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Diffstat (limited to 'meta/3rd/Cocos4.0/library/cc/SpriteFrameCache.lua')
m---------meta/3rd/Cocos4.00
-rw-r--r--meta/3rd/Cocos4.0/library/cc/SpriteFrameCache.lua109
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diff --git a/meta/3rd/Cocos4.0 b/meta/3rd/Cocos4.0
new file mode 160000
+Subproject c0b2259e0d367561fd4563ae114b029b4dfe3a8
diff --git a/meta/3rd/Cocos4.0/library/cc/SpriteFrameCache.lua b/meta/3rd/Cocos4.0/library/cc/SpriteFrameCache.lua
deleted file mode 100644
index ae3b3307..00000000
--- a/meta/3rd/Cocos4.0/library/cc/SpriteFrameCache.lua
+++ /dev/null
@@ -1,109 +0,0 @@
----@meta
-
----@class cc.SpriteFrameCache :cc.Ref
-local SpriteFrameCache={ }
-cc.SpriteFrameCache=SpriteFrameCache
-
-
-
-
----*
----@param plist string
----@return boolean
-function SpriteFrameCache:reloadTexture (plist) end
----* Adds multiple Sprite Frames from a plist file content. The texture will be associated with the created sprite frames. <br>
----* js NA<br>
----* lua addSpriteFrames<br>
----* param plist_content Plist file content string.<br>
----* param texture Texture pointer.
----@param plist_content string
----@param texture cc.Texture2D
----@return self
-function SpriteFrameCache:addSpriteFramesWithFileContent (plist_content,texture) end
----* Adds an sprite frame with a given name.<br>
----* If the name already exists, then the contents of the old name will be replaced with the new one.<br>
----* param frame A certain sprite frame.<br>
----* param frameName The name of the sprite frame.
----@param frame cc.SpriteFrame
----@param frameName string
----@return self
-function SpriteFrameCache:addSpriteFrame (frame,frameName) end
----@overload fun(string:string,cc.Texture2D1:string):self
----@overload fun(string:string):self
----@overload fun(string:string,cc.Texture2D:cc.Texture2D):self
----@param plist string
----@param texture cc.Texture2D
----@return self
-function SpriteFrameCache:addSpriteFramesWithFile (plist,texture) end
----* Returns an Sprite Frame that was previously added.<br>
----* If the name is not found it will return nil.<br>
----* You should retain the returned copy if you are going to use it.<br>
----* js getSpriteFrame<br>
----* lua getSpriteFrame<br>
----* param name A certain sprite frame name.<br>
----* return The sprite frame.
----@param name string
----@return cc.SpriteFrame
-function SpriteFrameCache:getSpriteFrameByName (name) end
----* Removes multiple Sprite Frames from a plist file.<br>
----* Sprite Frames stored in this file will be removed.<br>
----* It is convenient to call this method when a specific texture needs to be removed.<br>
----* since v0.99.5<br>
----* param plist The name of the plist that needs to removed.
----@param plist string
----@return self
-function SpriteFrameCache:removeSpriteFramesFromFile (plist) end
----* Initialize method.<br>
----* return if success return true.
----@return boolean
-function SpriteFrameCache:init () end
----* Purges the dictionary of loaded sprite frames.<br>
----* Call this method if you receive the "Memory Warning".<br>
----* In the short term: it will free some resources preventing your app from being killed.<br>
----* In the medium term: it will allocate more resources.<br>
----* In the long term: it will be the same.
----@return self
-function SpriteFrameCache:removeSpriteFrames () end
----* Removes unused sprite frames.<br>
----* Sprite Frames that have a retain count of 1 will be deleted.<br>
----* It is convenient to call this method after when starting a new Scene.<br>
----* js NA
----@return self
-function SpriteFrameCache:removeUnusedSpriteFrames () end
----* Removes multiple Sprite Frames from a plist file content.<br>
----* Sprite Frames stored in this file will be removed.<br>
----* It is convenient to call this method when a specific texture needs to be removed.<br>
----* param plist_content The string of the plist content that needs to removed.<br>
----* js NA
----@param plist_content string
----@return self
-function SpriteFrameCache:removeSpriteFramesFromFileContent (plist_content) end
----* Deletes an sprite frame from the sprite frame cache. <br>
----* param name The name of the sprite frame that needs to removed.
----@param name string
----@return self
-function SpriteFrameCache:removeSpriteFrameByName (name) end
----* Check if multiple Sprite Frames from a plist file have been loaded.<br>
----* js NA<br>
----* lua NA<br>
----* param plist Plist file name.<br>
----* return True if the file is loaded.
----@param plist string
----@return boolean
-function SpriteFrameCache:isSpriteFramesWithFileLoaded (plist) end
----* Removes all Sprite Frames associated with the specified textures.<br>
----* It is convenient to call this method when a specific texture needs to be removed.<br>
----* since v0.995.<br>
----* param texture The texture that needs to removed.
----@param texture cc.Texture2D
----@return self
-function SpriteFrameCache:removeSpriteFramesFromTexture (texture) end
----* Destroys the cache. It releases all the Sprite Frames and the retained instance.<br>
----* js NA
----@return self
-function SpriteFrameCache:destroyInstance () end
----* Returns the shared instance of the Sprite Frame cache.<br>
----* return The instance of the Sprite Frame Cache.<br>
----* js NA
----@return self
-function SpriteFrameCache:getInstance () end \ No newline at end of file