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Diffstat (limited to 'meta/3rd/Cocos4.0/library/cc/Texture2D.lua')
m--------- | meta/3rd/Cocos4.0 | 0 | ||||
-rw-r--r-- | meta/3rd/Cocos4.0/library/cc/Texture2D.lua | 154 |
2 files changed, 0 insertions, 154 deletions
diff --git a/meta/3rd/Cocos4.0 b/meta/3rd/Cocos4.0 new file mode 160000 +Subproject c0b2259e0d367561fd4563ae114b029b4dfe3a8 diff --git a/meta/3rd/Cocos4.0/library/cc/Texture2D.lua b/meta/3rd/Cocos4.0/library/cc/Texture2D.lua deleted file mode 100644 index 96de66d8..00000000 --- a/meta/3rd/Cocos4.0/library/cc/Texture2D.lua +++ /dev/null @@ -1,154 +0,0 @@ ----@meta - ----@class cc.Texture2D :cc.Ref -local Texture2D={ } -cc.Texture2D=Texture2D - - - - ----* Gets max T. ----@return float -function Texture2D:getMaxT () end ----* ----@param alphaTexture cc.Texture2D ----@return self -function Texture2D:setAlphaTexture (alphaTexture) end ----* Returns the pixel format.<br> ----* since v2.0 ----@return char -function Texture2D:getStringForFormat () end ----@overload fun(cc.Image:cc.Image,int:int):self ----@overload fun(cc.Image:cc.Image):self ----@param image cc.Image ----@param format int ----@return boolean -function Texture2D:initWithImage (image,format) end ----* Gets max S. ----@return float -function Texture2D:getMaxS () end ----* Whether or not the texture has their Alpha premultiplied. ----@return boolean -function Texture2D:hasPremultipliedAlpha () end ----* Gets the height of the texture in pixels. ----@return int -function Texture2D:getPixelsHigh () end ----* ----@return boolean -function Texture2D:getAlphaTextureName () end ----@overload fun(int:int):self ----@overload fun():self ----@param format int ----@return unsigned_int -function Texture2D:getBitsPerPixelForFormat (format) end ----* Sets max S. ----@param maxS float ----@return self -function Texture2D:setMaxS (maxS) end ----@overload fun(char:char,string1:cc.FontDefinition):self ----@overload fun(char:char,string:string,float:float,size_table:size_table,int:int,int:int,boolean:boolean,int:int):self ----@param text char ----@param fontName string ----@param fontSize float ----@param dimensions size_table ----@param hAlignment int ----@param vAlignment int ----@param enableWrap boolean ----@param overflow int ----@return boolean -function Texture2D:initWithString (text,fontName,fontSize,dimensions,hAlignment,vAlignment,enableWrap,overflow) end ----* Sets max T. ----@param maxT float ----@return self -function Texture2D:setMaxT (maxT) end ----* ----@return string -function Texture2D:getPath () end ----* Draws a texture inside a rect. ----@param rect rect_table ----@param globalZOrder float ----@return self -function Texture2D:drawInRect (rect,globalZOrder) end ----* ----@return boolean -function Texture2D:isRenderTarget () end ----* Get the texture content size. ----@return size_table -function Texture2D:getContentSize () end ----* Sets alias texture parameters:<br> ----* - GL_TEXTURE_MIN_FILTER = GL_NEAREST<br> ----* - GL_TEXTURE_MAG_FILTER = GL_NEAREST<br> ----* warning Calling this method could allocate additional texture memory.<br> ----* since v0.8 ----@return self -function Texture2D:setAliasTexParameters () end ----* Sets antialias texture parameters:<br> ----* - GL_TEXTURE_MIN_FILTER = GL_LINEAR<br> ----* - GL_TEXTURE_MAG_FILTER = GL_LINEAR<br> ----* warning Calling this method could allocate additional texture memory.<br> ----* since v0.8 ----@return self -function Texture2D:setAntiAliasTexParameters () end ----* Generates mipmap images for the texture.<br> ----* It only works if the texture size is POT (power of 2).<br> ----* since v0.99.0 ----@return self -function Texture2D:generateMipmap () end ----* ----@return self -function Texture2D:getAlphaTexture () end ----* Gets the pixel format of the texture. ----@return int -function Texture2D:getPixelFormat () end ----* ----@return cc.backend.TextureBackend -function Texture2D:getBackendTexture () end ----* Get content size. ----@return size_table -function Texture2D:getContentSizeInPixels () end ----* Gets the width of the texture in pixels. ----@return int -function Texture2D:getPixelsWide () end ----* Drawing extensions to make it easy to draw basic quads using a Texture2D object.<br> ----* These functions require GL_TEXTURE_2D and both GL_VERTEX_ARRAY and GL_TEXTURE_COORD_ARRAY client states to be enabled.<br> ----* Draws a texture at a given point. ----@param point vec2_table ----@param globalZOrder float ----@return self -function Texture2D:drawAtPoint (point,globalZOrder) end ----* Whether or not the texture has mip maps. ----@return boolean -function Texture2D:hasMipmaps () end ----* ----@param renderTarget boolean ----@return self -function Texture2D:setRenderTarget (renderTarget) end ----* ----@param texture cc.backend.TextureBackend ----@param preMultipliedAlpha boolean ----@return boolean -function Texture2D:initWithBackendTexture (texture,preMultipliedAlpha) end ----* sets the default pixel format for UIImagescontains alpha channel.<br> ----* param format<br> ----* If the UIImage contains alpha channel, then the options are:<br> ----* - generate 32-bit textures: backend::PixelFormat::RGBA8888 (default one)<br> ----* - generate 24-bit textures: backend::PixelFormat::RGB888<br> ----* - generate 16-bit textures: backend::PixelFormat::RGBA4444<br> ----* - generate 16-bit textures: backend::PixelFormat::RGB5A1<br> ----* - generate 16-bit textures: backend::PixelFormat::RGB565<br> ----* - generate 8-bit textures: backend::PixelFormat::A8 (only use it if you use just 1 color)<br> ----* How does it work ?<br> ----* - If the image is an RGBA (with Alpha) then the default pixel format will be used (it can be a 8-bit, 16-bit or 32-bit texture)<br> ----* - If the image is an RGB (without Alpha) then: If the default pixel format is RGBA8888 then a RGBA8888 (32-bit) will be used. Otherwise a RGB565 (16-bit texture) will be used.<br> ----* This parameter is not valid for PVR / PVR.CCZ images.<br> ----* since v0.8 ----@param format int ----@return self -function Texture2D:setDefaultAlphaPixelFormat (format) end ----* Returns the alpha pixel format.<br> ----* since v0.8 ----@return int -function Texture2D:getDefaultAlphaPixelFormat () end ----* js ctor ----@return self -function Texture2D:Texture2D () end
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