diff options
Diffstat (limited to 'meta/3rd/Cocos4.0/library/cc/Mesh.lua')
m--------- | meta/3rd/Cocos4.0 | 0 | ||||
-rw-r--r-- | meta/3rd/Cocos4.0/library/cc/Mesh.lua | 85 |
2 files changed, 0 insertions, 85 deletions
diff --git a/meta/3rd/Cocos4.0 b/meta/3rd/Cocos4.0 new file mode 160000 +Subproject c0b2259e0d367561fd4563ae114b029b4dfe3a8 diff --git a/meta/3rd/Cocos4.0/library/cc/Mesh.lua b/meta/3rd/Cocos4.0/library/cc/Mesh.lua deleted file mode 100644 index eff1e527..00000000 --- a/meta/3rd/Cocos4.0/library/cc/Mesh.lua +++ /dev/null @@ -1,85 +0,0 @@ ----@meta - ----@class cc.Mesh :cc.Ref -local Mesh={ } -cc.Mesh=Mesh - - - - ----* Returns the Material being used by the Mesh ----@return cc.Material -function Mesh:getMaterial () end ----* get per vertex size in bytes ----@return int -function Mesh:getVertexSizeInBytes () end ----* Sets a new ProgramState for the Mesh<br> ----* A new Material will be created for it ----@param programState cc.backend.ProgramState ----@return self -function Mesh:setProgramState (programState) end ----* Sets a new Material to the Mesh ----@param material cc.Material ----@return self -function Mesh:setMaterial (material) end ----* name getter ----@return string -function Mesh:getName () end ----* get MeshVertexAttribute by index ----@param idx int ----@return cc.MeshVertexAttrib -function Mesh:getMeshVertexAttribute (idx) end ----* calculate the AABB of the mesh<br> ----* note the AABB is in the local space, not the world space ----@return self -function Mesh:calculateAABB () end ----* ----@param renderer cc.Renderer ----@param globalZ float ----@param transform mat4_table ----@param flags unsigned_int ----@param lightMask unsigned_int ----@param color vec4_table ----@param forceDepthWrite boolean ----@return self -function Mesh:draw (renderer,globalZ,transform,flags,lightMask,color,forceDepthWrite) end ----* ----@return cc.BlendFunc -function Mesh:getBlendFunc () end ----* name setter ----@param name string ----@return self -function Mesh:setName (name) end ----* Mesh index data setter ----@param indexdata cc.MeshIndexData ----@return self -function Mesh:setMeshIndexData (indexdata) end ----* get ProgramState<br> ----* lua NA ----@return cc.backend.ProgramState -function Mesh:getProgramState () end ----* get mesh vertex attribute count ----@return int -function Mesh:getMeshVertexAttribCount () end ----* ----@param blendFunc cc.BlendFunc ----@return self -function Mesh:setBlendFunc (blendFunc) end ----* force set this Sprite3D to 2D render queue ----@param force2D boolean ----@return self -function Mesh:setForce2DQueue (force2D) end ----* skin setter ----@param skin cc.MeshSkin ----@return self -function Mesh:setSkin (skin) end ----* ----@return boolean -function Mesh:isVisible () end ----* visible getter and setter ----@param visible boolean ----@return self -function Mesh:setVisible (visible) end ----* ----@return self -function Mesh:Mesh () end
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