diff options
Diffstat (limited to 'meta/3rd/Cocos4.0/library/ccs/Bone.lua')
-rw-r--r-- | meta/3rd/Cocos4.0/library/ccs/Bone.lua | 167 |
1 files changed, 167 insertions, 0 deletions
diff --git a/meta/3rd/Cocos4.0/library/ccs/Bone.lua b/meta/3rd/Cocos4.0/library/ccs/Bone.lua new file mode 100644 index 00000000..a69c9323 --- /dev/null +++ b/meta/3rd/Cocos4.0/library/ccs/Bone.lua @@ -0,0 +1,167 @@ +---@meta + +---@class ccs.Bone :cc.Node +local Bone={ } +ccs.Bone=Bone + + + + +---* +---@return boolean +function Bone:isTransformDirty () end +---* +---@param blendFunc cc.BlendFunc +---@return self +function Bone:setBlendFunc (blendFunc) end +---* +---@return boolean +function Bone:isIgnoreMovementBoneData () end +---* Update zorder +---@return self +function Bone:updateZOrder () end +---* +---@return cc.Node +function Bone:getDisplayRenderNode () end +---* +---@return boolean +function Bone:isBlendDirty () end +---* Add a child to this bone, and it will let this child call setParent(Bone *parent) function to set self to it's parent<br> +---* param child the child you want to add +---@param child ccs.Bone +---@return self +function Bone:addChildBone (child) end +---* +---@return ccs.BaseData +function Bone:getWorldInfo () end +---* +---@return ccs.Tween +function Bone:getTween () end +---* Get parent bone<br> +---* return parent bone +---@return self +function Bone:getParentBone () end +---* Update color to render display +---@return self +function Bone:updateColor () end +---* +---@param dirty boolean +---@return self +function Bone:setTransformDirty (dirty) end +---* +---@return int +function Bone:getDisplayRenderNodeType () end +---* +---@param index int +---@return self +function Bone:removeDisplay (index) end +---* +---@param boneData ccs.BoneData +---@return self +function Bone:setBoneData (boneData) end +---* Initializes a Bone with the specified name<br> +---* param name Bone's name. +---@param name string +---@return boolean +function Bone:init (name) end +---* Set parent bone.<br> +---* If parent is null, then also remove this bone from armature.<br> +---* It will not set the Armature, if you want to add the bone to a Armature, you should use Armature::addBone(Bone *bone, const char* parentName).<br> +---* param parent the parent bone.<br> +---* nullptr : remove this bone from armature +---@param parent ccs.Bone +---@return self +function Bone:setParentBone (parent) end +---@overload fun(ccs.DisplayData0:cc.Node,int:int):self +---@overload fun(ccs.DisplayData:ccs.DisplayData,int:int):self +---@param displayData ccs.DisplayData +---@param index int +---@return self +function Bone:addDisplay (displayData,index) end +---* +---@return cc.BlendFunc +function Bone:getBlendFunc () end +---* Remove itself from its parent.<br> +---* param recursion whether or not to remove childBone's display +---@param recursion boolean +---@return self +function Bone:removeFromParent (recursion) end +---* +---@return ccs.ColliderDetector +function Bone:getColliderDetector () end +---* +---@return ccs.Armature +function Bone:getChildArmature () end +---* +---@return ccs.FrameData +function Bone:getTweenData () end +---* +---@param index int +---@param force boolean +---@return self +function Bone:changeDisplayWithIndex (index,force) end +---* +---@param name string +---@param force boolean +---@return self +function Bone:changeDisplayWithName (name,force) end +---* +---@param armature ccs.Armature +---@return self +function Bone:setArmature (armature) end +---* +---@param dirty boolean +---@return self +function Bone:setBlendDirty (dirty) end +---* Removes a child Bone<br> +---* param bone the bone you want to remove +---@param bone ccs.Bone +---@param recursion boolean +---@return self +function Bone:removeChildBone (bone,recursion) end +---* +---@param childArmature ccs.Armature +---@return self +function Bone:setChildArmature (childArmature) end +---* +---@return mat4_table +function Bone:getNodeToArmatureTransform () end +---* +---@return ccs.DisplayManager +function Bone:getDisplayManager () end +---* +---@return ccs.Armature +function Bone:getArmature () end +---* +---@return ccs.BoneData +function Bone:getBoneData () end +---@overload fun(string:string):self +---@overload fun():self +---@param name string +---@return self +function Bone:create (name) end +---* +---@return mat4_table +function Bone:getNodeToWorldTransform () end +---* +---@param zOrder int +---@return self +function Bone:setLocalZOrder (zOrder) end +---* +---@param delta float +---@return self +function Bone:update (delta) end +---* +---@param parentOpacity unsigned_char +---@return self +function Bone:updateDisplayedOpacity (parentOpacity) end +---* Initializes an empty Bone with nothing init. +---@return boolean +function Bone:init () end +---* +---@param parentColor color3b_table +---@return self +function Bone:updateDisplayedColor (parentColor) end +---* js ctor +---@return self +function Bone:Bone () end
\ No newline at end of file |