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diff --git a/meta/3rd/Cocos4.0 b/meta/3rd/Cocos4.0
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+Subproject c0b2259e0d367561fd4563ae114b029b4dfe3a8
diff --git a/meta/3rd/Cocos4.0/library/cc/ProgressTimer.lua b/meta/3rd/Cocos4.0/library/cc/ProgressTimer.lua
deleted file mode 100644
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--- a/meta/3rd/Cocos4.0/library/cc/ProgressTimer.lua
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@@ -1,110 +0,0 @@
----@meta
-
----@class cc.ProgressTimer :cc.Node
-local ProgressTimer={ }
-cc.ProgressTimer=ProgressTimer
-
-
-
-
----* Initializes a progress timer with the sprite as the shape the timer goes through
----@param sp cc.Sprite
----@return boolean
-function ProgressTimer:initWithSprite (sp) end
----* Return the Reverse direction.<br>
----* return If the direction is Anti-clockwise,it will return true.
----@return boolean
-function ProgressTimer:isReverseDirection () end
----* This allows the bar type to move the component at a specific rate.<br>
----* Set the component to 0 to make sure it stays at 100%.<br>
----* For example you want a left to right bar but not have the height stay 100%.<br>
----* Set the rate to be Vec2(0,1); and set the midpoint to = Vec2(0,.5f).<br>
----* param barChangeRate A Vec2.
----@param barChangeRate vec2_table
----@return self
-function ProgressTimer:setBarChangeRate (barChangeRate) end
----* Percentages are from 0 to 100.<br>
----* return Percentages.
----@return float
-function ProgressTimer:getPercentage () end
----* Set the sprite as the shape. <br>
----* param sprite The sprite as the shape.
----@param sprite cc.Sprite
----@return self
-function ProgressTimer:setSprite (sprite) end
----* Change the percentage to change progress. <br>
----* return A Type
----@return int
-function ProgressTimer:getType () end
----* The image to show the progress percentage, retain. <br>
----* return A sprite.
----@return cc.Sprite
-function ProgressTimer:getSprite () end
----* Midpoint is used to modify the progress start position.<br>
----* If you're using radials type then the midpoint changes the center point.<br>
----* If you're using bar type then the midpoint changes the bar growth.<br>
----* it expands from the center but clamps to the sprites edge so:<br>
----* you want a left to right then set the midpoint all the way to Vec2(0,y).<br>
----* you want a right to left then set the midpoint all the way to Vec2(1,y).<br>
----* you want a bottom to top then set the midpoint all the way to Vec2(x,0).<br>
----* you want a top to bottom then set the midpoint all the way to Vec2(x,1).<br>
----* param point A Vec2 point.
----@param point vec2_table
----@return self
-function ProgressTimer:setMidpoint (point) end
----* Returns the BarChangeRate.<br>
----* return A barChangeRate.
----@return vec2_table
-function ProgressTimer:getBarChangeRate () end
----* Set the Reverse direction.<br>
----* param value If value is false it will clockwise,if is true it will Anti-clockwise.
----@param value boolean
----@return self
-function ProgressTimer:setReverseDirection (value) end
----* Returns the Midpoint. <br>
----* return A Vec2.
----@return vec2_table
-function ProgressTimer:getMidpoint () end
----* Set the initial percentage values. <br>
----* param percentage The initial percentage values.
----@param percentage float
----@return self
-function ProgressTimer:setPercentage (percentage) end
----* Set the ProgressTimer type. <br>
----* param type Is an Type.
----@param type int
----@return self
-function ProgressTimer:setType (type) end
----* Creates a progress timer with the sprite as the shape the timer goes through.<br>
----* param sp The sprite as the shape the timer goes through.<br>
----* return A ProgressTimer.
----@param sp cc.Sprite
----@return self
-function ProgressTimer:create (sp) end
----*
----@param anchorPoint vec2_table
----@return self
-function ProgressTimer:setAnchorPoint (anchorPoint) end
----*
----@param renderer cc.Renderer
----@param transform mat4_table
----@param flags unsigned_int
----@return self
-function ProgressTimer:draw (renderer,transform,flags) end
----*
----@param color color3b_table
----@return self
-function ProgressTimer:setColor (color) end
----*
----@return color3b_table
-function ProgressTimer:getColor () end
----*
----@param opacity unsigned_char
----@return self
-function ProgressTimer:setOpacity (opacity) end
----*
----@return unsigned_char
-function ProgressTimer:getOpacity () end
----* js ctor
----@return self
-function ProgressTimer:ProgressTimer () end \ No newline at end of file