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diff --git a/meta/3rd/Cocos4.0/library/cc.TMXLayer.lua b/meta/3rd/Cocos4.0/library/cc.TMXLayer.lua
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+---@meta
+
+---@class cc.TMXLayer :cc.SpriteBatchNode
+local TMXLayer={ }
+cc.TMXLayer=TMXLayer
+
+
+
+
+---* Returns the position in points of a given tile coordinate.<br>
+---* param tileCoordinate The tile coordinate.<br>
+---* return The position in points of a given tile coordinate.
+---@param tileCoordinate vec2_table
+---@return vec2_table
+function TMXLayer:getPositionAt (tileCoordinate) end
+---* Set layer orientation, which is the same as the map orientation.<br>
+---* param orientation Layer orientation,which is the same as the map orientation.
+---@param orientation int
+---@return self
+function TMXLayer:setLayerOrientation (orientation) end
+---* Dealloc the map that contains the tile position from memory.<br>
+---* Unless you want to know at runtime the tiles positions, you can safely call this method.<br>
+---* If you are going to call layer->tileGIDAt() then, don't release the map.
+---@return self
+function TMXLayer:releaseMap () end
+---* Size of the layer in tiles.<br>
+---* return Size of the layer in tiles.
+---@return size_table
+function TMXLayer:getLayerSize () end
+---* Set the size of the map's tile.<br>
+---* param size The size of the map's tile.
+---@param size size_table
+---@return self
+function TMXLayer:setMapTileSize (size) end
+---* Layer orientation, which is the same as the map orientation.<br>
+---* return Layer orientation, which is the same as the map orientation.
+---@return int
+function TMXLayer:getLayerOrientation () end
+---* Set an Properties from to layer.<br>
+---* param properties It is used to set the layer Properties.
+---@param properties map_table
+---@return self
+function TMXLayer:setProperties (properties) end
+---* Set the layer name.<br>
+---* param layerName The layer name.
+---@param layerName string
+---@return self
+function TMXLayer:setLayerName (layerName) end
+---* Removes a tile at given tile coordinate. <br>
+---* param tileCoordinate The tile coordinate.
+---@param tileCoordinate vec2_table
+---@return self
+function TMXLayer:removeTileAt (tileCoordinate) end
+---* Initializes a TMXLayer with a tileset info, a layer info and a map info.<br>
+---* param tilesetInfo An tileset info.<br>
+---* param layerInfo A layer info.<br>
+---* param mapInfo A map info.<br>
+---* return If initializes successfully, it will return true.
+---@param tilesetInfo cc.TMXTilesetInfo
+---@param layerInfo cc.TMXLayerInfo
+---@param mapInfo cc.TMXMapInfo
+---@return boolean
+function TMXLayer:initWithTilesetInfo (tilesetInfo,layerInfo,mapInfo) end
+---* Creates the tiles.
+---@return self
+function TMXLayer:setupTiles () end
+---@overload fun(unsigned_int:unsigned_int,vec2_table:vec2_table,int:int):self
+---@overload fun(unsigned_int:unsigned_int,vec2_table:vec2_table):self
+---@param gid unsigned_int
+---@param tileCoordinate vec2_table
+---@param flags int
+---@return self
+function TMXLayer:setTileGID (gid,tileCoordinate,flags) end
+---* Size of the map's tile (could be different from the tile's size).<br>
+---* return The size of the map's tile.
+---@return size_table
+function TMXLayer:getMapTileSize () end
+---* Return the value for the specific property name.<br>
+---* param propertyName The specific property name.<br>
+---* return Return the value for the specific property name.
+---@param propertyName string
+---@return cc.Value
+function TMXLayer:getProperty (propertyName) end
+---* Set size of the layer in tiles.<br>
+---* param size Size of the layer in tiles.
+---@param size size_table
+---@return self
+function TMXLayer:setLayerSize (size) end
+---* Get the layer name. <br>
+---* return The layer name.
+---@return string
+function TMXLayer:getLayerName () end
+---* Set tileset information for the layer.<br>
+---* param info The tileset information for the layer.<br>
+---* js NA
+---@param info cc.TMXTilesetInfo
+---@return self
+function TMXLayer:setTileSet (info) end
+---* Tileset information for the layer. <br>
+---* return Tileset information for the layer.
+---@return cc.TMXTilesetInfo
+function TMXLayer:getTileSet () end
+---@overload fun():self
+---@overload fun():self
+---@return map_table
+function TMXLayer:getProperties () end
+---* Returns the tile (Sprite) at a given a tile coordinate.<br>
+---* The returned Sprite will be already added to the TMXLayer. Don't add it again.<br>
+---* The Sprite can be treated like any other Sprite: rotated, scaled, translated, opacity, color, etc.<br>
+---* You can remove either by calling:<br>
+---* - layer->removeChild(sprite, cleanup);<br>
+---* - or layer->removeTileAt(Vec2(x,y));<br>
+---* param tileCoordinate A tile coordinate.<br>
+---* return Returns the tile (Sprite) at a given a tile coordinate.
+---@param tileCoordinate vec2_table
+---@return cc.Sprite
+function TMXLayer:getTileAt (tileCoordinate) end
+---* Creates a TMXLayer with an tileset info, a layer info and a map info.<br>
+---* param tilesetInfo An tileset info.<br>
+---* param layerInfo A layer info.<br>
+---* param mapInfo A map info.<br>
+---* return An autorelease object.
+---@param tilesetInfo cc.TMXTilesetInfo
+---@param layerInfo cc.TMXLayerInfo
+---@param mapInfo cc.TMXMapInfo
+---@return self
+function TMXLayer:create (tilesetInfo,layerInfo,mapInfo) end
+---*
+---@param child cc.Node
+---@param zOrder int
+---@param tag int
+---@return self
+function TMXLayer:addChild (child,zOrder,tag) end
+---* js NA
+---@return string
+function TMXLayer:getDescription () end
+---*
+---@param child cc.Node
+---@param cleanup boolean
+---@return self
+function TMXLayer:removeChild (child,cleanup) end
+---* js ctor
+---@return self
+function TMXLayer:TMXLayer () end \ No newline at end of file