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diff --git a/meta/3rd/Defold/library/tilemap.lua b/meta/3rd/Defold/library/tilemap.lua
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----Tilemap API documentation
----Functions and messages used to manipulate tile map components.
----@class tilemap
-tilemap = {}
----flip tile horizontally
-tilemap.H_FLIP = nil
----rotate tile 180 degrees clockwise
-tilemap.ROTATE_180 = nil
----rotate tile 270 degrees clockwise
-tilemap.ROTATE_270 = nil
----rotate tile 90 degrees clockwise
-tilemap.ROTATE_90 = nil
----flip tile vertically
-tilemap.V_FLIP = nil
----Get the bounds for a tile map. This function returns multiple values:
----The lower left corner index x and y coordinates (1-indexed),
----the tile map width and the tile map height.
----The resulting values take all tile map layers into account, meaning that
----the bounds are calculated as if all layers were collapsed into one.
----@param url string|hash|url # the tile map
----@return number # x coordinate of the bottom left corner
----@return number # y coordinate of the bottom left corner
----@return number # number of columns (width) in the tile map
----@return number # number of rows (height) in the tile map
-function tilemap.get_bounds(url) end
-
----Get the tile set at the specified position in the tilemap.
----The position is identified by the tile index starting at origin
----with index 1, 1. (see tilemap.set_tile() <>)
----Which tile map and layer to query is identified by the URL and the
----layer name parameters.
----@param url string|hash|url # the tile map
----@param layer string|hash # name of the layer for the tile
----@param x number # x-coordinate of the tile
----@param y number # y-coordinate of the tile
----@return number # index of the tile
-function tilemap.get_tile(url, layer, x, y) end
-
----Replace a tile in a tile map with a new tile.
----The coordinates of the tiles are indexed so that the "first" tile just
----above and to the right of origin has coordinates 1,1.
----Tiles to the left of and below origin are indexed 0, -1, -2 and so forth.
----
----+-------+-------+------+------+
----| 0,3 | 1,3 | 2,3 | 3,3 |
----+-------+-------+------+------+
----| 0,2 | 1,2 | 2,2 | 3,2 |
----+-------+-------+------+------+
----| 0,1 | 1,1 | 2,1 | 3,1 |
----+-------O-------+------+------+
----| 0,0 | 1,0 | 2,0 | 3,0 |
----+-------+-------+------+------+
----
----
----The coordinates must be within the bounds of the tile map as it were created.
----That is, it is not possible to extend the size of a tile map by setting tiles outside the edges.
----To clear a tile, set the tile to number 0. Which tile map and layer to manipulate is identified by the URL and the layer name parameters.
----Transform bitmask is arithmetic sum of one or both FLIP constants (tilemap.H_FLIP, tilemap.V_FLIP) and/or one of ROTATION constants
----(tilemap.ROTATE_90, tilemap.ROTATE_180, tilemap.ROTATE_270).
----Flip always applies before rotation (clockwise).
----@param url string|hash|url # the tile map
----@param layer string|hash # name of the layer for the tile
----@param x number # x-coordinate of the tile
----@param y number # y-coordinate of the tile
----@param tile number # index of new tile to set. 0 resets the cell
----@param transform_bitmask number? # optional flip and/or rotation should be applied to the tile
-function tilemap.set_tile(url, layer, x, y, tile, transform_bitmask) end
-
----Sets the visibility of the tilemap layer
----@param url string|hash|url # the tile map
----@param layer string|hash # name of the layer for the tile
----@param visible boolean # should the layer be visible
-function tilemap.set_visible(url, layer, visible) end
-
-
-
-
-return tilemap \ No newline at end of file