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diff --git a/meta/3rd/Cocos4.0/cc.Touch.lua b/meta/3rd/Cocos4.0/cc.Touch.lua
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+
+---@class cc.Touch :cc.Ref
+local Touch={ }
+cc.Touch=Touch
+
+
+
+
+---* Returns the previous touch location in screen coordinates. <br>
+---* return The previous touch location in screen coordinates.
+---@return vec2_table
+function Touch:getPreviousLocationInView () end
+---* Returns the current touch location in OpenGL coordinates.<br>
+---* return The current touch location in OpenGL coordinates.
+---@return vec2_table
+function Touch:getLocation () end
+---* Returns the delta of 2 current touches locations in screen coordinates.<br>
+---* return The delta of 2 current touches locations in screen coordinates.
+---@return vec2_table
+function Touch:getDelta () end
+---* Returns the start touch location in screen coordinates.<br>
+---* return The start touch location in screen coordinates.
+---@return vec2_table
+function Touch:getStartLocationInView () end
+---* Returns the current touch force for 3d touch.<br>
+---* return The current touch force for 3d touch.
+---@return float
+function Touch:getCurrentForce () end
+---* Returns the start touch location in OpenGL coordinates.<br>
+---* return The start touch location in OpenGL coordinates.
+---@return vec2_table
+function Touch:getStartLocation () end
+---* Get touch id.<br>
+---* js getId<br>
+---* lua getId<br>
+---* return The id of touch.
+---@return int
+function Touch:getID () end
+---@overload fun(int:int,float:float,float:float,float:float,float:float):self
+---@overload fun(int:int,float:float,float:float):self
+---@param id int
+---@param x float
+---@param y float
+---@param force float
+---@param maxForce float
+---@return self
+function Touch:setTouchInfo (id,x,y,force,maxForce) end
+---* Returns the maximum touch force for 3d touch.<br>
+---* return The maximum touch force for 3d touch.
+---@return float
+function Touch:getMaxForce () end
+---* Returns the current touch location in screen coordinates.<br>
+---* return The current touch location in screen coordinates.
+---@return vec2_table
+function Touch:getLocationInView () end
+---* Returns the previous touch location in OpenGL coordinates.<br>
+---* return The previous touch location in OpenGL coordinates.
+---@return vec2_table
+function Touch:getPreviousLocation () end
+---* Constructor.<br>
+---* js ctor
+---@return self
+function Touch:Touch () end \ No newline at end of file