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Diffstat (limited to 'meta/3rd/Cocos4.0/library/cc/PUParticleSystem3D.lua')
m--------- | meta/3rd/Cocos4.0 | 0 | ||||
-rw-r--r-- | meta/3rd/Cocos4.0/library/cc/PUParticleSystem3D.lua | 195 |
2 files changed, 0 insertions, 195 deletions
diff --git a/meta/3rd/Cocos4.0 b/meta/3rd/Cocos4.0 new file mode 160000 +Subproject c0b2259e0d367561fd4563ae114b029b4dfe3a8 diff --git a/meta/3rd/Cocos4.0/library/cc/PUParticleSystem3D.lua b/meta/3rd/Cocos4.0/library/cc/PUParticleSystem3D.lua deleted file mode 100644 index 037bd82b..00000000 --- a/meta/3rd/Cocos4.0/library/cc/PUParticleSystem3D.lua +++ /dev/null @@ -1,195 +0,0 @@ ----@meta - ----@class cc.PUParticleSystem3D :cc.ParticleSystem3D -local PUParticleSystem3D={ } -cc.PUParticleSystem3D=PUParticleSystem3D - - - - ----* ----@param filePath string ----@return boolean -function PUParticleSystem3D:initWithFilePath (filePath) end ----* Returns the velocity scale, defined in the particle system, but passed to the technique for convenience. ----@return float -function PUParticleSystem3D:getParticleSystemScaleVelocity () end ----* ----@param quota unsigned_int ----@return self -function PUParticleSystem3D:setEmittedSystemQuota (quota) end ----* default particle depth ----@return float -function PUParticleSystem3D:getDefaultDepth () end ----* ----@return unsigned_int -function PUParticleSystem3D:getEmittedSystemQuota () end ----* ----@param filePath string ----@param materialPath string ----@return boolean -function PUParticleSystem3D:initWithFilePathAndMaterialPath (filePath,materialPath) end ----* ----@return self -function PUParticleSystem3D:clearAllParticles () end ----* ----@return string -function PUParticleSystem3D:getMaterialName () end ----* ----@return self -function PUParticleSystem3D:calulateRotationOffset () end ----* Return the maximum velocity a particle can have, even if the velocity of the particle has been set higher (either by initialisation of the particle or by means of an affector). ----@return float -function PUParticleSystem3D:getMaxVelocity () end ----* ----@param delta float ----@return self -function PUParticleSystem3D:forceUpdate (delta) end ----* ----@return float -function PUParticleSystem3D:getTimeElapsedSinceStart () end ----* ----@return self -function PUParticleSystem3D:removeAllBehaviourTemplate () end ----* ----@return unsigned_int -function PUParticleSystem3D:getEmittedEmitterQuota () end ----* Forces emission of particles.<br> ----* remarks The number of requested particles are the exact number that are emitted. No down-scaling is applied. ----@param emitter cc.PUEmitter ----@param requested unsigned_int ----@return self -function PUParticleSystem3D:forceEmission (emitter,requested) end ----* ----@param listener cc.PUListener ----@return self -function PUParticleSystem3D:addListener (listener) end ----* ----@return boolean -function PUParticleSystem3D:isMarkedForEmission () end ----* default particle width ----@return float -function PUParticleSystem3D:getDefaultWidth () end ----* ----@param quota unsigned_int ----@return self -function PUParticleSystem3D:setEmittedEmitterQuota (quota) end ----* ----@param isMarked boolean ----@return self -function PUParticleSystem3D:setMarkedForEmission (isMarked) end ----* ----@return self -function PUParticleSystem3D:clone () end ----* add particle affector ----@param emitter cc.PUEmitter ----@return self -function PUParticleSystem3D:addEmitter (emitter) end ----* ----@param behaviour cc.PUBehaviour ----@return self -function PUParticleSystem3D:addBehaviourTemplate (behaviour) end ----* ----@param width float ----@return self -function PUParticleSystem3D:setDefaultWidth (width) end ----* ----@param system cc.PUParticleSystem3D ----@return self -function PUParticleSystem3D:copyAttributesTo (system) end ----* ----@param name string ----@return self -function PUParticleSystem3D:setMaterialName (name) end ----* ----@return self -function PUParticleSystem3D:getParentParticleSystem () end ----* ----@param listener cc.PUListener ----@return self -function PUParticleSystem3D:removeListener (listener) end ----* Set the maximum velocity a particle can have. ----@param maxVelocity float ----@return self -function PUParticleSystem3D:setMaxVelocity (maxVelocity) end ----* default particle height ----@return float -function PUParticleSystem3D:getDefaultHeight () end ----* ----@return vec3_table -function PUParticleSystem3D:getDerivedPosition () end ----* If the orientation of the particle system has been changed since the last update, the passed vector is rotated accordingly. ----@param pos vec3_table ----@return self -function PUParticleSystem3D:rotationOffset (pos) end ----* ----@return self -function PUParticleSystem3D:removeAllEmitter () end ----* ----@param scaleVelocity float ----@return self -function PUParticleSystem3D:setParticleSystemScaleVelocity (scaleVelocity) end ----* ----@return vec3_table -function PUParticleSystem3D:getDerivedScale () end ----* ----@param height float ----@return self -function PUParticleSystem3D:setDefaultHeight (height) end ----* ----@return self -function PUParticleSystem3D:removeAllListener () end ----* ----@param filePath string ----@return boolean -function PUParticleSystem3D:initSystem (filePath) end ----* ----@param particle cc.PUParticle3D ----@return boolean -function PUParticleSystem3D:makeParticleLocal (particle) end ----* ----@return self -function PUParticleSystem3D:removerAllObserver () end ----* ----@param depth float ----@return self -function PUParticleSystem3D:setDefaultDepth (depth) end ----* ----@param observer cc.PUObserver ----@return self -function PUParticleSystem3D:addObserver (observer) end ----@overload fun(string:string):self ----@overload fun():self ----@overload fun(string:string,string:string):self ----@param filePath string ----@param materialPath string ----@return self -function PUParticleSystem3D:create (filePath,materialPath) end ----* ----@param renderer cc.Renderer ----@param transform mat4_table ----@param flags unsigned_int ----@return self -function PUParticleSystem3D:draw (renderer,transform,flags) end ----* particle system play control ----@return self -function PUParticleSystem3D:startParticleSystem () end ----* stop particle ----@return self -function PUParticleSystem3D:stopParticleSystem () end ----* ----@param delta float ----@return self -function PUParticleSystem3D:update (delta) end ----* pause particle ----@return self -function PUParticleSystem3D:pauseParticleSystem () end ----* resume particle ----@return self -function PUParticleSystem3D:resumeParticleSystem () end ----* ----@return int -function PUParticleSystem3D:getAliveParticleCount () end ----* ----@return self -function PUParticleSystem3D:PUParticleSystem3D () end
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