summaryrefslogtreecommitdiff
path: root/meta/3rd/Cocos4.0/library/cc/PUParticleSystem3D.lua
diff options
context:
space:
mode:
Diffstat (limited to 'meta/3rd/Cocos4.0/library/cc/PUParticleSystem3D.lua')
m---------meta/3rd/Cocos4.00
-rw-r--r--meta/3rd/Cocos4.0/library/cc/PUParticleSystem3D.lua195
2 files changed, 0 insertions, 195 deletions
diff --git a/meta/3rd/Cocos4.0 b/meta/3rd/Cocos4.0
new file mode 160000
+Subproject c0b2259e0d367561fd4563ae114b029b4dfe3a8
diff --git a/meta/3rd/Cocos4.0/library/cc/PUParticleSystem3D.lua b/meta/3rd/Cocos4.0/library/cc/PUParticleSystem3D.lua
deleted file mode 100644
index 037bd82b..00000000
--- a/meta/3rd/Cocos4.0/library/cc/PUParticleSystem3D.lua
+++ /dev/null
@@ -1,195 +0,0 @@
----@meta
-
----@class cc.PUParticleSystem3D :cc.ParticleSystem3D
-local PUParticleSystem3D={ }
-cc.PUParticleSystem3D=PUParticleSystem3D
-
-
-
-
----*
----@param filePath string
----@return boolean
-function PUParticleSystem3D:initWithFilePath (filePath) end
----* Returns the velocity scale, defined in the particle system, but passed to the technique for convenience.
----@return float
-function PUParticleSystem3D:getParticleSystemScaleVelocity () end
----*
----@param quota unsigned_int
----@return self
-function PUParticleSystem3D:setEmittedSystemQuota (quota) end
----* default particle depth
----@return float
-function PUParticleSystem3D:getDefaultDepth () end
----*
----@return unsigned_int
-function PUParticleSystem3D:getEmittedSystemQuota () end
----*
----@param filePath string
----@param materialPath string
----@return boolean
-function PUParticleSystem3D:initWithFilePathAndMaterialPath (filePath,materialPath) end
----*
----@return self
-function PUParticleSystem3D:clearAllParticles () end
----*
----@return string
-function PUParticleSystem3D:getMaterialName () end
----*
----@return self
-function PUParticleSystem3D:calulateRotationOffset () end
----* Return the maximum velocity a particle can have, even if the velocity of the particle has been set higher (either by initialisation of the particle or by means of an affector).
----@return float
-function PUParticleSystem3D:getMaxVelocity () end
----*
----@param delta float
----@return self
-function PUParticleSystem3D:forceUpdate (delta) end
----*
----@return float
-function PUParticleSystem3D:getTimeElapsedSinceStart () end
----*
----@return self
-function PUParticleSystem3D:removeAllBehaviourTemplate () end
----*
----@return unsigned_int
-function PUParticleSystem3D:getEmittedEmitterQuota () end
----* Forces emission of particles.<br>
----* remarks The number of requested particles are the exact number that are emitted. No down-scaling is applied.
----@param emitter cc.PUEmitter
----@param requested unsigned_int
----@return self
-function PUParticleSystem3D:forceEmission (emitter,requested) end
----*
----@param listener cc.PUListener
----@return self
-function PUParticleSystem3D:addListener (listener) end
----*
----@return boolean
-function PUParticleSystem3D:isMarkedForEmission () end
----* default particle width
----@return float
-function PUParticleSystem3D:getDefaultWidth () end
----*
----@param quota unsigned_int
----@return self
-function PUParticleSystem3D:setEmittedEmitterQuota (quota) end
----*
----@param isMarked boolean
----@return self
-function PUParticleSystem3D:setMarkedForEmission (isMarked) end
----*
----@return self
-function PUParticleSystem3D:clone () end
----* add particle affector
----@param emitter cc.PUEmitter
----@return self
-function PUParticleSystem3D:addEmitter (emitter) end
----*
----@param behaviour cc.PUBehaviour
----@return self
-function PUParticleSystem3D:addBehaviourTemplate (behaviour) end
----*
----@param width float
----@return self
-function PUParticleSystem3D:setDefaultWidth (width) end
----*
----@param system cc.PUParticleSystem3D
----@return self
-function PUParticleSystem3D:copyAttributesTo (system) end
----*
----@param name string
----@return self
-function PUParticleSystem3D:setMaterialName (name) end
----*
----@return self
-function PUParticleSystem3D:getParentParticleSystem () end
----*
----@param listener cc.PUListener
----@return self
-function PUParticleSystem3D:removeListener (listener) end
----* Set the maximum velocity a particle can have.
----@param maxVelocity float
----@return self
-function PUParticleSystem3D:setMaxVelocity (maxVelocity) end
----* default particle height
----@return float
-function PUParticleSystem3D:getDefaultHeight () end
----*
----@return vec3_table
-function PUParticleSystem3D:getDerivedPosition () end
----* If the orientation of the particle system has been changed since the last update, the passed vector is rotated accordingly.
----@param pos vec3_table
----@return self
-function PUParticleSystem3D:rotationOffset (pos) end
----*
----@return self
-function PUParticleSystem3D:removeAllEmitter () end
----*
----@param scaleVelocity float
----@return self
-function PUParticleSystem3D:setParticleSystemScaleVelocity (scaleVelocity) end
----*
----@return vec3_table
-function PUParticleSystem3D:getDerivedScale () end
----*
----@param height float
----@return self
-function PUParticleSystem3D:setDefaultHeight (height) end
----*
----@return self
-function PUParticleSystem3D:removeAllListener () end
----*
----@param filePath string
----@return boolean
-function PUParticleSystem3D:initSystem (filePath) end
----*
----@param particle cc.PUParticle3D
----@return boolean
-function PUParticleSystem3D:makeParticleLocal (particle) end
----*
----@return self
-function PUParticleSystem3D:removerAllObserver () end
----*
----@param depth float
----@return self
-function PUParticleSystem3D:setDefaultDepth (depth) end
----*
----@param observer cc.PUObserver
----@return self
-function PUParticleSystem3D:addObserver (observer) end
----@overload fun(string:string):self
----@overload fun():self
----@overload fun(string:string,string:string):self
----@param filePath string
----@param materialPath string
----@return self
-function PUParticleSystem3D:create (filePath,materialPath) end
----*
----@param renderer cc.Renderer
----@param transform mat4_table
----@param flags unsigned_int
----@return self
-function PUParticleSystem3D:draw (renderer,transform,flags) end
----* particle system play control
----@return self
-function PUParticleSystem3D:startParticleSystem () end
----* stop particle
----@return self
-function PUParticleSystem3D:stopParticleSystem () end
----*
----@param delta float
----@return self
-function PUParticleSystem3D:update (delta) end
----* pause particle
----@return self
-function PUParticleSystem3D:pauseParticleSystem () end
----* resume particle
----@return self
-function PUParticleSystem3D:resumeParticleSystem () end
----*
----@return int
-function PUParticleSystem3D:getAliveParticleCount () end
----*
----@return self
-function PUParticleSystem3D:PUParticleSystem3D () end \ No newline at end of file