diff options
Diffstat (limited to 'meta/3rd/Cocos4.0/library/ccs/BoneNode.lua')
m--------- | meta/3rd/Cocos4.0 | 0 | ||||
-rw-r--r-- | meta/3rd/Cocos4.0/library/ccs/BoneNode.lua | 132 |
2 files changed, 0 insertions, 132 deletions
diff --git a/meta/3rd/Cocos4.0 b/meta/3rd/Cocos4.0 new file mode 160000 +Subproject c0b2259e0d367561fd4563ae114b029b4dfe3a8 diff --git a/meta/3rd/Cocos4.0/library/ccs/BoneNode.lua b/meta/3rd/Cocos4.0/library/ccs/BoneNode.lua deleted file mode 100644 index ad68dcb9..00000000 --- a/meta/3rd/Cocos4.0/library/ccs/BoneNode.lua +++ /dev/null @@ -1,132 +0,0 @@ ----@meta - ----@class ccs.BoneNode :cc.Node@all parent class: Node,BlendProtocol -local BoneNode={ } -ccs.BoneNode=BoneNode - - - - ----* ----@return float -function BoneNode:getDebugDrawWidth () end ----@overload fun():self ----@overload fun():self ----@return array_table -function BoneNode:getChildBones () end ----* ----@return cc.BlendFunc -function BoneNode:getBlendFunc () end ----* brief: get all bones in this bone tree ----@return array_table -function BoneNode:getAllSubBones () end ----* ----@param blendFunc cc.BlendFunc ----@return self -function BoneNode:setBlendFunc (blendFunc) end ----* ----@param isDebugDraw boolean ----@return self -function BoneNode:setDebugDrawEnabled (isDebugDraw) end ----* get displayings rect in self transform ----@return rect_table -function BoneNode:getVisibleSkinsRect () end ----* brief: get all skins in this bone tree ----@return array_table -function BoneNode:getAllSubSkins () end ----@overload fun(cc.Node0:string,boolean:boolean):self ----@overload fun(cc.Node:cc.Node,boolean:boolean):self ----@param skin cc.Node ----@param hideOthers boolean ----@return self -function BoneNode:displaySkin (skin,hideOthers) end ----* ----@return boolean -function BoneNode:isDebugDrawEnabled () end ----@overload fun(cc.Node:cc.Node,boolean:boolean,boolean:boolean):self ----@overload fun(cc.Node:cc.Node,boolean:boolean):self ----@param skin cc.Node ----@param display boolean ----@param hideOthers boolean ----@return self -function BoneNode:addSkin (skin,display,hideOthers) end ----* ----@return ccs.SkeletonNode -function BoneNode:getRootSkeletonNode () end ----* ----@param length float ----@return self -function BoneNode:setDebugDrawLength (length) end ----@overload fun():self ----@overload fun():self ----@return array_table -function BoneNode:getSkins () end ----* ----@return array_table -function BoneNode:getVisibleSkins () end ----* ----@param width float ----@return self -function BoneNode:setDebugDrawWidth (width) end ----* ----@return float -function BoneNode:getDebugDrawLength () end ----* ----@param color color4f_table ----@return self -function BoneNode:setDebugDrawColor (color) end ----* ----@return color4f_table -function BoneNode:getDebugDrawColor () end ----@overload fun(int:int):self ----@overload fun():self ----@param length int ----@return self -function BoneNode:create (length) end ----@overload fun(cc.Node:cc.Node,int:int,string2:int):self ----@overload fun(cc.Node:cc.Node,int:int,string:string):self ----@param child cc.Node ----@param localZOrder int ----@param name string ----@return self -function BoneNode:addChild (child,localZOrder,name) end ----* ----@param renderer cc.Renderer ----@param transform mat4_table ----@param flags unsigned_int ----@return self -function BoneNode:draw (renderer,transform,flags) end ----* ----@param name string ----@return self -function BoneNode:setName (name) end ----* ----@param anchorPoint vec2_table ----@return self -function BoneNode:setAnchorPoint (anchorPoint) end ----* ----@param localZOrder int ----@return self -function BoneNode:setLocalZOrder (localZOrder) end ----* ----@param child cc.Node ----@param cleanup boolean ----@return self -function BoneNode:removeChild (child,cleanup) end ----* ----@return boolean -function BoneNode:init () end ----* ----@return rect_table -function BoneNode:getBoundingBox () end ----* ----@param contentSize size_table ----@return self -function BoneNode:setContentSize (contentSize) end ----* ----@param visible boolean ----@return self -function BoneNode:setVisible (visible) end ----* ----@return self -function BoneNode:BoneNode () end
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