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Diffstat (limited to 'meta/3rd/Defold/library/resource.lua')
m--------- | meta/3rd/Defold | 0 | ||||
-rw-r--r-- | meta/3rd/Defold/library/resource.lua | 181 |
2 files changed, 0 insertions, 181 deletions
diff --git a/meta/3rd/Defold b/meta/3rd/Defold new file mode 160000 +Subproject 05379b40fb3084d82f7270475e42da8d521c4da diff --git a/meta/3rd/Defold/library/resource.lua b/meta/3rd/Defold/library/resource.lua deleted file mode 100644 index 5db356fc..00000000 --- a/meta/3rd/Defold/library/resource.lua +++ /dev/null @@ -1,181 +0,0 @@ ----Resource API documentation ----Functions and constants to access resources. ----@class resource -resource = {} ----LIVEUPDATE_BUNDLED_RESOURCE_MISMATCH -resource.LIVEUPDATE_BUNDLED_RESOURCE_MISMATCH = nil ----LIVEUPDATE_ENGINE_VERSION_MISMATCH -resource.LIVEUPDATE_ENGINE_VERSION_MISMATCH = nil ----LIVEUPDATE_FORMAT_ERROR -resource.LIVEUPDATE_FORMAT_ERROR = nil ----LIVEUPDATE_INVALID_RESOURCE -resource.LIVEUPDATE_INVALID_RESOURCE = nil ----LIVEUPDATE_OK -resource.LIVEUPDATE_OK = nil ----LIVEUPDATE_SCHEME_MISMATCH -resource.LIVEUPDATE_SCHEME_MISMATCH = nil ----LIVEUPDATE_SIGNATURE_MISMATCH -resource.LIVEUPDATE_SIGNATURE_MISMATCH = nil ----LIVEUPDATE_VERSION_MISMATCH -resource.LIVEUPDATE_VERSION_MISMATCH = nil ----luminance type texture format -resource.TEXTURE_FORMAT_LUMINANCE = nil ----RGB type texture format -resource.TEXTURE_FORMAT_RGB = nil ----RGBA type texture format -resource.TEXTURE_FORMAT_RGBA = nil ----2D texture type -resource.TEXTURE_TYPE_2D = nil ----Constructor-like function with two purposes: ---- ---- ---- * Load the specified resource as part of loading the script ---- ---- * Return a hash to the run-time version of the resource ---- ---- This function can only be called within go.property <> function calls. ----@param path string? # optional resource path string to the resource ----@return hash # a path hash to the binary version of the resource -function resource.atlas(path) end - ----Constructor-like function with two purposes: ---- ---- ---- * Load the specified resource as part of loading the script ---- ---- * Return a hash to the run-time version of the resource ---- ---- This function can only be called within go.property <> function calls. ----@param path string? # optional resource path string to the resource ----@return hash # a path hash to the binary version of the resource -function resource.buffer(path) end - ----Constructor-like function with two purposes: ---- ---- ---- * Load the specified resource as part of loading the script ---- ---- * Return a hash to the run-time version of the resource ---- ---- This function can only be called within go.property <> function calls. ----@param path string? # optional resource path string to the resource ----@return hash # a path hash to the binary version of the resource -function resource.font(path) end - ----gets the buffer from a resource ----@param path hash|string # The path to the resource ----@return buffer # The resource buffer -function resource.get_buffer(path) end - ----Return a reference to the Manifest that is currently loaded. ----@return number # reference to the Manifest that is currently loaded -function resource.get_current_manifest() end - ----Gets the text metrics from a font ----@param url hash # the font to get the (unscaled) metrics from ----@param text string # text to measure ----@param options table? # A table containing parameters for the text. Supported entries: ----@return table # a table with the following fields: -function resource.get_text_metrics(url, text, options) end - ----Is any liveupdate data mounted and currently in use? ----This can be used to determine if a new manifest or zip file should be downloaded. ----@return bool # true if a liveupdate archive (any format) has been loaded -function resource.is_using_liveupdate_data() end - ----Loads the resource data for a specific resource. ----@param path string # The path to the resource ----@return buffer # Returns the buffer stored on disc -function resource.load(path) end - ----Constructor-like function with two purposes: ---- ---- ---- * Load the specified resource as part of loading the script ---- ---- * Return a hash to the run-time version of the resource ---- ---- This function can only be called within go.property <> function calls. ----@param path string? # optional resource path string to the resource ----@return hash # a path hash to the binary version of the resource -function resource.material(path) end - ----Sets the resource data for a specific resource ----@param path string|hash # The path to the resource ----@param buffer buffer # The buffer of precreated data, suitable for the intended resource type -function resource.set(path, buffer) end - ----sets the buffer of a resource ----@param path hash|string # The path to the resource ----@param buffer buffer # The resource buffer -function resource.set_buffer(path, buffer) end - ----Update internal sound resource (wavc/oggc) with new data ----@param path hash|string # The path to the resource ----@param buffer string # A lua string containing the binary sound data -function resource.set_sound(path, buffer) end - ----Sets the pixel data for a specific texture. ----@param path hash|string # The path to the resource ----@param table table # A table containing info about the texture. Supported entries: ----@param buffer buffer # The buffer of precreated pixel data Currently, only 1 mipmap is generated. -function resource.set_texture(path, table, buffer) end - ----Stores a zip file and uses it for live update content. The contents of the ----zip file will be verified against the manifest to ensure file integrity. ----It is possible to opt out of the resource verification using an option passed ----to this function. ----The path is stored in the (internal) live update location. ----@param path string # the path to the original file on disc ----@param callback fun(self: object, status: constant) # the callback function executed after the storage has completed ----@param options table? # optional table with extra parameters. Supported entries: -function resource.store_archive(path, callback, options) end - ----Create a new manifest from a buffer. The created manifest is verified ----by ensuring that the manifest was signed using the bundled public/private ----key-pair during the bundle process and that the manifest supports the current ----running engine version. Once the manifest is verified it is stored on device. ----The next time the engine starts (or is rebooted) it will look for the stored ----manifest before loading resources. Storing a new manifest allows the ----developer to update the game, modify existing resources, or add new ----resources to the game through LiveUpdate. ----@param manifest_buffer string # the binary data that represents the manifest ----@param callback fun(self: object, status: constant) # the callback function executed once the engine has attempted to store the manifest. -function resource.store_manifest(manifest_buffer, callback) end - ----add a resource to the data archive and runtime index. The resource will be verified ----internally before being added to the data archive. ----@param manifest_reference number # The manifest to check against. ----@param data string # The resource data that should be stored. ----@param hexdigest string # The expected hash for the resource, retrieved through collectionproxy.missing_resources. ----@param callback fun(self: object, hexdigest: string, status: boolean) # The callback function that is executed once the engine has been attempted to store the resource. -function resource.store_resource(manifest_reference, data, hexdigest, callback) end - ----Constructor-like function with two purposes: ---- ---- ---- * Load the specified resource as part of loading the script ---- ---- * Return a hash to the run-time version of the resource ---- ---- This function can only be called within go.property <> function calls. ----@param path string? # optional resource path string to the resource ----@return hash # a path hash to the binary version of the resource -function resource.texture(path) end - ----Constructor-like function with two purposes: ---- ---- ---- * Load the specified resource as part of loading the script ---- ---- * Return a hash to the run-time version of the resource ---- ---- This function can only be called within go.property <> function calls. ----@param path string? # optional resource path string to the resource ----@return hash # a path hash to the binary version of the resource -function resource.tile_source(path) end - - - - -return resource
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