summaryrefslogtreecommitdiff
path: root/meta/3rd/Cocos4.0/library/cc/Camera.lua
diff options
context:
space:
mode:
Diffstat (limited to 'meta/3rd/Cocos4.0/library/cc/Camera.lua')
m---------meta/3rd/Cocos4.00
-rw-r--r--meta/3rd/Cocos4.0/library/cc/Camera.lua166
2 files changed, 0 insertions, 166 deletions
diff --git a/meta/3rd/Cocos4.0 b/meta/3rd/Cocos4.0
new file mode 160000
+Subproject c0b2259e0d367561fd4563ae114b029b4dfe3a8
diff --git a/meta/3rd/Cocos4.0/library/cc/Camera.lua b/meta/3rd/Cocos4.0/library/cc/Camera.lua
deleted file mode 100644
index e2403576..00000000
--- a/meta/3rd/Cocos4.0/library/cc/Camera.lua
+++ /dev/null
@@ -1,166 +0,0 @@
----@meta
-
----@class cc.Camera :cc.Node
-local Camera={ }
-cc.Camera=Camera
-
-
-
-
----* get depth, camera with larger depth is drawn on top of camera with smaller depth, the depth of camera with CameraFlag::DEFAULT is 0, user defined camera is -1 by default
----@return char
-function Camera:getDepth () end
----* get view projection matrix
----@return mat4_table
-function Camera:getViewProjectionMatrix () end
----*
----@return self
-function Camera:applyViewport () end
----* set the background brush. See CameraBackgroundBrush for more information.<br>
----* param clearBrush Brush used to clear the background
----@param clearBrush cc.CameraBackgroundBrush
----@return self
-function Camera:setBackgroundBrush (clearBrush) end
----* Make Camera looks at target<br>
----* param target The target camera is point at<br>
----* param up The up vector, usually it's Y axis
----@param target vec3_table
----@param up vec3_table
----@return self
-function Camera:lookAt (target,up) end
----* Apply the FBO, RenderTargets and viewport.
----@return self
-function Camera:apply () end
----* Get clear brush
----@return cc.CameraBackgroundBrush
-function Camera:getBackgroundBrush () end
----* Gets the camera's projection matrix.<br>
----* return The camera projection matrix.
----@return mat4_table
-function Camera:getProjectionMatrix () end
----*
----@return boolean
-function Camera:isBrushValid () end
----* Get object depth towards camera
----@param transform mat4_table
----@return float
-function Camera:getDepthInView (transform) end
----* Before rendering scene with this camera, the background need to be cleared. It clears the depth buffer with max depth by default. Use setBackgroundBrush to modify the default behavior
----@return self
-function Camera:clearBackground () end
----* set additional matrix for the projection matrix, it multiplies mat to projection matrix when called, used by WP8
----@param mat mat4_table
----@return self
-function Camera:setAdditionalProjection (mat) end
----* init camera
----@return boolean
-function Camera:initDefault () end
----* get & set Camera flag
----@return int
-function Camera:getCameraFlag () end
----* Gets the type of camera.<br>
----* return The camera type.
----@return int
-function Camera:getType () end
----*
----@param zoomX float
----@param zoomY float
----@param nearPlane float
----@param farPlane float
----@return boolean
-function Camera:initOrthographic (zoomX,zoomY,nearPlane,farPlane) end
----* get rendered order
----@return int
-function Camera:getRenderOrder () end
----* Is this aabb visible in frustum
----@param aabb cc.AABB
----@return boolean
-function Camera:isVisibleInFrustum (aabb) end
----* set depth, camera with larger depth is drawn on top of camera with smaller depth, the depth of camera with CameraFlag::DEFAULT is 0, user defined camera is -1 by default
----@param depth char
----@return self
-function Camera:setDepth (depth) end
----* Set the scene,this method shall not be invoke manually
----@param scene cc.Scene
----@return self
-function Camera:setScene (scene) end
----*
----@param src vec3_table
----@return vec2_table
-function Camera:projectGL (src) end
----* Gets the camera's view matrix.<br>
----* return The camera view matrix.
----@return mat4_table
-function Camera:getViewMatrix () end
----* Get the frustum's near plane.
----@return float
-function Camera:getNearPlane () end
----*
----@param src vec3_table
----@return vec2_table
-function Camera:project (src) end
----*
----@param flag int
----@return self
-function Camera:setCameraFlag (flag) end
----* Get the frustum's far plane.
----@return float
-function Camera:getFarPlane () end
----* Whether or not the viewprojection matrix was updated since the last frame.<br>
----* return True if the viewprojection matrix was updated since the last frame.
----@return boolean
-function Camera:isViewProjectionUpdated () end
----*
----@param fieldOfView float
----@param aspectRatio float
----@param nearPlane float
----@param farPlane float
----@return boolean
-function Camera:initPerspective (fieldOfView,aspectRatio,nearPlane,farPlane) end
----* Creates an orthographic camera.<br>
----* param zoomX The zoom factor along the X-axis of the orthographic projection (the width of the ortho projection).<br>
----* param zoomY The zoom factor along the Y-axis of the orthographic projection (the height of the ortho projection).<br>
----* param nearPlane The near plane distance.<br>
----* param farPlane The far plane distance.
----@param zoomX float
----@param zoomY float
----@param nearPlane float
----@param farPlane float
----@return self
-function Camera:createOrthographic (zoomX,zoomY,nearPlane,farPlane) end
----* Get the visiting camera , the visiting camera shall be set on Scene::render
----@return self
-function Camera:getVisitingCamera () end
----* create default camera, the camera type depends on Director::getProjection, the depth of the default camera is 0
----@return self
-function Camera:create () end
----* Creates a perspective camera.<br>
----* param fieldOfView The field of view for the perspective camera (normally in the range of 40-60 degrees).<br>
----* param aspectRatio The aspect ratio of the camera (normally the width of the viewport divided by the height of the viewport).<br>
----* param nearPlane The near plane distance.<br>
----* param farPlane The far plane distance.
----@param fieldOfView float
----@param aspectRatio float
----@param nearPlane float
----@param farPlane float
----@return self
-function Camera:createPerspective (fieldOfView,aspectRatio,nearPlane,farPlane) end
----*
----@return cc.Viewport
-function Camera:getDefaultViewport () end
----*
----@param vp cc.Viewport
----@return self
-function Camera:setDefaultViewport (vp) end
----* Get the default camera of the current running scene.
----@return self
-function Camera:getDefaultCamera () end
----*
----@param renderer cc.Renderer
----@param parentTransform mat4_table
----@param parentFlags unsigned_int
----@return self
-function Camera:visit (renderer,parentTransform,parentFlags) end
----*
----@return self
-function Camera:Camera () end \ No newline at end of file