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Diffstat (limited to 'meta/3rd/Cocos4.0/library/ccs/ArmatureDataManager.lua')
m---------meta/3rd/Cocos4.00
-rw-r--r--meta/3rd/Cocos4.0/library/ccs/ArmatureDataManager.lua104
2 files changed, 0 insertions, 104 deletions
diff --git a/meta/3rd/Cocos4.0 b/meta/3rd/Cocos4.0
new file mode 160000
+Subproject c0b2259e0d367561fd4563ae114b029b4dfe3a8
diff --git a/meta/3rd/Cocos4.0/library/ccs/ArmatureDataManager.lua b/meta/3rd/Cocos4.0/library/ccs/ArmatureDataManager.lua
deleted file mode 100644
index be1883c6..00000000
--- a/meta/3rd/Cocos4.0/library/ccs/ArmatureDataManager.lua
+++ /dev/null
@@ -1,104 +0,0 @@
----@meta
-
----@class ccs.ArmatureDataManager :cc.Ref
-local ArmatureDataManager={ }
-ccs.ArmatureDataManager=ArmatureDataManager
-
-
-
-
----* brief remove animation data<br>
----* param id the id of the animation data
----@param id string
----@return self
-function ArmatureDataManager:removeAnimationData (id) end
----* Add armature data<br>
----* param id The id of the armature data<br>
----* param armatureData ArmatureData *
----@param id string
----@param armatureData ccs.ArmatureData
----@param configFilePath string
----@return self
-function ArmatureDataManager:addArmatureData (id,armatureData,configFilePath) end
----@overload fun(string:string,string:string,string:string):self
----@overload fun(string:string):self
----@param imagePath string
----@param plistPath string
----@param configFilePath string
----@return self
-function ArmatureDataManager:addArmatureFileInfo (imagePath,plistPath,configFilePath) end
----*
----@param configFilePath string
----@return self
-function ArmatureDataManager:removeArmatureFileInfo (configFilePath) end
----*
----@return map_table
-function ArmatureDataManager:getTextureDatas () end
----* brief get texture data<br>
----* param id the id of the texture data you want to get<br>
----* return TextureData *
----@param id string
----@return ccs.TextureData
-function ArmatureDataManager:getTextureData (id) end
----* brief get armature data<br>
----* param id the id of the armature data you want to get<br>
----* return ArmatureData *
----@param id string
----@return ccs.ArmatureData
-function ArmatureDataManager:getArmatureData (id) end
----* brief get animation data from _animationDatas(Dictionary)<br>
----* param id the id of the animation data you want to get<br>
----* return AnimationData *
----@param id string
----@return ccs.AnimationData
-function ArmatureDataManager:getAnimationData (id) end
----* brief add animation data<br>
----* param id the id of the animation data<br>
----* return AnimationData *
----@param id string
----@param animationData ccs.AnimationData
----@param configFilePath string
----@return self
-function ArmatureDataManager:addAnimationData (id,animationData,configFilePath) end
----* Init ArmatureDataManager
----@return boolean
-function ArmatureDataManager:init () end
----* brief remove armature data<br>
----* param id the id of the armature data you want to get
----@param id string
----@return self
-function ArmatureDataManager:removeArmatureData (id) end
----*
----@return map_table
-function ArmatureDataManager:getArmatureDatas () end
----* brief remove texture data<br>
----* param id the id of the texture data you want to get
----@param id string
----@return self
-function ArmatureDataManager:removeTextureData (id) end
----* brief add texture data<br>
----* param id the id of the texture data<br>
----* return TextureData *
----@param id string
----@param textureData ccs.TextureData
----@param configFilePath string
----@return self
-function ArmatureDataManager:addTextureData (id,textureData,configFilePath) end
----*
----@return map_table
-function ArmatureDataManager:getAnimationDatas () end
----* brief Judge whether or not need auto load sprite file
----@return boolean
-function ArmatureDataManager:isAutoLoadSpriteFile () end
----* brief Add sprite frame to CCSpriteFrameCache, it will save display name and it's relative image name
----@param plistPath string
----@param imagePath string
----@param configFilePath string
----@return self
-function ArmatureDataManager:addSpriteFrameFromFile (plistPath,imagePath,configFilePath) end
----*
----@return self
-function ArmatureDataManager:destroyInstance () end
----*
----@return self
-function ArmatureDataManager:getInstance () end \ No newline at end of file