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Diffstat (limited to 'meta/3rd/lovr/library/lovr.filesystem.lua')
-rw-r--r-- | meta/3rd/lovr/library/lovr.filesystem.lua | 197 |
1 files changed, 197 insertions, 0 deletions
diff --git a/meta/3rd/lovr/library/lovr.filesystem.lua b/meta/3rd/lovr/library/lovr.filesystem.lua new file mode 100644 index 00000000..37fe8e0e --- /dev/null +++ b/meta/3rd/lovr/library/lovr.filesystem.lua @@ -0,0 +1,197 @@ +---@meta + +--- +---The `lovr.filesystem` module provides access to the filesystem. +--- +---@class lovr.filesystem +lovr.filesystem = {} + +--- +---Appends content to the end of a file. +--- +---@overload fun(filename: string, blob: lovr.Blob):number +---@param filename string # The file to append to. +---@param content string # A string to write to the end of the file. +---@return number bytes # The number of bytes actually appended to the file. +function lovr.filesystem.append(filename, content) end + +--- +---Creates a directory in the save directory. Any parent directories that don't exist will also be created. +--- +---@param path string # The directory to create, recursively. +---@return boolean success # Whether the directory was created. +function lovr.filesystem.createDirectory(path) end + +--- +---Returns the application data directory. This will be something like: +--- +---- `C:\Users\user\AppData\Roaming` on Windows. +---- `/home/user/.config` on Linux. +---- `/Users/user/Library/Application Support` on macOS. +--- +---@return string path # The absolute path to the appdata directory. +function lovr.filesystem.getAppdataDirectory() end + +--- +---Returns a sorted table containing all files and folders in a single directory. +--- +---@param path string # The directory. +---@return lovr.items table # A table with a string for each file and subfolder in the directory. +function lovr.filesystem.getDirectoryItems(path) end + +--- +---Returns the absolute path of the LÖVR executable. +--- +---@return string path # The absolute path of the LÖVR executable, or `nil` if it is unknown. +function lovr.filesystem.getExecutablePath() end + +--- +---Returns the identity of the game, which is used as the name of the save directory. The default is `default`. It can be changed using `t.identity` in `lovr.conf`. +--- +---@return string identity # The name of the save directory, or `nil` if it isn't set. +function lovr.filesystem.getIdentity() end + +--- +---Returns when a file was last modified, since some arbitrary time in the past. +--- +---@param path string # The file to check. +---@return number time # The modification time of the file, in seconds, or `nil` if it's unknown. +function lovr.filesystem.getLastModified(path) end + +--- +---Get the absolute path of the mounted archive containing a path in the virtual filesystem. This can be used to determine if a file is in the game's source directory or the save directory. +--- +---@param path string # The path to check. +---@return string realpath # The absolute path of the mounted archive containing `path`. +function lovr.filesystem.getRealDirectory(path) end + +--- +---Returns the require path. The require path is a semicolon-separated list of patterns that LÖVR will use to search for files when they are `require`d. Any question marks in the pattern will be replaced with the module that is being required. It is similar to Lua\'s `package.path` variable, but the main difference is that the patterns are relative to the virtual filesystem. +--- +---@return string path # The semicolon separated list of search patterns. +function lovr.filesystem.getRequirePath() end + +--- +---Returns the absolute path to the save directory. +--- +---@return string path # The absolute path to the save directory. +function lovr.filesystem.getSaveDirectory() end + +--- +---Returns the size of a file, in bytes. +--- +---@param file string # The file. +---@return number size # The size of the file, in bytes. +function lovr.filesystem.getSize(file) end + +--- +---Get the absolute path of the project's source directory or archive. +--- +---@return string path # The absolute path of the project's source, or `nil` if it's unknown. +function lovr.filesystem.getSource() end + +--- +---Returns the absolute path of the user's home directory. +--- +---@return string path # The absolute path of the user's home directory. +function lovr.filesystem.getUserDirectory() end + +--- +---Returns the absolute path of the working directory. Usually this is where the executable was started from. +--- +---@return string path # The current working directory, or `nil` if it's unknown. +function lovr.filesystem.getWorkingDirectory() end + +--- +---Check if a path exists and is a directory. +--- +---@param path string # The path to check. +---@return boolean isDirectory # Whether or not the path is a directory. +function lovr.filesystem.isDirectory(path) end + +--- +---Check if a path exists and is a file. +--- +---@param path string # The path to check. +---@return boolean isFile # Whether or not the path is a file. +function lovr.filesystem.isFile(path) end + +--- +---Returns whether the current project source is fused to the executable. +--- +---@return boolean fused # Whether or not the project is fused. +function lovr.filesystem.isFused() end + +--- +---Load a file containing Lua code, returning a Lua chunk that can be run. +--- +---@param filename string # The file to load. +---@return function chunk # The runnable chunk. +function lovr.filesystem.load(filename) end + +--- +---Mounts a directory or `.zip` archive, adding it to the virtual filesystem. This allows you to read files from it. +--- +---@param path string # The path to mount. +---@param mountpoint? string # The path in the virtual filesystem to mount to. +---@param append? boolean # Whether the archive will be added to the end or the beginning of the search path. +---@param root? string # A subdirectory inside the archive to use as the root. If `nil`, the actual root of the archive is used. +---@return boolean success # Whether the archive was successfully mounted. +function lovr.filesystem.mount(path, mountpoint, append, root) end + +--- +---Creates a new Blob that contains the contents of a file. +--- +---@param filename string # The file to load. +---@return lovr.Blob blob # The new Blob. +function lovr.filesystem.newBlob(filename) end + +--- +---Read the contents of a file. +--- +---@param filename string # The name of the file to read. +---@param bytes? number # The number of bytes to read (if -1, all bytes will be read). +---@return string contents # The contents of the file. +---@return number bytes # The number of bytes read from the file. +function lovr.filesystem.read(filename, bytes) end + +--- +---Remove a file or directory in the save directory. +--- +---@param path string # The file or directory to remove. +---@return boolean success # Whether the path was removed. +function lovr.filesystem.remove(path) end + +--- +---Set the name of the save directory. +--- +---@param identity string # The new name of the save directory. +function lovr.filesystem.setIdentity(identity) end + +--- +---Sets the require path. The require path is a semicolon-separated list of patterns that LÖVR will use to search for files when they are `require`d. Any question marks in the pattern will be replaced with the module that is being required. It is similar to Lua\'s `package.path` variable, but the main difference is that the patterns are relative to the save directory and the project directory. +--- +---@param path? string # An optional semicolon separated list of search patterns. +function lovr.filesystem.setRequirePath(path) end + +--- +---Sets the location of the project's source. This can only be done once, and is usually done internally. +--- +---@param identity string # The path containing the project's source. +function lovr.filesystem.setSource(identity) end + +--- +---Unmounts a directory or archive previously mounted with `lovr.filesystem.mount`. +--- +---@param path string # The path to unmount. +---@return boolean success # Whether the archive was unmounted. +function lovr.filesystem.unmount(path) end + +--- +---Write to a file. +--- +---@overload fun(filename: string, blob: lovr.Blob):number +---@param filename string # The file to write to. +---@param content string # A string to write to the file. +---@return number bytes # The number of bytes written. +function lovr.filesystem.write(filename, content) end |