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Diffstat (limited to 'meta/3rd/Cocos4.0/library/cc.TMXLayer.lua')
-rw-r--r-- | meta/3rd/Cocos4.0/library/cc.TMXLayer.lua | 144 |
1 files changed, 144 insertions, 0 deletions
diff --git a/meta/3rd/Cocos4.0/library/cc.TMXLayer.lua b/meta/3rd/Cocos4.0/library/cc.TMXLayer.lua new file mode 100644 index 00000000..718603b9 --- /dev/null +++ b/meta/3rd/Cocos4.0/library/cc.TMXLayer.lua @@ -0,0 +1,144 @@ +---@meta + +---@class cc.TMXLayer :cc.SpriteBatchNode +local TMXLayer={ } +cc.TMXLayer=TMXLayer + + + + +---* Returns the position in points of a given tile coordinate.<br> +---* param tileCoordinate The tile coordinate.<br> +---* return The position in points of a given tile coordinate. +---@param tileCoordinate vec2_table +---@return vec2_table +function TMXLayer:getPositionAt (tileCoordinate) end +---* Set layer orientation, which is the same as the map orientation.<br> +---* param orientation Layer orientation,which is the same as the map orientation. +---@param orientation int +---@return self +function TMXLayer:setLayerOrientation (orientation) end +---* Dealloc the map that contains the tile position from memory.<br> +---* Unless you want to know at runtime the tiles positions, you can safely call this method.<br> +---* If you are going to call layer->tileGIDAt() then, don't release the map. +---@return self +function TMXLayer:releaseMap () end +---* Size of the layer in tiles.<br> +---* return Size of the layer in tiles. +---@return size_table +function TMXLayer:getLayerSize () end +---* Set the size of the map's tile.<br> +---* param size The size of the map's tile. +---@param size size_table +---@return self +function TMXLayer:setMapTileSize (size) end +---* Layer orientation, which is the same as the map orientation.<br> +---* return Layer orientation, which is the same as the map orientation. +---@return int +function TMXLayer:getLayerOrientation () end +---* Set an Properties from to layer.<br> +---* param properties It is used to set the layer Properties. +---@param properties map_table +---@return self +function TMXLayer:setProperties (properties) end +---* Set the layer name.<br> +---* param layerName The layer name. +---@param layerName string +---@return self +function TMXLayer:setLayerName (layerName) end +---* Removes a tile at given tile coordinate. <br> +---* param tileCoordinate The tile coordinate. +---@param tileCoordinate vec2_table +---@return self +function TMXLayer:removeTileAt (tileCoordinate) end +---* Initializes a TMXLayer with a tileset info, a layer info and a map info.<br> +---* param tilesetInfo An tileset info.<br> +---* param layerInfo A layer info.<br> +---* param mapInfo A map info.<br> +---* return If initializes successfully, it will return true. +---@param tilesetInfo cc.TMXTilesetInfo +---@param layerInfo cc.TMXLayerInfo +---@param mapInfo cc.TMXMapInfo +---@return boolean +function TMXLayer:initWithTilesetInfo (tilesetInfo,layerInfo,mapInfo) end +---* Creates the tiles. +---@return self +function TMXLayer:setupTiles () end +---@overload fun(unsigned_int:unsigned_int,vec2_table:vec2_table,int:int):self +---@overload fun(unsigned_int:unsigned_int,vec2_table:vec2_table):self +---@param gid unsigned_int +---@param tileCoordinate vec2_table +---@param flags int +---@return self +function TMXLayer:setTileGID (gid,tileCoordinate,flags) end +---* Size of the map's tile (could be different from the tile's size).<br> +---* return The size of the map's tile. +---@return size_table +function TMXLayer:getMapTileSize () end +---* Return the value for the specific property name.<br> +---* param propertyName The specific property name.<br> +---* return Return the value for the specific property name. +---@param propertyName string +---@return cc.Value +function TMXLayer:getProperty (propertyName) end +---* Set size of the layer in tiles.<br> +---* param size Size of the layer in tiles. +---@param size size_table +---@return self +function TMXLayer:setLayerSize (size) end +---* Get the layer name. <br> +---* return The layer name. +---@return string +function TMXLayer:getLayerName () end +---* Set tileset information for the layer.<br> +---* param info The tileset information for the layer.<br> +---* js NA +---@param info cc.TMXTilesetInfo +---@return self +function TMXLayer:setTileSet (info) end +---* Tileset information for the layer. <br> +---* return Tileset information for the layer. +---@return cc.TMXTilesetInfo +function TMXLayer:getTileSet () end +---@overload fun():self +---@overload fun():self +---@return map_table +function TMXLayer:getProperties () end +---* Returns the tile (Sprite) at a given a tile coordinate.<br> +---* The returned Sprite will be already added to the TMXLayer. Don't add it again.<br> +---* The Sprite can be treated like any other Sprite: rotated, scaled, translated, opacity, color, etc.<br> +---* You can remove either by calling:<br> +---* - layer->removeChild(sprite, cleanup);<br> +---* - or layer->removeTileAt(Vec2(x,y));<br> +---* param tileCoordinate A tile coordinate.<br> +---* return Returns the tile (Sprite) at a given a tile coordinate. +---@param tileCoordinate vec2_table +---@return cc.Sprite +function TMXLayer:getTileAt (tileCoordinate) end +---* Creates a TMXLayer with an tileset info, a layer info and a map info.<br> +---* param tilesetInfo An tileset info.<br> +---* param layerInfo A layer info.<br> +---* param mapInfo A map info.<br> +---* return An autorelease object. +---@param tilesetInfo cc.TMXTilesetInfo +---@param layerInfo cc.TMXLayerInfo +---@param mapInfo cc.TMXMapInfo +---@return self +function TMXLayer:create (tilesetInfo,layerInfo,mapInfo) end +---* +---@param child cc.Node +---@param zOrder int +---@param tag int +---@return self +function TMXLayer:addChild (child,zOrder,tag) end +---* js NA +---@return string +function TMXLayer:getDescription () end +---* +---@param child cc.Node +---@param cleanup boolean +---@return self +function TMXLayer:removeChild (child,cleanup) end +---* js ctor +---@return self +function TMXLayer:TMXLayer () end
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