diff options
Diffstat (limited to 'meta/3rd/love2d/library/love.physics.lua')
-rw-r--r-- | meta/3rd/love2d/library/love.physics.lua | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/meta/3rd/love2d/library/love.physics.lua b/meta/3rd/love2d/library/love.physics.lua index e0300c06..fbc617a1 100644 --- a/meta/3rd/love2d/library/love.physics.lua +++ b/meta/3rd/love2d/library/love.physics.lua @@ -57,8 +57,9 @@ function love.physics.newBody(world, x, y, type) end ---@param y1 number # The y position of the first point. ---@param x2 number # The x position of the second point. ---@param y2 number # The y position of the second point. +---@vararg number # Additional point positions. ---@return love.ChainShape shape # The new shape. -function love.physics.newChainShape(loop, x1, y1, x2, y2) end +function love.physics.newChainShape(loop, x1, y1, x2, y2, ...) end --- ---Creates a new CircleShape. @@ -167,8 +168,9 @@ function love.physics.newMouseJoint(body, x, y) end ---@param y2 number # The y position of the second point. ---@param x3 number # The x position of the third point. ---@param y3 number # The y position of the third point. +---@vararg number # You can continue passing more point positions to create the PolygonShape. ---@return love.PolygonShape shape # A new PolygonShape. -function love.physics.newPolygonShape(x1, y1, x2, y2, x3, y3) end +function love.physics.newPolygonShape(x1, y1, x2, y2, x3, y3, ...) end --- ---Creates a PrismaticJoint between two bodies. @@ -499,11 +501,12 @@ function Body:getLocalPoint(worldX, worldY) end ---@param y1 number # (Argument) The y position of the first point. ---@param x2 number # (Argument) The x position of the second point. ---@param y2 number # (Argument) The y position of the second point. +---@vararg number # (Argument) You can continue passing x and y position of the points. ---@return number x1 # (Result) The transformed x position of the first point. ---@return number y1 # (Result) The transformed y position of the first point. ---@return number x2 # (Result) The transformed x position of the second point. ---@return number y2 # (Result) The transformed y position of the second point. -function Body:getLocalPoints(x1, y1, x2, y2) end +function Body:getLocalPoints(x1, y1, x2, y2, ...) end --- ---Transform a vector from world coordinates to local coordinates. |