From 002e0c1673fdc5bd76331aaa1359cbb0925dad2e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=9C=80=E8=90=8C=E5=B0=8F=E6=B1=90?= Date: Tue, 20 Jul 2021 17:06:06 +0800 Subject: update --- meta/3rd/love2d/library/love.sound.lua | 88 ++++++++++++++++++++++++++++++++-- 1 file changed, 85 insertions(+), 3 deletions(-) (limited to 'meta/3rd/love2d/library/love.sound.lua') diff --git a/meta/3rd/love2d/library/love.sound.lua b/meta/3rd/love2d/library/love.sound.lua index e44eabfa..75c2923a 100644 --- a/meta/3rd/love2d/library/love.sound.lua +++ b/meta/3rd/love2d/library/love.sound.lua @@ -4,9 +4,9 @@ love.sound = {} --- ---Attempts to find a decoder for the encoded sound data in the specified file. --- ----@param file File # The file with encoded sound data. +---@param file love.sound.File # The file with encoded sound data. ---@param buffer number # The size of each decoded chunk, in bytes. ----@return Decoder decoder # A new Decoder object. +---@return love.sound.Decoder decoder # A new Decoder object. function love.sound.newDecoder(file, buffer) end --- @@ -15,5 +15,87 @@ function love.sound.newDecoder(file, buffer) end ---The sound data will be decoded to the memory in a raw format. It is recommended to create only short sounds like effects, as a 3 minute song uses 30 MB of memory this way. --- ---@param filename string # The file name of the file to load. ----@return SoundData soundData # A new SoundData object. +---@return love.sound.SoundData soundData # A new SoundData object. function love.sound.newSoundData(filename) end + +---@class love.sound.Decoder: love.sound.Object +local Decoder = {} + +--- +---Creates a new copy of current decoder. +--- +---The new decoder will start decoding from the beginning of the audio stream. +--- +---@return love.sound.Decoder decoder # New copy of the decoder. +function Decoder:clone() end + +--- +---Returns the number of bits per sample. +--- +---@return number bitDepth # Either 8, or 16. +function Decoder:getBitDepth() end + +--- +---Returns the number of channels in the stream. +--- +---@return number channels # 1 for mono, 2 for stereo. +function Decoder:getChannelCount() end + +--- +---Gets the duration of the sound file. It may not always be sample-accurate, and it may return -1 if the duration cannot be determined at all. +--- +---@return number duration # The duration of the sound file in seconds, or -1 if it cannot be determined. +function Decoder:getDuration() end + +--- +---Returns the sample rate of the Decoder. +--- +---@return number rate # Number of samples per second. +function Decoder:getSampleRate() end + +---@class love.sound.SoundData: love.sound.Data, love.sound.Object +local SoundData = {} + +--- +---Returns the number of bits per sample. +--- +---@return number bitdepth # Either 8, or 16. +function SoundData:getBitDepth() end + +--- +---Returns the number of channels in the SoundData. +--- +---@return number channels # 1 for mono, 2 for stereo. +function SoundData:getChannelCount() end + +--- +---Gets the duration of the sound data. +--- +---@return number duration # The duration of the sound data in seconds. +function SoundData:getDuration() end + +--- +---Gets the value of the sample-point at the specified position. For stereo SoundData objects, the data from the left and right channels are interleaved in that order. +--- +---@param i number # An integer value specifying the position of the sample (starting at 0). +---@return number sample # The normalized samplepoint (range -1.0 to 1.0). +function SoundData:getSample(i) end + +--- +---Returns the number of samples per channel of the SoundData. +--- +---@return number count # Total number of samples. +function SoundData:getSampleCount() end + +--- +---Returns the sample rate of the SoundData. +--- +---@return number rate # Number of samples per second. +function SoundData:getSampleRate() end + +--- +---Sets the value of the sample-point at the specified position. For stereo SoundData objects, the data from the left and right channels are interleaved in that order. +--- +---@param i number # An integer value specifying the position of the sample (starting at 0). +---@param sample number # The normalized samplepoint (range -1.0 to 1.0). +function SoundData:setSample(i, sample) end -- cgit v1.2.3