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Diffstat (limited to 'meta/3rd/Cocos4.0/library/cc/Pass.lua')
m---------meta/3rd/Cocos4.00
-rw-r--r--meta/3rd/Cocos4.0/library/cc/Pass.lua141
2 files changed, 0 insertions, 141 deletions
diff --git a/meta/3rd/Cocos4.0 b/meta/3rd/Cocos4.0
new file mode 160000
+Subproject c0b2259e0d367561fd4563ae114b029b4dfe3a8
diff --git a/meta/3rd/Cocos4.0/library/cc/Pass.lua b/meta/3rd/Cocos4.0/library/cc/Pass.lua
deleted file mode 100644
index a1f36d49..00000000
--- a/meta/3rd/Cocos4.0/library/cc/Pass.lua
+++ /dev/null
@@ -1,141 +0,0 @@
----@meta
-
----@class cc.Pass :cc.Ref
-local Pass={ }
-cc.Pass=Pass
-
-
-
-
----*
----@param d voi
----@param t unsigned in
----@return self
-function Pass:setUniformPointLightPosition (d,t) end
----*
----@param d voi
----@param t unsigned in
----@return self
-function Pass:setUniformDirLightDir (d,t) end
----*
----@param technique cc.Technique
----@return self
-function Pass:setTechnique (technique) end
----* Returns the vertex attribute binding for this pass.<br>
----* return The vertex attribute binding for this pass.
----@return cc.VertexAttribBinding
-function Pass:getVertexAttributeBinding () end
----*
----@param d voi
----@param t unsigned in
----@return self
-function Pass:setUniformSpotLightOuterAngleCos (d,t) end
----*
----@param d voi
----@param t unsigned in
----@return self
-function Pass:setUniformSpotLightDir (d,t) end
----*
----@param d voi
----@param t unsigned in
----@return self
-function Pass:setUniformMatrixPalette (d,t) end
----*
----@param name string
----@return self
-function Pass:setName (name) end
----*
----@return string
-function Pass:getName () end
----*
----@param d voi
----@param t unsigned in
----@return self
-function Pass:setUniformSpotLightRangeInverse (d,t) end
----* Returns a clone (deep-copy) of this instance
----@return self
-function Pass:clone () end
----*
----@param meshCommand cc.MeshCommand
----@param globalZOrder float
----@param vertexBuffer cc.backend.Buffer
----@param indexBuffer cc.backend.Buffer
----@param primitive int
----@param indexFormat int
----@param indexCount unsigned_int
----@param modelView mat4_table
----@return self
-function Pass:draw (meshCommand,globalZOrder,vertexBuffer,indexBuffer,primitive,indexFormat,indexCount,modelView) end
----*
----@param d voi
----@param t unsigned in
----@return self
-function Pass:setUniformPointLightRangeInverse (d,t) end
----*
----@param slot unsigned_int
----@param d cc.backend.TextureBacken
----@return self
-function Pass:setUniformNormTexture (slot,d) end
----*
----@param modelView mat4_table
----@return self
-function Pass:updateMVPUniform (modelView) end
----* Returns the ProgramState
----@return cc.backend.ProgramState
-function Pass:getProgramState () end
----*
----@param d voi
----@param t unsigned in
----@return self
-function Pass:setUniformSpotLightColor (d,t) end
----*
----@param d voi
----@param t unsigned in
----@return self
-function Pass:setUniformAmbientLigthColor (d,t) end
----*
----@param d voi
----@param t unsigned in
----@return self
-function Pass:setUniformDirLightColor (d,t) end
----*
----@param d voi
----@param t unsigned in
----@return self
-function Pass:setUniformSpotLightPosition (d,t) end
----* Sets a vertex attribute binding for this pass.<br>
----* When a mesh binding is set, the VertexAttribBinding will be automatically<br>
----* bound when the bind() method is called for the pass.<br>
----* param binding The VertexAttribBinding to set (or NULL to remove an existing binding).
----@param binding cc.VertexAttribBinding
----@return self
-function Pass:setVertexAttribBinding (binding) end
----*
----@param slot unsigned_int
----@param d cc.backend.TextureBacken
----@return self
-function Pass:setUniformTexture (slot,d) end
----*
----@param d voi
----@param t unsigned in
----@return self
-function Pass:setUniformSpotLightInnerAngleCos (d,t) end
----*
----@param d voi
----@param t unsigned in
----@return self
-function Pass:setUniformColor (d,t) end
----*
----@param d voi
----@param t unsigned in
----@return self
-function Pass:setUniformPointLightColor (d,t) end
----* Creates a Pass with a GLProgramState.
----@param parent cc.Technique
----@param programState cc.backend.ProgramState
----@return self
-function Pass:createWithProgramState (parent,programState) end
----*
----@param parent cc.Technique
----@return self
-function Pass:create (parent) end \ No newline at end of file