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Diffstat (limited to 'meta/3rd/Cocos4.0/library/cc/Animate3D.lua')
m---------meta/3rd/Cocos4.00
-rw-r--r--meta/3rd/Cocos4.0/library/cc/Animate3D.lua109
2 files changed, 0 insertions, 109 deletions
diff --git a/meta/3rd/Cocos4.0 b/meta/3rd/Cocos4.0
new file mode 160000
+Subproject c0b2259e0d367561fd4563ae114b029b4dfe3a8
diff --git a/meta/3rd/Cocos4.0/library/cc/Animate3D.lua b/meta/3rd/Cocos4.0/library/cc/Animate3D.lua
deleted file mode 100644
index ec8b2cfd..00000000
--- a/meta/3rd/Cocos4.0/library/cc/Animate3D.lua
+++ /dev/null
@@ -1,109 +0,0 @@
----@meta
-
----@class cc.Animate3D :cc.ActionInterval
-local Animate3D={ }
-cc.Animate3D=Animate3D
-
-
-
-
----*
----@param keyFrame int
----@param userInfo map_table
----@return self
-function Animate3D:setKeyFrameUserInfo (keyFrame,userInfo) end
----* get & set speed, negative speed means playing reverse
----@return float
-function Animate3D:getSpeed () end
----* set animate quality
----@param quality int
----@return self
-function Animate3D:setQuality (quality) end
----*
----@param weight float
----@return self
-function Animate3D:setWeight (weight) end
----*
----@return self
-function Animate3D:removeFromMap () end
----*
----@param animation cc.Animation3D
----@param startFrame int
----@param endFrame int
----@param frameRate float
----@return boolean
-function Animate3D:initWithFrames (animation,startFrame,endFrame,frameRate) end
----*
----@return float
-function Animate3D:getOriginInterval () end
----*
----@param speed float
----@return self
-function Animate3D:setSpeed (speed) end
----@overload fun(cc.Animation3D:cc.Animation3D,float:float,float:float):self
----@overload fun(cc.Animation3D:cc.Animation3D):self
----@param animation cc.Animation3D
----@param fromTime float
----@param duration float
----@return boolean
-function Animate3D:init (animation,fromTime,duration) end
----* get & set origin interval
----@param interval float
----@return self
-function Animate3D:setOriginInterval (interval) end
----* get & set blend weight, weight must positive
----@return float
-function Animate3D:getWeight () end
----* get animate quality
----@return int
-function Animate3D:getQuality () end
----@overload fun(cc.Animation3D:cc.Animation3D,float:float,float:float):self
----@overload fun(cc.Animation3D:cc.Animation3D):self
----@param animation cc.Animation3D
----@param fromTime float
----@param duration float
----@return self
-function Animate3D:create (animation,fromTime,duration) end
----* get animate transition time between 3d animations
----@return float
-function Animate3D:getTransitionTime () end
----* create Animate3D by frame section, [startFrame, endFrame)<br>
----* param animation used to generate animate3D<br>
----* param startFrame<br>
----* param endFrame<br>
----* param frameRate default is 30 per second<br>
----* return Animate3D created using animate
----@param animation cc.Animation3D
----@param startFrame int
----@param endFrame int
----@param frameRate float
----@return self
-function Animate3D:createWithFrames (animation,startFrame,endFrame,frameRate) end
----* set animate transition time between 3d animations
----@param transTime float
----@return self
-function Animate3D:setTransitionTime (transTime) end
----*
----@param target cc.Node
----@return self
-function Animate3D:startWithTarget (target) end
----*
----@return self
-function Animate3D:reverse () end
----*
----@return self
-function Animate3D:clone () end
----*
----@return self
-function Animate3D:stop () end
----*
----@param t float
----@return self
-function Animate3D:update (t) end
----*
----@param dt float
----@return self
-function Animate3D:step (dt) end
----*
----@return self
-function Animate3D:Animate3D () end \ No newline at end of file