summaryrefslogtreecommitdiff
path: root/meta/3rd/Defold/library/resource.lua
diff options
context:
space:
mode:
Diffstat (limited to 'meta/3rd/Defold/library/resource.lua')
m---------meta/3rd/Defold0
-rw-r--r--meta/3rd/Defold/library/resource.lua181
2 files changed, 0 insertions, 181 deletions
diff --git a/meta/3rd/Defold b/meta/3rd/Defold
new file mode 160000
+Subproject 05379b40fb3084d82f7270475e42da8d521c4da
diff --git a/meta/3rd/Defold/library/resource.lua b/meta/3rd/Defold/library/resource.lua
deleted file mode 100644
index 5db356fc..00000000
--- a/meta/3rd/Defold/library/resource.lua
+++ /dev/null
@@ -1,181 +0,0 @@
----Resource API documentation
----Functions and constants to access resources.
----@class resource
-resource = {}
----LIVEUPDATE_BUNDLED_RESOURCE_MISMATCH
-resource.LIVEUPDATE_BUNDLED_RESOURCE_MISMATCH = nil
----LIVEUPDATE_ENGINE_VERSION_MISMATCH
-resource.LIVEUPDATE_ENGINE_VERSION_MISMATCH = nil
----LIVEUPDATE_FORMAT_ERROR
-resource.LIVEUPDATE_FORMAT_ERROR = nil
----LIVEUPDATE_INVALID_RESOURCE
-resource.LIVEUPDATE_INVALID_RESOURCE = nil
----LIVEUPDATE_OK
-resource.LIVEUPDATE_OK = nil
----LIVEUPDATE_SCHEME_MISMATCH
-resource.LIVEUPDATE_SCHEME_MISMATCH = nil
----LIVEUPDATE_SIGNATURE_MISMATCH
-resource.LIVEUPDATE_SIGNATURE_MISMATCH = nil
----LIVEUPDATE_VERSION_MISMATCH
-resource.LIVEUPDATE_VERSION_MISMATCH = nil
----luminance type texture format
-resource.TEXTURE_FORMAT_LUMINANCE = nil
----RGB type texture format
-resource.TEXTURE_FORMAT_RGB = nil
----RGBA type texture format
-resource.TEXTURE_FORMAT_RGBA = nil
----2D texture type
-resource.TEXTURE_TYPE_2D = nil
----Constructor-like function with two purposes:
----
----
---- * Load the specified resource as part of loading the script
----
---- * Return a hash to the run-time version of the resource
----
---- This function can only be called within go.property <> function calls.
----@param path string? # optional resource path string to the resource
----@return hash # a path hash to the binary version of the resource
-function resource.atlas(path) end
-
----Constructor-like function with two purposes:
----
----
---- * Load the specified resource as part of loading the script
----
---- * Return a hash to the run-time version of the resource
----
---- This function can only be called within go.property <> function calls.
----@param path string? # optional resource path string to the resource
----@return hash # a path hash to the binary version of the resource
-function resource.buffer(path) end
-
----Constructor-like function with two purposes:
----
----
---- * Load the specified resource as part of loading the script
----
---- * Return a hash to the run-time version of the resource
----
---- This function can only be called within go.property <> function calls.
----@param path string? # optional resource path string to the resource
----@return hash # a path hash to the binary version of the resource
-function resource.font(path) end
-
----gets the buffer from a resource
----@param path hash|string # The path to the resource
----@return buffer # The resource buffer
-function resource.get_buffer(path) end
-
----Return a reference to the Manifest that is currently loaded.
----@return number # reference to the Manifest that is currently loaded
-function resource.get_current_manifest() end
-
----Gets the text metrics from a font
----@param url hash # the font to get the (unscaled) metrics from
----@param text string # text to measure
----@param options table? # A table containing parameters for the text. Supported entries:
----@return table # a table with the following fields:
-function resource.get_text_metrics(url, text, options) end
-
----Is any liveupdate data mounted and currently in use?
----This can be used to determine if a new manifest or zip file should be downloaded.
----@return bool # true if a liveupdate archive (any format) has been loaded
-function resource.is_using_liveupdate_data() end
-
----Loads the resource data for a specific resource.
----@param path string # The path to the resource
----@return buffer # Returns the buffer stored on disc
-function resource.load(path) end
-
----Constructor-like function with two purposes:
----
----
---- * Load the specified resource as part of loading the script
----
---- * Return a hash to the run-time version of the resource
----
---- This function can only be called within go.property <> function calls.
----@param path string? # optional resource path string to the resource
----@return hash # a path hash to the binary version of the resource
-function resource.material(path) end
-
----Sets the resource data for a specific resource
----@param path string|hash # The path to the resource
----@param buffer buffer # The buffer of precreated data, suitable for the intended resource type
-function resource.set(path, buffer) end
-
----sets the buffer of a resource
----@param path hash|string # The path to the resource
----@param buffer buffer # The resource buffer
-function resource.set_buffer(path, buffer) end
-
----Update internal sound resource (wavc/oggc) with new data
----@param path hash|string # The path to the resource
----@param buffer string # A lua string containing the binary sound data
-function resource.set_sound(path, buffer) end
-
----Sets the pixel data for a specific texture.
----@param path hash|string # The path to the resource
----@param table table # A table containing info about the texture. Supported entries:
----@param buffer buffer # The buffer of precreated pixel data Currently, only 1 mipmap is generated.
-function resource.set_texture(path, table, buffer) end
-
----Stores a zip file and uses it for live update content. The contents of the
----zip file will be verified against the manifest to ensure file integrity.
----It is possible to opt out of the resource verification using an option passed
----to this function.
----The path is stored in the (internal) live update location.
----@param path string # the path to the original file on disc
----@param callback fun(self: object, status: constant) # the callback function executed after the storage has completed
----@param options table? # optional table with extra parameters. Supported entries:
-function resource.store_archive(path, callback, options) end
-
----Create a new manifest from a buffer. The created manifest is verified
----by ensuring that the manifest was signed using the bundled public/private
----key-pair during the bundle process and that the manifest supports the current
----running engine version. Once the manifest is verified it is stored on device.
----The next time the engine starts (or is rebooted) it will look for the stored
----manifest before loading resources. Storing a new manifest allows the
----developer to update the game, modify existing resources, or add new
----resources to the game through LiveUpdate.
----@param manifest_buffer string # the binary data that represents the manifest
----@param callback fun(self: object, status: constant) # the callback function executed once the engine has attempted to store the manifest.
-function resource.store_manifest(manifest_buffer, callback) end
-
----add a resource to the data archive and runtime index. The resource will be verified
----internally before being added to the data archive.
----@param manifest_reference number # The manifest to check against.
----@param data string # The resource data that should be stored.
----@param hexdigest string # The expected hash for the resource, retrieved through collectionproxy.missing_resources.
----@param callback fun(self: object, hexdigest: string, status: boolean) # The callback function that is executed once the engine has been attempted to store the resource.
-function resource.store_resource(manifest_reference, data, hexdigest, callback) end
-
----Constructor-like function with two purposes:
----
----
---- * Load the specified resource as part of loading the script
----
---- * Return a hash to the run-time version of the resource
----
---- This function can only be called within go.property <> function calls.
----@param path string? # optional resource path string to the resource
----@return hash # a path hash to the binary version of the resource
-function resource.texture(path) end
-
----Constructor-like function with two purposes:
----
----
---- * Load the specified resource as part of loading the script
----
---- * Return a hash to the run-time version of the resource
----
---- This function can only be called within go.property <> function calls.
----@param path string? # optional resource path string to the resource
----@return hash # a path hash to the binary version of the resource
-function resource.tile_source(path) end
-
-
-
-
-return resource \ No newline at end of file