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+---@meta
+
+---@class cc.AudioEngine
+local AudioEngine={ }
+cc.AudioEngine=AudioEngine
+
+
+
+
+---*
+---@return boolean
+function AudioEngine:lazyInit () end
+---* Sets the current playback position of an audio instance.<br>
+---* param audioID An audioID returned by the play2d function.<br>
+---* param sec The offset in seconds from the start to seek to.<br>
+---* return
+---@param audioID int
+---@param sec float
+---@return boolean
+function AudioEngine:setCurrentTime (audioID,sec) end
+---* Gets the volume value of an audio instance.<br>
+---* param audioID An audioID returned by the play2d function.<br>
+---* return Volume value (range from 0.0 to 1.0).
+---@param audioID int
+---@return float
+function AudioEngine:getVolume (audioID) end
+---* Uncache the audio data from internal buffer.<br>
+---* AudioEngine cache audio data on ios,mac, and win32 platform.<br>
+---* warning This can lead to stop related audio first.<br>
+---* param filePath Audio file path.
+---@param filePath string
+---@return self
+function AudioEngine:uncache (filePath) end
+---* Resume all suspended audio instances.
+---@return self
+function AudioEngine:resumeAll () end
+---* Stop all audio instances.
+---@return self
+function AudioEngine:stopAll () end
+---* Pause an audio instance.<br>
+---* param audioID An audioID returned by the play2d function.
+---@param audioID int
+---@return self
+function AudioEngine:pause (audioID) end
+---* Gets the maximum number of simultaneous audio instance of AudioEngine.
+---@return int
+function AudioEngine:getMaxAudioInstance () end
+---* Check whether AudioEngine is enabled.
+---@return boolean
+function AudioEngine:isEnabled () end
+---* Gets the current playback position of an audio instance.<br>
+---* param audioID An audioID returned by the play2d function.<br>
+---* return The current playback position of an audio instance.
+---@param audioID int
+---@return float
+function AudioEngine:getCurrentTime (audioID) end
+---* Sets the maximum number of simultaneous audio instance for AudioEngine.<br>
+---* param maxInstances The maximum number of simultaneous audio instance.
+---@param maxInstances int
+---@return boolean
+function AudioEngine:setMaxAudioInstance (maxInstances) end
+---* Checks whether an audio instance is loop.<br>
+---* param audioID An audioID returned by the play2d function.<br>
+---* return Whether or not an audio instance is loop.
+---@param audioID int
+---@return boolean
+function AudioEngine:isLoop (audioID) end
+---* Pause all playing audio instances.
+---@return self
+function AudioEngine:pauseAll () end
+---* Uncache all audio data from internal buffer.<br>
+---* warning All audio will be stopped first.
+---@return self
+function AudioEngine:uncacheAll () end
+---* Sets volume for an audio instance.<br>
+---* param audioID An audioID returned by the play2d function.<br>
+---* param volume Volume value (range from 0.0 to 1.0).
+---@param audioID int
+---@param volume float
+---@return self
+function AudioEngine:setVolume (audioID,volume) end
+---@overload fun(string:string,function:function):self
+---@overload fun(string:string):self
+---@param filePath string
+---@param callback function
+---@return self
+function AudioEngine:preload (filePath,callback) end
+---* Whether to enable playing audios<br>
+---* note If it's disabled, current playing audios will be stopped and the later 'preload', 'play2d' methods will take no effects.
+---@param isEnabled boolean
+---@return self
+function AudioEngine:setEnabled (isEnabled) end
+---* Play 2d sound.<br>
+---* param filePath The path of an audio file.<br>
+---* param loop Whether audio instance loop or not.<br>
+---* param volume Volume value (range from 0.0 to 1.0).<br>
+---* param profile A profile for audio instance. When profile is not specified, default profile will be used.<br>
+---* return An audio ID. It allows you to dynamically change the behavior of an audio instance on the fly.<br>
+---* see `AudioProfile`
+---@param filePath string
+---@param loop boolean
+---@param volume float
+---@param profile cc.AudioProfile
+---@return int
+function AudioEngine:play2d (filePath,loop,volume,profile) end
+---* Returns the state of an audio instance.<br>
+---* param audioID An audioID returned by the play2d function.<br>
+---* return The status of an audio instance.
+---@param audioID int
+---@return int
+function AudioEngine:getState (audioID) end
+---* Resume an audio instance.<br>
+---* param audioID An audioID returned by the play2d function.
+---@param audioID int
+---@return self
+function AudioEngine:resume (audioID) end
+---* Stop an audio instance.<br>
+---* param audioID An audioID returned by the play2d function.
+---@param audioID int
+---@return self
+function AudioEngine:stop (audioID) end
+---* Release objects relating to AudioEngine.<br>
+---* warning It must be called before the application exit.<br>
+---* lua endToLua
+---@return self
+function AudioEngine:endToLua () end
+---* Gets the duration of an audio instance.<br>
+---* param audioID An audioID returned by the play2d function.<br>
+---* return The duration of an audio instance.
+---@param audioID int
+---@return float
+function AudioEngine:getDuration (audioID) end
+---* Sets whether an audio instance loop or not.<br>
+---* param audioID An audioID returned by the play2d function.<br>
+---* param loop Whether audio instance loop or not.
+---@param audioID int
+---@param loop boolean
+---@return self
+function AudioEngine:setLoop (audioID,loop) end
+---* Gets the default profile of audio instances.<br>
+---* return The default profile of audio instances.
+---@return cc.AudioProfile
+function AudioEngine:getDefaultProfile () end
+---@overload fun(int0:string):self
+---@overload fun(int:int):self
+---@param audioID int
+---@return cc.AudioProfile
+function AudioEngine:getProfile (audioID) end
+---* Gets playing audio count.
+---@return int
+function AudioEngine:getPlayingAudioCount () end \ No newline at end of file