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diff --git a/meta/3rd/Cocos4.0/cc.TextureCache.lua b/meta/3rd/Cocos4.0/cc.TextureCache.lua
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+
+---@class cc.TextureCache :cc.Ref
+local TextureCache={ }
+cc.TextureCache=TextureCache
+
+
+
+
+---* Reload texture from the image file.<br>
+---* If the file image hasn't loaded before, load it.<br>
+---* Otherwise the texture will be reloaded from the file image.<br>
+---* param fileName It's the related/absolute path of the file image.<br>
+---* return True if the reloading is succeed, otherwise return false.
+---@param fileName string
+---@return boolean
+function TextureCache:reloadTexture (fileName) end
+---* Unbind all bound image asynchronous load callbacks.<br>
+---* since v3.1
+---@return self
+function TextureCache:unbindAllImageAsync () end
+---* Deletes a texture from the cache given a its key name.<br>
+---* param key It's the related/absolute path of the file image.<br>
+---* since v0.99.4
+---@param key string
+---@return self
+function TextureCache:removeTextureForKey (key) end
+---* Purges the dictionary of loaded textures.<br>
+---* Call this method if you receive the "Memory Warning".<br>
+---* In the short term: it will free some resources preventing your app from being killed.<br>
+---* In the medium term: it will allocate more resources.<br>
+---* In the long term: it will be the same.
+---@return self
+function TextureCache:removeAllTextures () end
+---* js NA<br>
+---* lua NA
+---@return string
+function TextureCache:getDescription () end
+---* Output to CCLOG the current contents of this TextureCache.<br>
+---* This will attempt to calculate the size of each texture, and the total texture memory in use.<br>
+---* since v1.0
+---@return string
+function TextureCache:getCachedTextureInfo () end
+---@overload fun(cc.Image:cc.Image,string:string):cc.Texture2D
+---@overload fun(cc.Image0:string):cc.Texture2D
+---@param image cc.Image
+---@param key string
+---@return cc.Texture2D
+function TextureCache:addImage (image,key) end
+---* Unbind a specified bound image asynchronous callback.<br>
+---* In the case an object who was bound to an image asynchronous callback was destroyed before the callback is invoked,<br>
+---* the object always need to unbind this callback manually.<br>
+---* param filename It's the related/absolute path of the file image.<br>
+---* since v3.1
+---@param filename string
+---@return self
+function TextureCache:unbindImageAsync (filename) end
+---* Returns an already created texture. Returns nil if the texture doesn't exist.<br>
+---* param key It's the related/absolute path of the file image.<br>
+---* since v0.99.5
+---@param key string
+---@return cc.Texture2D
+function TextureCache:getTextureForKey (key) end
+---* Get the file path of the texture<br>
+---* param texture A Texture2D object pointer.<br>
+---* return The full path of the file.
+---@param texture cc.Texture2D
+---@return string
+function TextureCache:getTextureFilePath (texture) end
+---* Reload texture from a new file.<br>
+---* This function is mainly for editor, won't suggest use it in game for performance reason.<br>
+---* param srcName Original texture file name.<br>
+---* param dstName New texture file name.<br>
+---* since v3.10
+---@param srcName string
+---@param dstName string
+---@return self
+function TextureCache:renameTextureWithKey (srcName,dstName) end
+---* Removes unused textures.<br>
+---* Textures that have a retain count of 1 will be deleted.<br>
+---* It is convenient to call this method after when starting a new Scene.<br>
+---* since v0.8
+---@return self
+function TextureCache:removeUnusedTextures () end
+---* Deletes a texture from the cache given a texture.
+---@param texture cc.Texture2D
+---@return self
+function TextureCache:removeTexture (texture) end
+---* Called by director, please do not called outside.
+---@return self
+function TextureCache:waitForQuit () end
+---*
+---@param suffix string
+---@return self
+function TextureCache:setETC1AlphaFileSuffix (suffix) end
+---*
+---@return string
+function TextureCache:getETC1AlphaFileSuffix () end
+---* js ctor
+---@return self
+function TextureCache:TextureCache () end \ No newline at end of file