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+
+---@class ccui.Scale9Sprite :cc.Sprite
+local Scale9Sprite={ }
+ccui.Scale9Sprite=Scale9Sprite
+
+
+
+
+---@overload fun(cc.Sprite:cc.Sprite,rect_table:rect_table,boolean:boolean,vec2_table:vec2_table,size_table:size_table,rect_table:rect_table):self
+---@overload fun(cc.Sprite:cc.Sprite,rect_table:rect_table,boolean:boolean,vec2_table3:rect_table):self
+---@param sprite cc.Sprite
+---@param rect rect_table
+---@param rotated boolean
+---@param offset vec2_table
+---@param originalSize size_table
+---@param capInsets rect_table
+---@return boolean
+function Scale9Sprite:updateWithSprite (sprite,rect,rotated,offset,originalSize,capInsets) end
+---* Creates and returns a new sprite object with the specified cap insets.<br>
+---* You use this method to add cap insets to a sprite or to change the existing<br>
+---* cap insets of a sprite. In both cases, you get back a new image and the<br>
+---* original sprite remains untouched.<br>
+---* param capInsets The values to use for the cap insets.<br>
+---* return A Scale9Sprite instance.
+---@param capInsets rect_table
+---@return self
+function Scale9Sprite:resizableSpriteWithCapInsets (capInsets) end
+---* Returns the Cap Insets
+---@return rect_table
+function Scale9Sprite:getCapInsets () end
+---* Change the state of 9-slice sprite.<br>
+---* see `State`<br>
+---* param state A enum value in State.<br>
+---* since v3.4
+---@param state int
+---@return self
+function Scale9Sprite:setState (state) end
+---* brief Change the bottom sprite's cap inset.<br>
+---* param bottomInset The values to use for the cap inset.
+---@param bottomInset float
+---@return self
+function Scale9Sprite:setInsetBottom (bottomInset) end
+---* Initializes a 9-slice sprite with an sprite frame name and with the specified<br>
+---* cap insets.<br>
+---* Once the sprite is created, you can then call its "setContentSize:" method<br>
+---* to resize the sprite will all it's 9-slice goodness interact.<br>
+---* It respects the anchorPoint too.<br>
+---* param spriteFrameName The sprite frame name.<br>
+---* param capInsets The values to use for the cap insets.<br>
+---* return True if initializes success, false otherwise.
+---@param spriteFrameName string
+---@param capInsets rect_table
+---@return boolean
+function Scale9Sprite:initWithSpriteFrameName (spriteFrameName,capInsets) end
+---* brief Get the original no 9-sliced sprite<br>
+---* return A sprite instance.
+---@return cc.Sprite
+function Scale9Sprite:getSprite () end
+---* brief Change the top sprite's cap inset.<br>
+---* param topInset The values to use for the cap inset.
+---@param topInset float
+---@return self
+function Scale9Sprite:setInsetTop (topInset) end
+---* Set the slice sprite rendering type.<br>
+---* When setting to SIMPLE, only 4 vertexes is used to rendering.<br>
+---* otherwise 16 vertexes will be used to rendering.<br>
+---* see RenderingType
+---@param type int
+---@return self
+function Scale9Sprite:setRenderingType (type) end
+---@overload fun(cc.Sprite:cc.Sprite,rect_table:rect_table,boolean2:rect_table):self
+---@overload fun(cc.Sprite:cc.Sprite,rect_table:rect_table,boolean:boolean,vec2_table3:rect_table):self
+---@overload fun(cc.Sprite:cc.Sprite,rect_table:rect_table,boolean:boolean,vec2_table:vec2_table,size_table:size_table,rect_table:rect_table):self
+---@param sprite cc.Sprite
+---@param rect rect_table
+---@param rotated boolean
+---@param offset vec2_table
+---@param originalSize size_table
+---@param capInsets rect_table
+---@return boolean
+function Scale9Sprite:init (sprite,rect,rotated,offset,originalSize,capInsets) end
+---* brief Change the preferred size of Scale9Sprite.<br>
+---* param size A delimitation zone.
+---@param size size_table
+---@return self
+function Scale9Sprite:setPreferredSize (size) end
+---* brief copies self to copy
+---@param copy ccui.Scale9Sprite
+---@return self
+function Scale9Sprite:copyTo (copy) end
+---* brief Change inner sprite's sprite frame.<br>
+---* param spriteFrame A sprite frame pointer.<br>
+---* param capInsets The values to use for the cap insets.
+---@param spriteFrame cc.SpriteFrame
+---@param capInsets rect_table
+---@return self
+function Scale9Sprite:setSpriteFrame (spriteFrame,capInsets) end
+---* Query the current bright state.<br>
+---* return @see `State`<br>
+---* since v3.7
+---@return int
+function Scale9Sprite:getState () end
+---* brief Query the bottom sprite's cap inset.<br>
+---* return The bottom sprite's cap inset.
+---@return float
+function Scale9Sprite:getInsetBottom () end
+---* brief Toggle 9-slice feature.<br>
+---* If Scale9Sprite is 9-slice disabled, the Scale9Sprite will rendered as a normal sprite.<br>
+---* warning: Don't use setScale9Enabled(false), use setRenderingType(RenderingType::SIMPLE) instead.<br>
+---* The setScale9Enabled(false) is kept only for back back compatibility.<br>
+---* param enabled True to enable 9-slice, false otherwise.<br>
+---* js NA
+---@param enabled boolean
+---@return self
+function Scale9Sprite:setScale9Enabled (enabled) end
+---* brief Query whether the Scale9Sprite is enable 9-slice or not.<br>
+---* return True if 9-slice is enabled, false otherwise.<br>
+---* js NA
+---@return boolean
+function Scale9Sprite:isScale9Enabled () end
+---*
+---@return self
+function Scale9Sprite:resetRender () end
+---* Return the slice sprite rendering type.
+---@return int
+function Scale9Sprite:getRenderingType () end
+---* brief Query the right sprite's cap inset.<br>
+---* return The right sprite's cap inset.
+---@return float
+function Scale9Sprite:getInsetRight () end
+---* brief Query the sprite's original size.<br>
+---* return Sprite size.
+---@return size_table
+function Scale9Sprite:getOriginalSize () end
+---@overload fun(string0:rect_table,rect_table1:string):self
+---@overload fun(string:string,rect_table:rect_table,rect_table:rect_table):self
+---@param file string
+---@param rect rect_table
+---@param capInsets rect_table
+---@return boolean
+function Scale9Sprite:initWithFile (file,rect,capInsets) end
+---* brief Query the top sprite's cap inset.<br>
+---* return The top sprite's cap inset.
+---@return float
+function Scale9Sprite:getInsetTop () end
+---* brief Change the left sprite's cap inset.<br>
+---* param leftInset The values to use for the cap inset.
+---@param leftInset float
+---@return self
+function Scale9Sprite:setInsetLeft (leftInset) end
+---* Initializes a 9-slice sprite with an sprite frame and with the specified<br>
+---* cap insets.<br>
+---* Once the sprite is created, you can then call its "setContentSize:" method<br>
+---* to resize the sprite will all it's 9-slice goodness interact.<br>
+---* It respects the anchorPoint too.<br>
+---* param spriteFrame The sprite frame object.<br>
+---* param capInsets The values to use for the cap insets.<br>
+---* return True if initializes success, false otherwise.
+---@param spriteFrame cc.SpriteFrame
+---@param capInsets rect_table
+---@return boolean
+function Scale9Sprite:initWithSpriteFrame (spriteFrame,capInsets) end
+---* brief Query the Scale9Sprite's preferred size.<br>
+---* return Scale9Sprite's preferred size.
+---@return size_table
+function Scale9Sprite:getPreferredSize () end
+---* Set the Cap Insets in Points using the untrimmed size as reference
+---@param insets rect_table
+---@return self
+function Scale9Sprite:setCapInsets (insets) end
+---* brief Query the left sprite's cap inset.<br>
+---* return The left sprite's cap inset.
+---@return float
+function Scale9Sprite:getInsetLeft () end
+---* brief Change the right sprite's cap inset.<br>
+---* param rightInset The values to use for the cap inset.
+---@param rightInset float
+---@return self
+function Scale9Sprite:setInsetRight (rightInset) end
+---@overload fun(string:string,rect_table:rect_table,rect_table:rect_table):self
+---@overload fun():self
+---@overload fun(string0:rect_table,rect_table1:string):self
+---@overload fun(string:string,rect_table:rect_table):self
+---@overload fun(string:string):self
+---@param file string
+---@param rect rect_table
+---@param capInsets rect_table
+---@return self
+function Scale9Sprite:create (file,rect,capInsets) end
+---@overload fun(string:string,rect_table:rect_table):self
+---@overload fun(string:string):self
+---@param spriteFrameName string
+---@param capInsets rect_table
+---@return self
+function Scale9Sprite:createWithSpriteFrameName (spriteFrameName,capInsets) end
+---@overload fun(cc.SpriteFrame:cc.SpriteFrame,rect_table:rect_table):self
+---@overload fun(cc.SpriteFrame:cc.SpriteFrame):self
+---@param spriteFrame cc.SpriteFrame
+---@param capInsets rect_table
+---@return self
+function Scale9Sprite:createWithSpriteFrame (spriteFrame,capInsets) end
+---* Initializes a 9-slice sprite with an sprite frame name.<br>
+---* Once the sprite is created, you can then call its "setContentSize:" method<br>
+---* to resize the sprite will all it's 9-slice goodness interact.<br>
+---* It respects the anchorPoint too.<br>
+---* param spriteFrameName The sprite frame name.<br>
+---* return True if initializes success, false otherwise.
+---@param spriteFrameName string
+---@return boolean
+function Scale9Sprite:initWithSpriteFrameName (spriteFrameName) end
+---@overload fun(string:string):self
+---@overload fun(string:string,rect_table:rect_table):self
+---@param file string
+---@param rect rect_table
+---@return boolean
+function Scale9Sprite:initWithFile (file,rect) end
+---*
+---@return boolean
+function Scale9Sprite:init () end
+---* Default constructor.<br>
+---* js ctor<br>
+---* lua new
+---@return self
+function Scale9Sprite:Scale9Sprite () end \ No newline at end of file