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-rw-r--r--meta/3rd/Defold/library/model.lua43
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diff --git a/meta/3rd/Defold b/meta/3rd/Defold
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+Subproject 05379b40fb3084d82f7270475e42da8d521c4da
diff --git a/meta/3rd/Defold/library/model.lua b/meta/3rd/Defold/library/model.lua
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--- a/meta/3rd/Defold/library/model.lua
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----Model API documentation
----Model API documentation
----@class model
-model = {}
----Cancels all animation on a model component.
----@param url string|hash|url # the model for which to cancel the animation
-function model.cancel(url) end
-
----Gets the id of the game object that corresponds to a model skeleton bone.
----The returned game object can be used for parenting and transform queries.
----This function has complexity O(n), where n is the number of bones in the model skeleton.
----Game objects corresponding to a model skeleton bone can not be individually deleted.
----@param url string|hash|url # the model to query
----@param bone_id string|hash # id of the corresponding bone
----@return hash # id of the game object
-function model.get_go(url, bone_id) end
-
----Plays an animation on a model component with specified playback
----mode and parameters.
----An optional completion callback function can be provided that will be called when
----the animation has completed playing. If no function is provided,
----a model_animation_done <> message is sent to the script that started the animation.
---- The callback is not called (or message sent) if the animation is
----cancelled with model.cancel <>. The callback is called (or message sent) only for
----animations that play with the following playback modes:
----
----
---- * go.PLAYBACK_ONCE_FORWARD
----
---- * go.PLAYBACK_ONCE_BACKWARD
----
---- * go.PLAYBACK_ONCE_PINGPONG
----@param url string|hash|url # the model for which to play the animation
----@param anim_id string|hash # id of the animation to play
----@param playback constant # playback mode of the animation
----@param play_properties table? # optional table with properties Play properties table:
----@param complete_function (fun(self: object, message_id: hash, message: table, sender: hash))? # function to call when the animation has completed.
-function model.play_anim(url, anim_id, playback, play_properties, complete_function) end
-
-
-
-
-return model \ No newline at end of file