diff options
Diffstat (limited to 'meta/3rd/Cocos4.0/library/ccs/ActionObject.lua')
m--------- | meta/3rd/Cocos4.0 | 0 | ||||
-rw-r--r-- | meta/3rd/Cocos4.0/library/ccs/ActionObject.lua | 85 |
2 files changed, 0 insertions, 85 deletions
diff --git a/meta/3rd/Cocos4.0 b/meta/3rd/Cocos4.0 new file mode 160000 +Subproject c0b2259e0d367561fd4563ae114b029b4dfe3a8 diff --git a/meta/3rd/Cocos4.0/library/ccs/ActionObject.lua b/meta/3rd/Cocos4.0/library/ccs/ActionObject.lua deleted file mode 100644 index b9c73f30..00000000 --- a/meta/3rd/Cocos4.0/library/ccs/ActionObject.lua +++ /dev/null @@ -1,85 +0,0 @@ ----@meta - ----@class ccs.ActionObject :cc.Ref -local ActionObject={ } -ccs.ActionObject=ActionObject - - - - ----* Sets the current time of frame.<br> ----* param fTime the current time of frame ----@param fTime float ----@return self -function ActionObject:setCurrentTime (fTime) end ----* Pause the action. ----@return self -function ActionObject:pause () end ----* Sets name for object<br> ----* param name name of object ----@param name char ----@return self -function ActionObject:setName (name) end ----* Sets the time interval of frame.<br> ----* param fTime the time interval of frame ----@param fTime float ----@return self -function ActionObject:setUnitTime (fTime) end ----* Gets the total time of frame.<br> ----* return the total time of frame ----@return float -function ActionObject:getTotalTime () end ----* Gets name of object<br> ----* return name of object ----@return char -function ActionObject:getName () end ----* Stop the action. ----@return self -function ActionObject:stop () end ----@overload fun(cc.CallFunc:cc.CallFunc):self ----@overload fun():self ----@param func cc.CallFunc ----@return self -function ActionObject:play (func) end ----* Gets the current time of frame.<br> ----* return the current time of frame ----@return float -function ActionObject:getCurrentTime () end ----* Removes a ActionNode which play the action.<br> ----* param node the ActionNode which play the action ----@param node ccs.ActionNode ----@return self -function ActionObject:removeActionNode (node) end ----* Gets if the action will loop play.<br> ----* return that if the action will loop play ----@return boolean -function ActionObject:getLoop () end ----* Adds a ActionNode to play the action.<br> ----* param node the ActionNode which will play the action ----@param node ccs.ActionNode ----@return self -function ActionObject:addActionNode (node) end ----* Gets the time interval of frame.<br> ----* return the time interval of frame ----@return float -function ActionObject:getUnitTime () end ----* Return if the action is playing.<br> ----* return true if the action is playing, false the otherwise ----@return boolean -function ActionObject:isPlaying () end ----* ----@param fTime float ----@return self -function ActionObject:updateToFrameByTime (fTime) end ----* Sets if the action will loop play.<br> ----* param bLoop that if the action will loop play ----@param bLoop boolean ----@return self -function ActionObject:setLoop (bLoop) end ----* ----@param dt float ----@return self -function ActionObject:simulationActionUpdate (dt) end ----* Default constructor ----@return self -function ActionObject:ActionObject () end
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