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diff --git a/meta/3rd/Cocos4.0 b/meta/3rd/Cocos4.0
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+Subproject c0b2259e0d367561fd4563ae114b029b4dfe3a8
diff --git a/meta/3rd/Cocos4.0/library/cc/Texture2D.lua b/meta/3rd/Cocos4.0/library/cc/Texture2D.lua
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--- a/meta/3rd/Cocos4.0/library/cc/Texture2D.lua
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----@meta
-
----@class cc.Texture2D :cc.Ref
-local Texture2D={ }
-cc.Texture2D=Texture2D
-
-
-
-
----* Gets max T.
----@return float
-function Texture2D:getMaxT () end
----*
----@param alphaTexture cc.Texture2D
----@return self
-function Texture2D:setAlphaTexture (alphaTexture) end
----* Returns the pixel format.<br>
----* since v2.0
----@return char
-function Texture2D:getStringForFormat () end
----@overload fun(cc.Image:cc.Image,int:int):self
----@overload fun(cc.Image:cc.Image):self
----@param image cc.Image
----@param format int
----@return boolean
-function Texture2D:initWithImage (image,format) end
----* Gets max S.
----@return float
-function Texture2D:getMaxS () end
----* Whether or not the texture has their Alpha premultiplied.
----@return boolean
-function Texture2D:hasPremultipliedAlpha () end
----* Gets the height of the texture in pixels.
----@return int
-function Texture2D:getPixelsHigh () end
----*
----@return boolean
-function Texture2D:getAlphaTextureName () end
----@overload fun(int:int):self
----@overload fun():self
----@param format int
----@return unsigned_int
-function Texture2D:getBitsPerPixelForFormat (format) end
----* Sets max S.
----@param maxS float
----@return self
-function Texture2D:setMaxS (maxS) end
----@overload fun(char:char,string1:cc.FontDefinition):self
----@overload fun(char:char,string:string,float:float,size_table:size_table,int:int,int:int,boolean:boolean,int:int):self
----@param text char
----@param fontName string
----@param fontSize float
----@param dimensions size_table
----@param hAlignment int
----@param vAlignment int
----@param enableWrap boolean
----@param overflow int
----@return boolean
-function Texture2D:initWithString (text,fontName,fontSize,dimensions,hAlignment,vAlignment,enableWrap,overflow) end
----* Sets max T.
----@param maxT float
----@return self
-function Texture2D:setMaxT (maxT) end
----*
----@return string
-function Texture2D:getPath () end
----* Draws a texture inside a rect.
----@param rect rect_table
----@param globalZOrder float
----@return self
-function Texture2D:drawInRect (rect,globalZOrder) end
----*
----@return boolean
-function Texture2D:isRenderTarget () end
----* Get the texture content size.
----@return size_table
-function Texture2D:getContentSize () end
----* Sets alias texture parameters:<br>
----* - GL_TEXTURE_MIN_FILTER = GL_NEAREST<br>
----* - GL_TEXTURE_MAG_FILTER = GL_NEAREST<br>
----* warning Calling this method could allocate additional texture memory.<br>
----* since v0.8
----@return self
-function Texture2D:setAliasTexParameters () end
----* Sets antialias texture parameters:<br>
----* - GL_TEXTURE_MIN_FILTER = GL_LINEAR<br>
----* - GL_TEXTURE_MAG_FILTER = GL_LINEAR<br>
----* warning Calling this method could allocate additional texture memory.<br>
----* since v0.8
----@return self
-function Texture2D:setAntiAliasTexParameters () end
----* Generates mipmap images for the texture.<br>
----* It only works if the texture size is POT (power of 2).<br>
----* since v0.99.0
----@return self
-function Texture2D:generateMipmap () end
----*
----@return self
-function Texture2D:getAlphaTexture () end
----* Gets the pixel format of the texture.
----@return int
-function Texture2D:getPixelFormat () end
----*
----@return cc.backend.TextureBackend
-function Texture2D:getBackendTexture () end
----* Get content size.
----@return size_table
-function Texture2D:getContentSizeInPixels () end
----* Gets the width of the texture in pixels.
----@return int
-function Texture2D:getPixelsWide () end
----* Drawing extensions to make it easy to draw basic quads using a Texture2D object.<br>
----* These functions require GL_TEXTURE_2D and both GL_VERTEX_ARRAY and GL_TEXTURE_COORD_ARRAY client states to be enabled.<br>
----* Draws a texture at a given point.
----@param point vec2_table
----@param globalZOrder float
----@return self
-function Texture2D:drawAtPoint (point,globalZOrder) end
----* Whether or not the texture has mip maps.
----@return boolean
-function Texture2D:hasMipmaps () end
----*
----@param renderTarget boolean
----@return self
-function Texture2D:setRenderTarget (renderTarget) end
----*
----@param texture cc.backend.TextureBackend
----@param preMultipliedAlpha boolean
----@return boolean
-function Texture2D:initWithBackendTexture (texture,preMultipliedAlpha) end
----* sets the default pixel format for UIImagescontains alpha channel.<br>
----* param format<br>
----* If the UIImage contains alpha channel, then the options are:<br>
----* - generate 32-bit textures: backend::PixelFormat::RGBA8888 (default one)<br>
----* - generate 24-bit textures: backend::PixelFormat::RGB888<br>
----* - generate 16-bit textures: backend::PixelFormat::RGBA4444<br>
----* - generate 16-bit textures: backend::PixelFormat::RGB5A1<br>
----* - generate 16-bit textures: backend::PixelFormat::RGB565<br>
----* - generate 8-bit textures: backend::PixelFormat::A8 (only use it if you use just 1 color)<br>
----* How does it work ?<br>
----* - If the image is an RGBA (with Alpha) then the default pixel format will be used (it can be a 8-bit, 16-bit or 32-bit texture)<br>
----* - If the image is an RGB (without Alpha) then: If the default pixel format is RGBA8888 then a RGBA8888 (32-bit) will be used. Otherwise a RGB565 (16-bit texture) will be used.<br>
----* This parameter is not valid for PVR / PVR.CCZ images.<br>
----* since v0.8
----@param format int
----@return self
-function Texture2D:setDefaultAlphaPixelFormat (format) end
----* Returns the alpha pixel format.<br>
----* since v0.8
----@return int
-function Texture2D:getDefaultAlphaPixelFormat () end
----* js ctor
----@return self
-function Texture2D:Texture2D () end \ No newline at end of file