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diff --git a/meta/3rd/love2d/library/love/event.lua b/meta/3rd/love2d/library/love/event.lua
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----@meta
-
----
----Manages events, like keypresses.
----
----
----[Open in Browser](https://love2d.org/wiki/love.event)
----
----@class love.event
-love.event = {}
-
----
----Clears the event queue.
----
----
----[Open in Browser](https://love2d.org/wiki/love.event.clear)
----
-function love.event.clear() end
-
----
----Returns an iterator for messages in the event queue.
----
----
----[Open in Browser](https://love2d.org/wiki/love.event.poll)
----
----@return function i # Iterator function usable in a for loop.
-function love.event.poll() end
-
----
----Pump events into the event queue.
----
----This is a low-level function, and is usually not called by the user, but by love.run.
----
----Note that this does need to be called for any OS to think you're still running,
----
----and if you want to handle OS-generated events at all (think callbacks).
----
----
----[Open in Browser](https://love2d.org/wiki/love.event.pump)
----
-function love.event.pump() end
-
----
----Adds an event to the event queue.
----
----From 0.10.0 onwards, you may pass an arbitrary amount of arguments with this function, though the default callbacks don't ever use more than six.
----
----
----[Open in Browser](https://love2d.org/wiki/love.event.push)
----
----@param n love.Event # The name of the event.
----@param a? any # First event argument.
----@param b? any # Second event argument.
----@param c? any # Third event argument.
----@param d? any # Fourth event argument.
----@param e? any # Fifth event argument.
----@param f? any # Sixth event argument.
----@vararg any # Further event arguments may follow.
-function love.event.push(n, a, b, c, d, e, f, ...) end
-
----
----Adds the quit event to the queue.
----
----The quit event is a signal for the event handler to close LÖVE. It's possible to abort the exit process with the love.quit callback.
----
----
----[Open in Browser](https://love2d.org/wiki/love.event.quit)
----
----@overload fun(restart: string|'restart')
----@param exitstatus? number # The program exit status to use when closing the application.
-function love.event.quit(exitstatus) end
-
----
----Like love.event.poll(), but blocks until there is an event in the queue.
----
----
----[Open in Browser](https://love2d.org/wiki/love.event.wait)
----
----@return love.Event n # The name of event.
----@return any a # First event argument.
----@return any b # Second event argument.
----@return any c # Third event argument.
----@return any d # Fourth event argument.
----@return any e # Fifth event argument.
----@return any f # Sixth event argument.
-function love.event.wait() end
-
----
----Arguments to love.event.push() and the like.
----
----Since 0.8.0, event names are no longer abbreviated.
----
----
----[Open in Browser](https://love2d.org/wiki/Event)
----
----@alias love.Event
----
----Window focus gained or lost
----
----| "focus"
----
----Joystick pressed
----
----| "joystickpressed"
----
----Joystick released
----
----| "joystickreleased"
----
----Key pressed
----
----| "keypressed"
----
----Key released
----
----| "keyreleased"
----
----Mouse pressed
----
----| "mousepressed"
----
----Mouse released
----
----| "mousereleased"
----
----Quit
----
----| "quit"
----
----Window size changed by the user
----
----| "resize"
----
----Window is minimized or un-minimized by the user
----
----| "visible"
----
----Window mouse focus gained or lost
----
----| "mousefocus"
----
----A Lua error has occurred in a thread
----
----| "threaderror"
----
----Joystick connected
----
----| "joystickadded"
----
----Joystick disconnected
----
----| "joystickremoved"
----
----Joystick axis motion
----
----| "joystickaxis"
----
----Joystick hat pressed
----
----| "joystickhat"
----
----Joystick's virtual gamepad button pressed
----
----| "gamepadpressed"
----
----Joystick's virtual gamepad button released
----
----| "gamepadreleased"
----
----Joystick's virtual gamepad axis moved
----
----| "gamepadaxis"
----
----User entered text
----
----| "textinput"
----
----Mouse position changed
----
----| "mousemoved"
----
----Running out of memory on mobile devices system
----
----| "lowmemory"
----
----Candidate text for an IME changed
----
----| "textedited"
----
----Mouse wheel moved
----
----| "wheelmoved"
----
----Touch screen touched
----
----| "touchpressed"
----
----Touch screen stop touching
----
----| "touchreleased"
----
----Touch press moved inside touch screen
----
----| "touchmoved"
----
----Directory is dragged and dropped onto the window
----
----| "directorydropped"
----
----File is dragged and dropped onto the window.
----
----| "filedropped"
----
----Joystick pressed
----
----| "jp"
----
----Joystick released
----
----| "jr"
----
----Key pressed
----
----| "kp"
----
----Key released
----
----| "kr"
----
----Mouse pressed
----
----| "mp"
----
----Mouse released
----
----| "mr"
----
----Quit
----
----| "q"
----
----Window focus gained or lost
----
----| "f"