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Diffstat (limited to 'meta/3rd/Cocos4.0/library/cc/SpriteBatchNode.lua')
m--------- | meta/3rd/Cocos4.0 | 0 | ||||
-rw-r--r-- | meta/3rd/Cocos4.0/library/cc/SpriteBatchNode.lua | 191 |
2 files changed, 0 insertions, 191 deletions
diff --git a/meta/3rd/Cocos4.0 b/meta/3rd/Cocos4.0 new file mode 160000 +Subproject c0b2259e0d367561fd4563ae114b029b4dfe3a8 diff --git a/meta/3rd/Cocos4.0/library/cc/SpriteBatchNode.lua b/meta/3rd/Cocos4.0/library/cc/SpriteBatchNode.lua deleted file mode 100644 index 56dd97ce..00000000 --- a/meta/3rd/Cocos4.0/library/cc/SpriteBatchNode.lua +++ /dev/null @@ -1,191 +0,0 @@ ----@meta - ----@class cc.SpriteBatchNode :cc.Node@all parent class: Node,TextureProtocol -local SpriteBatchNode={ } -cc.SpriteBatchNode=SpriteBatchNode - - - - ----* Append the child. <br> ----* param sprite A Sprite. ----@param sprite cc.Sprite ----@return self -function SpriteBatchNode:appendChild (sprite) end ----* ----@param reorder boolean ----@return self -function SpriteBatchNode:reorderBatch (reorder) end ----* ----@return cc.Texture2D -function SpriteBatchNode:getTexture () end ----* ----@param texture cc.Texture2D ----@return self -function SpriteBatchNode:setTexture (texture) end ----* Removes a child given a certain index. It will also cleanup the running actions depending on the cleanup parameter.<br> ----* param index A certain index.<br> ----* param doCleanup Whether or not to cleanup the running actions.<br> ----* warning Removing a child from a SpriteBatchNode is very slow. ----@param index int ----@param doCleanup boolean ----@return self -function SpriteBatchNode:removeChildAtIndex (index,doCleanup) end ----* Remove a sprite from Atlas. <br> ----* param sprite A Sprite. ----@param sprite cc.Sprite ----@return self -function SpriteBatchNode:removeSpriteFromAtlas (sprite) end ----* ----@param child cc.Sprite ----@param z int ----@param aTag int ----@return self -function SpriteBatchNode:addSpriteWithoutQuad (child,z,aTag) end ----* Get the nearest index from the sprite in z.<br> ----* param sprite The parent sprite.<br> ----* param z Z order for drawing priority.<br> ----* return Index. ----@param sprite cc.Sprite ----@param z int ----@return int -function SpriteBatchNode:atlasIndexForChild (sprite,z) end ----* Increase the Atlas Capacity. ----@return self -function SpriteBatchNode:increaseAtlasCapacity () end ----* Get the Min image block index,in all child. <br> ----* param sprite The parent sprite.<br> ----* return Index. ----@param sprite cc.Sprite ----@return int -function SpriteBatchNode:lowestAtlasIndexInChild (sprite) end ----* lua NA ----@return cc.BlendFunc -function SpriteBatchNode:getBlendFunc () end ----* initializes a SpriteBatchNode with a texture2d and capacity of children.<br> ----* The capacity will be increased in 33% in runtime if it runs out of space. ----@param tex cc.Texture2D ----@param capacity int ----@return boolean -function SpriteBatchNode:initWithTexture (tex,capacity) end ----* Sets the TextureAtlas object. <br> ----* param textureAtlas The TextureAtlas object. ----@param textureAtlas cc.TextureAtlas ----@return self -function SpriteBatchNode:setTextureAtlas (textureAtlas) end ----* reserves capacity for the batch node.<br> ----* If the current capacity is bigger, nothing happens.<br> ----* otherwise, a new capacity is allocated ----@param newCapacity int ----@return self -function SpriteBatchNode:reserveCapacity (newCapacity) end ----* js NA ----@param cleanup boolean ----@return self -function SpriteBatchNode:removeAllChildrenWithCleanup (cleanup) end ----* Inserts a quad at a certain index into the texture atlas. The Sprite won't be added into the children array.<br> ----* This method should be called only when you are dealing with very big AtlasSprite and when most of the Sprite won't be updated.<br> ----* For example: a tile map (TMXMap) or a label with lots of characters (LabelBMFont). ----@param sprite cc.Sprite ----@param index int ----@return self -function SpriteBatchNode:insertQuadFromSprite (sprite,index) end ----* initializes a SpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and a capacity of children.<br> ----* The capacity will be increased in 33% in runtime if it runs out of space.<br> ----* The file will be loaded using the TextureMgr.<br> ----* js init<br> ----* lua init ----@param fileImage string ----@param capacity int ----@return boolean -function SpriteBatchNode:initWithFile (fileImage,capacity) end ----* code<br> ----* When this function bound into js or lua,the parameter will be changed.<br> ----* In js: var setBlendFunc(var src, var dst).<br> ----* endcode<br> ----* lua NA ----@param blendFunc cc.BlendFunc ----@return self -function SpriteBatchNode:setBlendFunc (blendFunc) end ----* Rebuild index with a sprite all child. <br> ----* param parent The parent sprite.<br> ----* param index The child index.<br> ----* return Index. ----@param parent cc.Sprite ----@param index int ----@return int -function SpriteBatchNode:rebuildIndexInOrder (parent,index) end ----* Returns the TextureAtlas object. <br> ----* return The TextureAtlas object. ----@return cc.TextureAtlas -function SpriteBatchNode:getTextureAtlas () end ----* Get the Max image block index,in all child.<br> ----* param sprite The parent sprite.<br> ----* return Index. ----@param sprite cc.Sprite ----@return int -function SpriteBatchNode:highestAtlasIndexInChild (sprite) end ----* Creates a SpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and capacity of children.<br> ----* The capacity will be increased in 33% in runtime if it runs out of space.<br> ----* The file will be loaded using the TextureMgr.<br> ----* param fileImage A file image (.png, .jpeg, .pvr, etc).<br> ----* param capacity The capacity of children.<br> ----* return Return an autorelease object. ----@param fileImage string ----@param capacity int ----@return self -function SpriteBatchNode:create (fileImage,capacity) end ----* Creates a SpriteBatchNode with a texture2d and capacity of children.<br> ----* The capacity will be increased in 33% in runtime if it runs out of space.<br> ----* param tex A texture2d.<br> ----* param capacity The capacity of children.<br> ----* return Return an autorelease object. ----@param tex cc.Texture2D ----@param capacity int ----@return self -function SpriteBatchNode:createWithTexture (tex,capacity) end ----@overload fun(cc.Node:cc.Node,int:int,int2:string):self ----@overload fun(cc.Node:cc.Node,int:int,int:int):self ----@param child cc.Node ----@param zOrder int ----@param tag int ----@return self -function SpriteBatchNode:addChild (child,zOrder,tag) end ----* js NA ----@param renderer cc.Renderer ----@param transform mat4_table ----@param flags unsigned_int ----@return self -function SpriteBatchNode:draw (renderer,transform,flags) end ----* js NA ----@return string -function SpriteBatchNode:getDescription () end ----* js NA ----@param renderer cc.Renderer ----@param parentTransform mat4_table ----@param parentFlags unsigned_int ----@return self -function SpriteBatchNode:visit (renderer,parentTransform,parentFlags) end ----* ----@return self -function SpriteBatchNode:sortAllChildren () end ----* ----@param child cc.Node ----@param cleanup boolean ----@return self -function SpriteBatchNode:removeChild (child,cleanup) end ----* ----@return boolean -function SpriteBatchNode:init () end ----* Set ProgramState ----@param programState cc.backend.ProgramState ----@return self -function SpriteBatchNode:setProgramState (programState) end ----* ----@param child cc.Node ----@param zOrder int ----@return self -function SpriteBatchNode:reorderChild (child,zOrder) end ----* js ctor ----@return self -function SpriteBatchNode:SpriteBatchNode () end
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