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Diffstat (limited to 'meta/3rd/Cocos4.0/library/cc/SpriteFrameCache.lua')
m--------- | meta/3rd/Cocos4.0 | 0 | ||||
-rw-r--r-- | meta/3rd/Cocos4.0/library/cc/SpriteFrameCache.lua | 109 |
2 files changed, 0 insertions, 109 deletions
diff --git a/meta/3rd/Cocos4.0 b/meta/3rd/Cocos4.0 new file mode 160000 +Subproject c0b2259e0d367561fd4563ae114b029b4dfe3a8 diff --git a/meta/3rd/Cocos4.0/library/cc/SpriteFrameCache.lua b/meta/3rd/Cocos4.0/library/cc/SpriteFrameCache.lua deleted file mode 100644 index ae3b3307..00000000 --- a/meta/3rd/Cocos4.0/library/cc/SpriteFrameCache.lua +++ /dev/null @@ -1,109 +0,0 @@ ----@meta - ----@class cc.SpriteFrameCache :cc.Ref -local SpriteFrameCache={ } -cc.SpriteFrameCache=SpriteFrameCache - - - - ----* ----@param plist string ----@return boolean -function SpriteFrameCache:reloadTexture (plist) end ----* Adds multiple Sprite Frames from a plist file content. The texture will be associated with the created sprite frames. <br> ----* js NA<br> ----* lua addSpriteFrames<br> ----* param plist_content Plist file content string.<br> ----* param texture Texture pointer. ----@param plist_content string ----@param texture cc.Texture2D ----@return self -function SpriteFrameCache:addSpriteFramesWithFileContent (plist_content,texture) end ----* Adds an sprite frame with a given name.<br> ----* If the name already exists, then the contents of the old name will be replaced with the new one.<br> ----* param frame A certain sprite frame.<br> ----* param frameName The name of the sprite frame. ----@param frame cc.SpriteFrame ----@param frameName string ----@return self -function SpriteFrameCache:addSpriteFrame (frame,frameName) end ----@overload fun(string:string,cc.Texture2D1:string):self ----@overload fun(string:string):self ----@overload fun(string:string,cc.Texture2D:cc.Texture2D):self ----@param plist string ----@param texture cc.Texture2D ----@return self -function SpriteFrameCache:addSpriteFramesWithFile (plist,texture) end ----* Returns an Sprite Frame that was previously added.<br> ----* If the name is not found it will return nil.<br> ----* You should retain the returned copy if you are going to use it.<br> ----* js getSpriteFrame<br> ----* lua getSpriteFrame<br> ----* param name A certain sprite frame name.<br> ----* return The sprite frame. ----@param name string ----@return cc.SpriteFrame -function SpriteFrameCache:getSpriteFrameByName (name) end ----* Removes multiple Sprite Frames from a plist file.<br> ----* Sprite Frames stored in this file will be removed.<br> ----* It is convenient to call this method when a specific texture needs to be removed.<br> ----* since v0.99.5<br> ----* param plist The name of the plist that needs to removed. ----@param plist string ----@return self -function SpriteFrameCache:removeSpriteFramesFromFile (plist) end ----* Initialize method.<br> ----* return if success return true. ----@return boolean -function SpriteFrameCache:init () end ----* Purges the dictionary of loaded sprite frames.<br> ----* Call this method if you receive the "Memory Warning".<br> ----* In the short term: it will free some resources preventing your app from being killed.<br> ----* In the medium term: it will allocate more resources.<br> ----* In the long term: it will be the same. ----@return self -function SpriteFrameCache:removeSpriteFrames () end ----* Removes unused sprite frames.<br> ----* Sprite Frames that have a retain count of 1 will be deleted.<br> ----* It is convenient to call this method after when starting a new Scene.<br> ----* js NA ----@return self -function SpriteFrameCache:removeUnusedSpriteFrames () end ----* Removes multiple Sprite Frames from a plist file content.<br> ----* Sprite Frames stored in this file will be removed.<br> ----* It is convenient to call this method when a specific texture needs to be removed.<br> ----* param plist_content The string of the plist content that needs to removed.<br> ----* js NA ----@param plist_content string ----@return self -function SpriteFrameCache:removeSpriteFramesFromFileContent (plist_content) end ----* Deletes an sprite frame from the sprite frame cache. <br> ----* param name The name of the sprite frame that needs to removed. ----@param name string ----@return self -function SpriteFrameCache:removeSpriteFrameByName (name) end ----* Check if multiple Sprite Frames from a plist file have been loaded.<br> ----* js NA<br> ----* lua NA<br> ----* param plist Plist file name.<br> ----* return True if the file is loaded. ----@param plist string ----@return boolean -function SpriteFrameCache:isSpriteFramesWithFileLoaded (plist) end ----* Removes all Sprite Frames associated with the specified textures.<br> ----* It is convenient to call this method when a specific texture needs to be removed.<br> ----* since v0.995.<br> ----* param texture The texture that needs to removed. ----@param texture cc.Texture2D ----@return self -function SpriteFrameCache:removeSpriteFramesFromTexture (texture) end ----* Destroys the cache. It releases all the Sprite Frames and the retained instance.<br> ----* js NA ----@return self -function SpriteFrameCache:destroyInstance () end ----* Returns the shared instance of the Sprite Frame cache.<br> ----* return The instance of the Sprite Frame Cache.<br> ----* js NA ----@return self -function SpriteFrameCache:getInstance () end
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