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Diffstat (limited to 'meta/3rd/Cocos4.0/library/ccs/ActionObject.lua')
m---------meta/3rd/Cocos4.00
-rw-r--r--meta/3rd/Cocos4.0/library/ccs/ActionObject.lua85
2 files changed, 0 insertions, 85 deletions
diff --git a/meta/3rd/Cocos4.0 b/meta/3rd/Cocos4.0
new file mode 160000
+Subproject c0b2259e0d367561fd4563ae114b029b4dfe3a8
diff --git a/meta/3rd/Cocos4.0/library/ccs/ActionObject.lua b/meta/3rd/Cocos4.0/library/ccs/ActionObject.lua
deleted file mode 100644
index b9c73f30..00000000
--- a/meta/3rd/Cocos4.0/library/ccs/ActionObject.lua
+++ /dev/null
@@ -1,85 +0,0 @@
----@meta
-
----@class ccs.ActionObject :cc.Ref
-local ActionObject={ }
-ccs.ActionObject=ActionObject
-
-
-
-
----* Sets the current time of frame.<br>
----* param fTime the current time of frame
----@param fTime float
----@return self
-function ActionObject:setCurrentTime (fTime) end
----* Pause the action.
----@return self
-function ActionObject:pause () end
----* Sets name for object<br>
----* param name name of object
----@param name char
----@return self
-function ActionObject:setName (name) end
----* Sets the time interval of frame.<br>
----* param fTime the time interval of frame
----@param fTime float
----@return self
-function ActionObject:setUnitTime (fTime) end
----* Gets the total time of frame.<br>
----* return the total time of frame
----@return float
-function ActionObject:getTotalTime () end
----* Gets name of object<br>
----* return name of object
----@return char
-function ActionObject:getName () end
----* Stop the action.
----@return self
-function ActionObject:stop () end
----@overload fun(cc.CallFunc:cc.CallFunc):self
----@overload fun():self
----@param func cc.CallFunc
----@return self
-function ActionObject:play (func) end
----* Gets the current time of frame.<br>
----* return the current time of frame
----@return float
-function ActionObject:getCurrentTime () end
----* Removes a ActionNode which play the action.<br>
----* param node the ActionNode which play the action
----@param node ccs.ActionNode
----@return self
-function ActionObject:removeActionNode (node) end
----* Gets if the action will loop play.<br>
----* return that if the action will loop play
----@return boolean
-function ActionObject:getLoop () end
----* Adds a ActionNode to play the action.<br>
----* param node the ActionNode which will play the action
----@param node ccs.ActionNode
----@return self
-function ActionObject:addActionNode (node) end
----* Gets the time interval of frame.<br>
----* return the time interval of frame
----@return float
-function ActionObject:getUnitTime () end
----* Return if the action is playing.<br>
----* return true if the action is playing, false the otherwise
----@return boolean
-function ActionObject:isPlaying () end
----*
----@param fTime float
----@return self
-function ActionObject:updateToFrameByTime (fTime) end
----* Sets if the action will loop play.<br>
----* param bLoop that if the action will loop play
----@param bLoop boolean
----@return self
-function ActionObject:setLoop (bLoop) end
----*
----@param dt float
----@return self
-function ActionObject:simulationActionUpdate (dt) end
----* Default constructor
----@return self
-function ActionObject:ActionObject () end \ No newline at end of file