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diff --git a/meta/3rd/Cocos4.0/library/ccs/Bone.lua b/meta/3rd/Cocos4.0/library/ccs/Bone.lua
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+++ b/meta/3rd/Cocos4.0/library/ccs/Bone.lua
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+---@meta
+
+---@class ccs.Bone :cc.Node
+local Bone={ }
+ccs.Bone=Bone
+
+
+
+
+---*
+---@return boolean
+function Bone:isTransformDirty () end
+---*
+---@param blendFunc cc.BlendFunc
+---@return self
+function Bone:setBlendFunc (blendFunc) end
+---*
+---@return boolean
+function Bone:isIgnoreMovementBoneData () end
+---* Update zorder
+---@return self
+function Bone:updateZOrder () end
+---*
+---@return cc.Node
+function Bone:getDisplayRenderNode () end
+---*
+---@return boolean
+function Bone:isBlendDirty () end
+---* Add a child to this bone, and it will let this child call setParent(Bone *parent) function to set self to it's parent<br>
+---* param child the child you want to add
+---@param child ccs.Bone
+---@return self
+function Bone:addChildBone (child) end
+---*
+---@return ccs.BaseData
+function Bone:getWorldInfo () end
+---*
+---@return ccs.Tween
+function Bone:getTween () end
+---* Get parent bone<br>
+---* return parent bone
+---@return self
+function Bone:getParentBone () end
+---* Update color to render display
+---@return self
+function Bone:updateColor () end
+---*
+---@param dirty boolean
+---@return self
+function Bone:setTransformDirty (dirty) end
+---*
+---@return int
+function Bone:getDisplayRenderNodeType () end
+---*
+---@param index int
+---@return self
+function Bone:removeDisplay (index) end
+---*
+---@param boneData ccs.BoneData
+---@return self
+function Bone:setBoneData (boneData) end
+---* Initializes a Bone with the specified name<br>
+---* param name Bone's name.
+---@param name string
+---@return boolean
+function Bone:init (name) end
+---* Set parent bone.<br>
+---* If parent is null, then also remove this bone from armature.<br>
+---* It will not set the Armature, if you want to add the bone to a Armature, you should use Armature::addBone(Bone *bone, const char* parentName).<br>
+---* param parent the parent bone.<br>
+---* nullptr : remove this bone from armature
+---@param parent ccs.Bone
+---@return self
+function Bone:setParentBone (parent) end
+---@overload fun(ccs.DisplayData0:cc.Node,int:int):self
+---@overload fun(ccs.DisplayData:ccs.DisplayData,int:int):self
+---@param displayData ccs.DisplayData
+---@param index int
+---@return self
+function Bone:addDisplay (displayData,index) end
+---*
+---@return cc.BlendFunc
+function Bone:getBlendFunc () end
+---* Remove itself from its parent.<br>
+---* param recursion whether or not to remove childBone's display
+---@param recursion boolean
+---@return self
+function Bone:removeFromParent (recursion) end
+---*
+---@return ccs.ColliderDetector
+function Bone:getColliderDetector () end
+---*
+---@return ccs.Armature
+function Bone:getChildArmature () end
+---*
+---@return ccs.FrameData
+function Bone:getTweenData () end
+---*
+---@param index int
+---@param force boolean
+---@return self
+function Bone:changeDisplayWithIndex (index,force) end
+---*
+---@param name string
+---@param force boolean
+---@return self
+function Bone:changeDisplayWithName (name,force) end
+---*
+---@param armature ccs.Armature
+---@return self
+function Bone:setArmature (armature) end
+---*
+---@param dirty boolean
+---@return self
+function Bone:setBlendDirty (dirty) end
+---* Removes a child Bone<br>
+---* param bone the bone you want to remove
+---@param bone ccs.Bone
+---@param recursion boolean
+---@return self
+function Bone:removeChildBone (bone,recursion) end
+---*
+---@param childArmature ccs.Armature
+---@return self
+function Bone:setChildArmature (childArmature) end
+---*
+---@return mat4_table
+function Bone:getNodeToArmatureTransform () end
+---*
+---@return ccs.DisplayManager
+function Bone:getDisplayManager () end
+---*
+---@return ccs.Armature
+function Bone:getArmature () end
+---*
+---@return ccs.BoneData
+function Bone:getBoneData () end
+---@overload fun(string:string):self
+---@overload fun():self
+---@param name string
+---@return self
+function Bone:create (name) end
+---*
+---@return mat4_table
+function Bone:getNodeToWorldTransform () end
+---*
+---@param zOrder int
+---@return self
+function Bone:setLocalZOrder (zOrder) end
+---*
+---@param delta float
+---@return self
+function Bone:update (delta) end
+---*
+---@param parentOpacity unsigned_char
+---@return self
+function Bone:updateDisplayedOpacity (parentOpacity) end
+---* Initializes an empty Bone with nothing init.
+---@return boolean
+function Bone:init () end
+---*
+---@param parentColor color3b_table
+---@return self
+function Bone:updateDisplayedColor (parentColor) end
+---* js ctor
+---@return self
+function Bone:Bone () end \ No newline at end of file