diff options
Diffstat (limited to 'meta/3rd/love2d/library/love.math.lua')
-rw-r--r-- | meta/3rd/love2d/library/love.math.lua | 46 |
1 files changed, 23 insertions, 23 deletions
diff --git a/meta/3rd/love2d/library/love.math.lua b/meta/3rd/love2d/library/love.math.lua index 87d73bfb..5cd0c64f 100644 --- a/meta/3rd/love2d/library/love.math.lua +++ b/meta/3rd/love2d/library/love.math.lua @@ -12,7 +12,7 @@ love.math = {} ---@param rb number # Red color component in 0..255 range. ---@param gb number # Green color component in 0..255 range. ---@param bb number # Blue color component in 0..255 range. ----@param ab number # Alpha color component in 0..255 range. +---@param ab? number # Alpha color component in 0..255 range. ---@return number r # Red color component in 0..1 range. ---@return number g # Green color component in 0..1 range. ---@return number b # Blue color component in 0..1 range. @@ -25,7 +25,7 @@ function love.math.colorFromBytes(rb, gb, bb, ab) end ---@param r number # Red color component. ---@param g number # Green color component. ---@param b number # Blue color component. ----@param a number # Alpha color component. +---@param a? number # Alpha color component. ---@return number rb # Red color component in 0..255 range. ---@return number gb # Green color component in 0..255 range. ---@return number bb # Blue color component in 0..255 range. @@ -37,8 +37,8 @@ function love.math.colorToBytes(r, g, b, a) end --- ---@overload fun(data: love.Data, format: love.CompressedDataFormat, level: number):love.CompressedData ---@param rawstring string # The raw (un-compressed) string to compress. ----@param format love.CompressedDataFormat # The format to use when compressing the string. ----@param level number # The level of compression to use, between 0 and 9. -1 indicates the default level. The meaning of this argument depends on the compression format being used. +---@param format? love.CompressedDataFormat # The format to use when compressing the string. +---@param level? number # The level of compression to use, between 0 and 9. -1 indicates the default level. The meaning of this argument depends on the compression format being used. ---@return love.CompressedData compressedData # A new Data object containing the compressed version of the string. function love.math.compress(rawstring, format, level) end @@ -164,8 +164,8 @@ function love.math.random() end --- ---Get a normally distributed pseudo random number. --- ----@param stddev number # Standard deviation of the distribution. ----@param mean number # The mean of the distribution. +---@param stddev? number # Standard deviation of the distribution. +---@param mean? number # The mean of the distribution. ---@return number number # Normally distributed random number with variance (stddev)² and the specified mean. function love.math.randomNormal(stddev, mean) end @@ -251,7 +251,7 @@ function BezierCurve:getSegment(startpoint, endpoint) end --- ---@param x number # Position of the control point along the x axis. ---@param y number # Position of the control point along the y axis. ----@param i number # Index of the control point. +---@param i? number # Index of the control point. function BezierCurve:insertControlPoint(x, y, i) end --- @@ -267,7 +267,7 @@ function BezierCurve:removeControlPoint(index) end --- ---If you are just interested to know the position on the curve given a parameter, use BezierCurve:evaluate. --- ----@param depth number # Number of recursive subdivision steps. +---@param depth? number # Number of recursive subdivision steps. ---@return table coordinates # List of x,y-coordinate pairs of points on the curve. function BezierCurve:render(depth) end @@ -280,7 +280,7 @@ function BezierCurve:render(depth) end --- ---@param startpoint number # The starting point along the curve. Must be between 0 and 1. ---@param endpoint number # The end of the segment to render. Must be between 0 and 1. ----@param depth number # Number of recursive subdivision steps. +---@param depth? number # Number of recursive subdivision steps. ---@return table coordinates # List of x,y-coordinate pairs of points on the specified part of the curve. function BezierCurve:renderSegment(startpoint, endpoint, depth) end @@ -288,16 +288,16 @@ function BezierCurve:renderSegment(startpoint, endpoint, depth) end ---Rotate the Bézier curve by an angle. --- ---@param angle number # Rotation angle in radians. ----@param ox number # X coordinate of the rotation center. ----@param oy number # Y coordinate of the rotation center. +---@param ox? number # X coordinate of the rotation center. +---@param oy? number # Y coordinate of the rotation center. function BezierCurve:rotate(angle, ox, oy) end --- ---Scale the Bézier curve by a factor. --- ---@param s number # Scale factor. ----@param ox number # X coordinate of the scaling center. ----@param oy number # Y coordinate of the scaling center. +---@param ox? number # X coordinate of the scaling center. +---@param oy? number # Y coordinate of the scaling center. function BezierCurve:scale(s, ox, oy) end --- @@ -349,8 +349,8 @@ function RandomGenerator:random() end --- ---Get a normally distributed pseudo random number. --- ----@param stddev number # Standard deviation of the distribution. ----@param mean number # The mean of the distribution. +---@param stddev? number # Standard deviation of the distribution. +---@param mean? number # The mean of the distribution. ---@return number number # Normally distributed random number with variance (stddev)² and the specified mean. function RandomGenerator:randomNormal(stddev, mean) end @@ -442,7 +442,7 @@ function Transform:rotate(angle) end ---Scales the Transform's coordinate system. This method does not reset any previously applied transformations. --- ---@param sx number # The relative scale factor along the x-axis. ----@param sy number # The relative scale factor along the y-axis. +---@param sy? number # The relative scale factor along the y-axis. ---@return love.Transform transform # The Transform object the method was called on. Allows easily chaining Transform methods. function Transform:scale(sx, sy) end @@ -463,13 +463,13 @@ function Transform:setMatrix(e1_1, e1_2, e4_4) end --- ---@param x number # The position of the Transform on the x-axis. ---@param y number # The position of the Transform on the y-axis. ----@param angle number # The orientation of the Transform in radians. ----@param sx number # Scale factor on the x-axis. ----@param sy number # Scale factor on the y-axis. ----@param ox number # Origin offset on the x-axis. ----@param oy number # Origin offset on the y-axis. ----@param kx number # Shearing / skew factor on the x-axis. ----@param ky number # Shearing / skew factor on the y-axis. +---@param angle? number # The orientation of the Transform in radians. +---@param sx? number # Scale factor on the x-axis. +---@param sy? number # Scale factor on the y-axis. +---@param ox? number # Origin offset on the x-axis. +---@param oy? number # Origin offset on the y-axis. +---@param kx? number # Shearing / skew factor on the x-axis. +---@param ky? number # Shearing / skew factor on the y-axis. ---@return love.Transform transform # The Transform object the method was called on. Allows easily chaining Transform methods. function Transform:setTransformation(x, y, angle, sx, sy, ox, oy, kx, ky) end |