diff options
Diffstat (limited to 'meta/3rd/Cocos4.0/ccui.Scale9Sprite.lua')
-rw-r--r-- | meta/3rd/Cocos4.0/ccui.Scale9Sprite.lua | 224 |
1 files changed, 224 insertions, 0 deletions
diff --git a/meta/3rd/Cocos4.0/ccui.Scale9Sprite.lua b/meta/3rd/Cocos4.0/ccui.Scale9Sprite.lua new file mode 100644 index 00000000..3c02eeb8 --- /dev/null +++ b/meta/3rd/Cocos4.0/ccui.Scale9Sprite.lua @@ -0,0 +1,224 @@ + +---@class ccui.Scale9Sprite :cc.Sprite +local Scale9Sprite={ } +ccui.Scale9Sprite=Scale9Sprite + + + + +---@overload fun(cc.Sprite:cc.Sprite,rect_table:rect_table,boolean:boolean,vec2_table:vec2_table,size_table:size_table,rect_table:rect_table):self +---@overload fun(cc.Sprite:cc.Sprite,rect_table:rect_table,boolean:boolean,vec2_table3:rect_table):self +---@param sprite cc.Sprite +---@param rect rect_table +---@param rotated boolean +---@param offset vec2_table +---@param originalSize size_table +---@param capInsets rect_table +---@return boolean +function Scale9Sprite:updateWithSprite (sprite,rect,rotated,offset,originalSize,capInsets) end +---* Creates and returns a new sprite object with the specified cap insets.<br> +---* You use this method to add cap insets to a sprite or to change the existing<br> +---* cap insets of a sprite. In both cases, you get back a new image and the<br> +---* original sprite remains untouched.<br> +---* param capInsets The values to use for the cap insets.<br> +---* return A Scale9Sprite instance. +---@param capInsets rect_table +---@return self +function Scale9Sprite:resizableSpriteWithCapInsets (capInsets) end +---* Returns the Cap Insets +---@return rect_table +function Scale9Sprite:getCapInsets () end +---* Change the state of 9-slice sprite.<br> +---* see `State`<br> +---* param state A enum value in State.<br> +---* since v3.4 +---@param state int +---@return self +function Scale9Sprite:setState (state) end +---* brief Change the bottom sprite's cap inset.<br> +---* param bottomInset The values to use for the cap inset. +---@param bottomInset float +---@return self +function Scale9Sprite:setInsetBottom (bottomInset) end +---* Initializes a 9-slice sprite with an sprite frame name and with the specified<br> +---* cap insets.<br> +---* Once the sprite is created, you can then call its "setContentSize:" method<br> +---* to resize the sprite will all it's 9-slice goodness interact.<br> +---* It respects the anchorPoint too.<br> +---* param spriteFrameName The sprite frame name.<br> +---* param capInsets The values to use for the cap insets.<br> +---* return True if initializes success, false otherwise. +---@param spriteFrameName string +---@param capInsets rect_table +---@return boolean +function Scale9Sprite:initWithSpriteFrameName (spriteFrameName,capInsets) end +---* brief Get the original no 9-sliced sprite<br> +---* return A sprite instance. +---@return cc.Sprite +function Scale9Sprite:getSprite () end +---* brief Change the top sprite's cap inset.<br> +---* param topInset The values to use for the cap inset. +---@param topInset float +---@return self +function Scale9Sprite:setInsetTop (topInset) end +---* Set the slice sprite rendering type.<br> +---* When setting to SIMPLE, only 4 vertexes is used to rendering.<br> +---* otherwise 16 vertexes will be used to rendering.<br> +---* see RenderingType +---@param type int +---@return self +function Scale9Sprite:setRenderingType (type) end +---@overload fun(cc.Sprite:cc.Sprite,rect_table:rect_table,boolean2:rect_table):self +---@overload fun(cc.Sprite:cc.Sprite,rect_table:rect_table,boolean:boolean,vec2_table3:rect_table):self +---@overload fun(cc.Sprite:cc.Sprite,rect_table:rect_table,boolean:boolean,vec2_table:vec2_table,size_table:size_table,rect_table:rect_table):self +---@param sprite cc.Sprite +---@param rect rect_table +---@param rotated boolean +---@param offset vec2_table +---@param originalSize size_table +---@param capInsets rect_table +---@return boolean +function Scale9Sprite:init (sprite,rect,rotated,offset,originalSize,capInsets) end +---* brief Change the preferred size of Scale9Sprite.<br> +---* param size A delimitation zone. +---@param size size_table +---@return self +function Scale9Sprite:setPreferredSize (size) end +---* brief copies self to copy +---@param copy ccui.Scale9Sprite +---@return self +function Scale9Sprite:copyTo (copy) end +---* brief Change inner sprite's sprite frame.<br> +---* param spriteFrame A sprite frame pointer.<br> +---* param capInsets The values to use for the cap insets. +---@param spriteFrame cc.SpriteFrame +---@param capInsets rect_table +---@return self +function Scale9Sprite:setSpriteFrame (spriteFrame,capInsets) end +---* Query the current bright state.<br> +---* return @see `State`<br> +---* since v3.7 +---@return int +function Scale9Sprite:getState () end +---* brief Query the bottom sprite's cap inset.<br> +---* return The bottom sprite's cap inset. +---@return float +function Scale9Sprite:getInsetBottom () end +---* brief Toggle 9-slice feature.<br> +---* If Scale9Sprite is 9-slice disabled, the Scale9Sprite will rendered as a normal sprite.<br> +---* warning: Don't use setScale9Enabled(false), use setRenderingType(RenderingType::SIMPLE) instead.<br> +---* The setScale9Enabled(false) is kept only for back back compatibility.<br> +---* param enabled True to enable 9-slice, false otherwise.<br> +---* js NA +---@param enabled boolean +---@return self +function Scale9Sprite:setScale9Enabled (enabled) end +---* brief Query whether the Scale9Sprite is enable 9-slice or not.<br> +---* return True if 9-slice is enabled, false otherwise.<br> +---* js NA +---@return boolean +function Scale9Sprite:isScale9Enabled () end +---* +---@return self +function Scale9Sprite:resetRender () end +---* Return the slice sprite rendering type. +---@return int +function Scale9Sprite:getRenderingType () end +---* brief Query the right sprite's cap inset.<br> +---* return The right sprite's cap inset. +---@return float +function Scale9Sprite:getInsetRight () end +---* brief Query the sprite's original size.<br> +---* return Sprite size. +---@return size_table +function Scale9Sprite:getOriginalSize () end +---@overload fun(string0:rect_table,rect_table1:string):self +---@overload fun(string:string,rect_table:rect_table,rect_table:rect_table):self +---@param file string +---@param rect rect_table +---@param capInsets rect_table +---@return boolean +function Scale9Sprite:initWithFile (file,rect,capInsets) end +---* brief Query the top sprite's cap inset.<br> +---* return The top sprite's cap inset. +---@return float +function Scale9Sprite:getInsetTop () end +---* brief Change the left sprite's cap inset.<br> +---* param leftInset The values to use for the cap inset. +---@param leftInset float +---@return self +function Scale9Sprite:setInsetLeft (leftInset) end +---* Initializes a 9-slice sprite with an sprite frame and with the specified<br> +---* cap insets.<br> +---* Once the sprite is created, you can then call its "setContentSize:" method<br> +---* to resize the sprite will all it's 9-slice goodness interact.<br> +---* It respects the anchorPoint too.<br> +---* param spriteFrame The sprite frame object.<br> +---* param capInsets The values to use for the cap insets.<br> +---* return True if initializes success, false otherwise. +---@param spriteFrame cc.SpriteFrame +---@param capInsets rect_table +---@return boolean +function Scale9Sprite:initWithSpriteFrame (spriteFrame,capInsets) end +---* brief Query the Scale9Sprite's preferred size.<br> +---* return Scale9Sprite's preferred size. +---@return size_table +function Scale9Sprite:getPreferredSize () end +---* Set the Cap Insets in Points using the untrimmed size as reference +---@param insets rect_table +---@return self +function Scale9Sprite:setCapInsets (insets) end +---* brief Query the left sprite's cap inset.<br> +---* return The left sprite's cap inset. +---@return float +function Scale9Sprite:getInsetLeft () end +---* brief Change the right sprite's cap inset.<br> +---* param rightInset The values to use for the cap inset. +---@param rightInset float +---@return self +function Scale9Sprite:setInsetRight (rightInset) end +---@overload fun(string:string,rect_table:rect_table,rect_table:rect_table):self +---@overload fun():self +---@overload fun(string0:rect_table,rect_table1:string):self +---@overload fun(string:string,rect_table:rect_table):self +---@overload fun(string:string):self +---@param file string +---@param rect rect_table +---@param capInsets rect_table +---@return self +function Scale9Sprite:create (file,rect,capInsets) end +---@overload fun(string:string,rect_table:rect_table):self +---@overload fun(string:string):self +---@param spriteFrameName string +---@param capInsets rect_table +---@return self +function Scale9Sprite:createWithSpriteFrameName (spriteFrameName,capInsets) end +---@overload fun(cc.SpriteFrame:cc.SpriteFrame,rect_table:rect_table):self +---@overload fun(cc.SpriteFrame:cc.SpriteFrame):self +---@param spriteFrame cc.SpriteFrame +---@param capInsets rect_table +---@return self +function Scale9Sprite:createWithSpriteFrame (spriteFrame,capInsets) end +---* Initializes a 9-slice sprite with an sprite frame name.<br> +---* Once the sprite is created, you can then call its "setContentSize:" method<br> +---* to resize the sprite will all it's 9-slice goodness interact.<br> +---* It respects the anchorPoint too.<br> +---* param spriteFrameName The sprite frame name.<br> +---* return True if initializes success, false otherwise. +---@param spriteFrameName string +---@return boolean +function Scale9Sprite:initWithSpriteFrameName (spriteFrameName) end +---@overload fun(string:string):self +---@overload fun(string:string,rect_table:rect_table):self +---@param file string +---@param rect rect_table +---@return boolean +function Scale9Sprite:initWithFile (file,rect) end +---* +---@return boolean +function Scale9Sprite:init () end +---* Default constructor.<br> +---* js ctor<br> +---* lua new +---@return self +function Scale9Sprite:Scale9Sprite () end
\ No newline at end of file |