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-rw-r--r--meta/3rd/lovr/library/lovr/headset.lua10
-rw-r--r--meta/3rd/lovr/library/lovr/math.lua4
2 files changed, 2 insertions, 12 deletions
diff --git a/meta/3rd/lovr/library/lovr/headset.lua b/meta/3rd/lovr/library/lovr/headset.lua
index 616a05ab..caa0cbe8 100644
--- a/meta/3rd/lovr/library/lovr/headset.lua
+++ b/meta/3rd/lovr/library/lovr/headset.lua
@@ -135,16 +135,6 @@ function lovr.headset.getDisplayFrequency() end
function lovr.headset.getDisplayHeight() end
---
----Returns 2D triangle vertices that represent areas of the headset display that will never be seen by the user (due to the circular lenses).
----
----This area can be masked out by rendering it to the depth buffer or stencil buffer.
----
----Then, further drawing operations can skip rendering those pixels using the depth test (`lovr.graphics.setDepthTest`) or stencil test (`lovr.graphics.setStencilTest`), which improves performance.
----
----@return table points # A table of points. Each point is a table with two numbers between 0 and 1.
-function lovr.headset.getDisplayMask() end
-
----
---Returns the width of the headset display (for one eye), in pixels.
---
---@return number width # The width of the display.
diff --git a/meta/3rd/lovr/library/lovr/math.lua b/meta/3rd/lovr/library/lovr/math.lua
index 73672171..b644d414 100644
--- a/meta/3rd/lovr/library/lovr/math.lua
+++ b/meta/3rd/lovr/library/lovr/math.lua
@@ -1140,9 +1140,9 @@ function Vec4:unpack() end
---### NOTE:
---Most LÖVR functions that accept positions, orientations, transforms, velocities, etc. also accept vector objects, so they can be used interchangeably with numbers:
---
---- function lovr.draw()
+--- function lovr.draw(pass)
--- -- position and size are vec3's, rotation is a quat
---- lovr.graphics.box('fill', position, size, rotation)
+--- pass:box(position, size, rotation)
--- end
---
---### Temporary vs. Permanent