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Diffstat (limited to 'meta/3rd/Cocos4.0/library/ccs/Tween.lua')
m--------- | meta/3rd/Cocos4.0 | 0 | ||||
-rw-r--r-- | meta/3rd/Cocos4.0/library/ccs/Tween.lua | 58 |
2 files changed, 0 insertions, 58 deletions
diff --git a/meta/3rd/Cocos4.0 b/meta/3rd/Cocos4.0 new file mode 160000 +Subproject c0b2259e0d367561fd4563ae114b029b4dfe3a8 diff --git a/meta/3rd/Cocos4.0/library/ccs/Tween.lua b/meta/3rd/Cocos4.0/library/ccs/Tween.lua deleted file mode 100644 index 58f978bf..00000000 --- a/meta/3rd/Cocos4.0/library/ccs/Tween.lua +++ /dev/null @@ -1,58 +0,0 @@ ----@meta - ----@class ccs.Tween -local Tween={ } -ccs.Tween=Tween - - - - ----* ----@return ccs.ArmatureAnimation -function Tween:getAnimation () end ----* ----@param frameIndex int ----@return self -function Tween:gotoAndPause (frameIndex) end ----* Start the Process<br> ----* param movementBoneData the MovementBoneData include all FrameData<br> ----* param durationTo the number of frames changing to this animation needs.<br> ----* param durationTween the number of frames this animation actual last.<br> ----* param loop whether the animation is loop<br> ----* loop < 0 : use the value from MovementData get from Action Editor<br> ----* loop = 0 : this animation is not loop<br> ----* loop > 0 : this animation is loop<br> ----* param tweenEasing tween easing is used for calculate easing effect<br> ----* TWEEN_EASING_MAX : use the value from MovementData get from Action Editor<br> ----* -1 : fade out<br> ----* 0 : line<br> ----* 1 : fade in<br> ----* 2 : fade in and out ----@param movementBoneData ccs.MovementBoneData ----@param durationTo int ----@param durationTween int ----@param loop int ----@param tweenEasing int ----@return self -function Tween:play (movementBoneData,durationTo,durationTween,loop,tweenEasing) end ----* ----@param frameIndex int ----@return self -function Tween:gotoAndPlay (frameIndex) end ----* Init with a Bone<br> ----* param bone the Bone Tween will bind to ----@param bone ccs.Bone ----@return boolean -function Tween:init (bone) end ----* ----@param animation ccs.ArmatureAnimation ----@return self -function Tween:setAnimation (animation) end ----* Create with a Bone<br> ----* param bone the Bone Tween will bind to ----@param bone ccs.Bone ----@return self -function Tween:create (bone) end ----* ----@return self -function Tween:Tween () end
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