dec..1c8db722 100644 --- a/meta/3rd/lovr/library/lovr/graphics.lua +++ b/meta/3rd/lovr/library/lovr/graphics.lua @@ -462,7 +462,6 @@ function lovr.graphics.newMaterial(properties) end --- ---- glTF: Morph targets are not supported. ---- glTF: Only the default scene is loaded. ----- glTF: Only the default scene is loaded. ---- glTF: Currently, each skin in a Model can have up to 256 joints. ---- glTF: Meshes can't appear multiple times in the node hierarchy with different skins, they need --- to use 1 skin consistently. diff --git a/meta/3rd/lovr/library/lovr/physics.lua b/meta/3rd/lovr/library/lovr/physics.lua index 5ec53ce6..4977380d 100644 --- a/meta/3rd/lovr/library/lovr/physics.lua +++ b/meta/3rd/lovr/library/lovr/physics.lua @@ -1411,8 +1411,8 @@ function World:getResponseTime() end --- ---The default step count is 20. --- ----@param steps number # The step count. -function World:getStepCount(steps) end +---@return number steps # The step count. +function World:getStepCount() end --- ---Returns the tightness of joints in the World. -- cgit v1.2.3