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-rw-r--r--meta/3rd/love2d/library/love.thread.lua5
1 files changed, 5 insertions, 0 deletions
diff --git a/meta/3rd/love2d/library/love.thread.lua b/meta/3rd/love2d/library/love.thread.lua
index 3551559e..64769edb 100644
--- a/meta/3rd/love2d/library/love.thread.lua
+++ b/meta/3rd/love2d/library/love.thread.lua
@@ -30,6 +30,8 @@ function love.thread.newChannel() end
---
---Creates a new Thread from a filename, string or FileData object containing Lua code.
---
+---@overload fun(fileData: love.FileData):love.Thread
+---@overload fun(codestring: string):love.Thread
---@param filename string # The name of the Lua file to use as the source.
---@return love.Thread thread # A new Thread that has yet to be started.
function love.thread.newThread(filename) end
@@ -50,6 +52,7 @@ function Channel:clear() end
---
---It waits until a message is in the queue then returns the message value.
---
+---@overload fun(timeout: number):any
---@return any value # The contents of the message.
function Channel:demand() end
@@ -108,6 +111,7 @@ function Channel:push(value) end
---
---See Variant for the list of supported types.
---
+---@overload fun(value: any, timeout: number):boolean
---@param value any # The contents of the message.
---@return boolean success # Whether the message was successfully supplied (always true).
function Channel:supply(value) end
@@ -137,6 +141,7 @@ function Thread:isRunning() end
---
---Beginning with version 0.9.0, threads can be restarted after they have completed their execution.
---
+---@overload fun(arg1: any, arg2: any, ...: any)
function Thread:start() end
---