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Diffstat (limited to 'meta/3rd/Cocos4.0/library/cc/ParallaxNode.lua')
m--------- | meta/3rd/Cocos4.0 | 0 | ||||
-rw-r--r-- | meta/3rd/Cocos4.0/library/cc/ParallaxNode.lua | 52 |
2 files changed, 0 insertions, 52 deletions
diff --git a/meta/3rd/Cocos4.0 b/meta/3rd/Cocos4.0 new file mode 160000 +Subproject c0b2259e0d367561fd4563ae114b029b4dfe3a8 diff --git a/meta/3rd/Cocos4.0/library/cc/ParallaxNode.lua b/meta/3rd/Cocos4.0/library/cc/ParallaxNode.lua deleted file mode 100644 index 1c795902..00000000 --- a/meta/3rd/Cocos4.0/library/cc/ParallaxNode.lua +++ /dev/null @@ -1,52 +0,0 @@ ----@meta - ----@class cc.ParallaxNode :cc.Node -local ParallaxNode={ } -cc.ParallaxNode=ParallaxNode - - - - ----* Adds a child to the container with a local z-order, parallax ratio and position offset.<br> ----* param child A child node.<br> ----* param z Z order for drawing priority.<br> ----* param parallaxRatio A given parallax ratio.<br> ----* param positionOffset A given position offset. ----@param child cc.Node ----@param z int ----@param parallaxRatio vec2_table ----@param positionOffset vec2_table ----@return self -function ParallaxNode:addChild (child,z,parallaxRatio,positionOffset) end ----* ----@param cleanup boolean ----@return self -function ParallaxNode:removeAllChildrenWithCleanup (cleanup) end ----* Create a Parallax node. <br> ----* return An autoreleased ParallaxNode object. ----@return self -function ParallaxNode:create () end ----@overload fun(cc.Node:cc.Node,int:int,int2:string):self ----@overload fun(cc.Node:cc.Node,int:int,int:int):self ----@param child cc.Node ----@param zOrder int ----@param tag int ----@return self -function ParallaxNode:addChild (child,zOrder,tag) end ----* ----@param renderer cc.Renderer ----@param parentTransform mat4_table ----@param parentFlags unsigned_int ----@return self -function ParallaxNode:visit (renderer,parentTransform,parentFlags) end ----* ----@param child cc.Node ----@param cleanup boolean ----@return self -function ParallaxNode:removeChild (child,cleanup) end ----* Adds a child to the container with a z-order, a parallax ratio and a position offset<br> ----* It returns self, so you can chain several addChilds.<br> ----* since v0.8<br> ----* js ctor ----@return self -function ParallaxNode:ParallaxNode () end
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