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Diffstat (limited to 'meta/3rd/Cocos4.0/library/ccs/ArmatureDataManager.lua')
m--------- | meta/3rd/Cocos4.0 | 0 | ||||
-rw-r--r-- | meta/3rd/Cocos4.0/library/ccs/ArmatureDataManager.lua | 104 |
2 files changed, 0 insertions, 104 deletions
diff --git a/meta/3rd/Cocos4.0 b/meta/3rd/Cocos4.0 new file mode 160000 +Subproject c0b2259e0d367561fd4563ae114b029b4dfe3a8 diff --git a/meta/3rd/Cocos4.0/library/ccs/ArmatureDataManager.lua b/meta/3rd/Cocos4.0/library/ccs/ArmatureDataManager.lua deleted file mode 100644 index be1883c6..00000000 --- a/meta/3rd/Cocos4.0/library/ccs/ArmatureDataManager.lua +++ /dev/null @@ -1,104 +0,0 @@ ----@meta - ----@class ccs.ArmatureDataManager :cc.Ref -local ArmatureDataManager={ } -ccs.ArmatureDataManager=ArmatureDataManager - - - - ----* brief remove animation data<br> ----* param id the id of the animation data ----@param id string ----@return self -function ArmatureDataManager:removeAnimationData (id) end ----* Add armature data<br> ----* param id The id of the armature data<br> ----* param armatureData ArmatureData * ----@param id string ----@param armatureData ccs.ArmatureData ----@param configFilePath string ----@return self -function ArmatureDataManager:addArmatureData (id,armatureData,configFilePath) end ----@overload fun(string:string,string:string,string:string):self ----@overload fun(string:string):self ----@param imagePath string ----@param plistPath string ----@param configFilePath string ----@return self -function ArmatureDataManager:addArmatureFileInfo (imagePath,plistPath,configFilePath) end ----* ----@param configFilePath string ----@return self -function ArmatureDataManager:removeArmatureFileInfo (configFilePath) end ----* ----@return map_table -function ArmatureDataManager:getTextureDatas () end ----* brief get texture data<br> ----* param id the id of the texture data you want to get<br> ----* return TextureData * ----@param id string ----@return ccs.TextureData -function ArmatureDataManager:getTextureData (id) end ----* brief get armature data<br> ----* param id the id of the armature data you want to get<br> ----* return ArmatureData * ----@param id string ----@return ccs.ArmatureData -function ArmatureDataManager:getArmatureData (id) end ----* brief get animation data from _animationDatas(Dictionary)<br> ----* param id the id of the animation data you want to get<br> ----* return AnimationData * ----@param id string ----@return ccs.AnimationData -function ArmatureDataManager:getAnimationData (id) end ----* brief add animation data<br> ----* param id the id of the animation data<br> ----* return AnimationData * ----@param id string ----@param animationData ccs.AnimationData ----@param configFilePath string ----@return self -function ArmatureDataManager:addAnimationData (id,animationData,configFilePath) end ----* Init ArmatureDataManager ----@return boolean -function ArmatureDataManager:init () end ----* brief remove armature data<br> ----* param id the id of the armature data you want to get ----@param id string ----@return self -function ArmatureDataManager:removeArmatureData (id) end ----* ----@return map_table -function ArmatureDataManager:getArmatureDatas () end ----* brief remove texture data<br> ----* param id the id of the texture data you want to get ----@param id string ----@return self -function ArmatureDataManager:removeTextureData (id) end ----* brief add texture data<br> ----* param id the id of the texture data<br> ----* return TextureData * ----@param id string ----@param textureData ccs.TextureData ----@param configFilePath string ----@return self -function ArmatureDataManager:addTextureData (id,textureData,configFilePath) end ----* ----@return map_table -function ArmatureDataManager:getAnimationDatas () end ----* brief Judge whether or not need auto load sprite file ----@return boolean -function ArmatureDataManager:isAutoLoadSpriteFile () end ----* brief Add sprite frame to CCSpriteFrameCache, it will save display name and it's relative image name ----@param plistPath string ----@param imagePath string ----@param configFilePath string ----@return self -function ArmatureDataManager:addSpriteFrameFromFile (plistPath,imagePath,configFilePath) end ----* ----@return self -function ArmatureDataManager:destroyInstance () end ----* ----@return self -function ArmatureDataManager:getInstance () end
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