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diff --git a/meta/3rd/Cocos4.0/cc.Texture2D.lua b/meta/3rd/Cocos4.0/cc.Texture2D.lua
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+
+---@class cc.Texture2D :cc.Ref
+local Texture2D={ }
+cc.Texture2D=Texture2D
+
+
+
+
+---* Gets max T.
+---@return float
+function Texture2D:getMaxT () end
+---*
+---@param alphaTexture cc.Texture2D
+---@return self
+function Texture2D:setAlphaTexture (alphaTexture) end
+---* Returns the pixel format.<br>
+---* since v2.0
+---@return char
+function Texture2D:getStringForFormat () end
+---@overload fun(cc.Image:cc.Image,int:int):self
+---@overload fun(cc.Image:cc.Image):self
+---@param image cc.Image
+---@param format int
+---@return boolean
+function Texture2D:initWithImage (image,format) end
+---* Gets max S.
+---@return float
+function Texture2D:getMaxS () end
+---* Whether or not the texture has their Alpha premultiplied.
+---@return boolean
+function Texture2D:hasPremultipliedAlpha () end
+---* Gets the height of the texture in pixels.
+---@return int
+function Texture2D:getPixelsHigh () end
+---*
+---@return boolean
+function Texture2D:getAlphaTextureName () end
+---@overload fun(int:int):self
+---@overload fun():self
+---@param format int
+---@return unsigned_int
+function Texture2D:getBitsPerPixelForFormat (format) end
+---* Sets max S.
+---@param maxS float
+---@return self
+function Texture2D:setMaxS (maxS) end
+---@overload fun(char:char,string1:cc.FontDefinition):self
+---@overload fun(char:char,string:string,float:float,size_table:size_table,int:int,int:int,boolean:boolean,int:int):self
+---@param text char
+---@param fontName string
+---@param fontSize float
+---@param dimensions size_table
+---@param hAlignment int
+---@param vAlignment int
+---@param enableWrap boolean
+---@param overflow int
+---@return boolean
+function Texture2D:initWithString (text,fontName,fontSize,dimensions,hAlignment,vAlignment,enableWrap,overflow) end
+---* Sets max T.
+---@param maxT float
+---@return self
+function Texture2D:setMaxT (maxT) end
+---*
+---@return string
+function Texture2D:getPath () end
+---* Draws a texture inside a rect.
+---@param rect rect_table
+---@param globalZOrder float
+---@return self
+function Texture2D:drawInRect (rect,globalZOrder) end
+---*
+---@return boolean
+function Texture2D:isRenderTarget () end
+---* Get the texture content size.
+---@return size_table
+function Texture2D:getContentSize () end
+---* Sets alias texture parameters:<br>
+---* - GL_TEXTURE_MIN_FILTER = GL_NEAREST<br>
+---* - GL_TEXTURE_MAG_FILTER = GL_NEAREST<br>
+---* warning Calling this method could allocate additional texture memory.<br>
+---* since v0.8
+---@return self
+function Texture2D:setAliasTexParameters () end
+---* Sets antialias texture parameters:<br>
+---* - GL_TEXTURE_MIN_FILTER = GL_LINEAR<br>
+---* - GL_TEXTURE_MAG_FILTER = GL_LINEAR<br>
+---* warning Calling this method could allocate additional texture memory.<br>
+---* since v0.8
+---@return self
+function Texture2D:setAntiAliasTexParameters () end
+---* Generates mipmap images for the texture.<br>
+---* It only works if the texture size is POT (power of 2).<br>
+---* since v0.99.0
+---@return self
+function Texture2D:generateMipmap () end
+---*
+---@return self
+function Texture2D:getAlphaTexture () end
+---* Gets the pixel format of the texture.
+---@return int
+function Texture2D:getPixelFormat () end
+---*
+---@return cc.backend.TextureBackend
+function Texture2D:getBackendTexture () end
+---* Get content size.
+---@return size_table
+function Texture2D:getContentSizeInPixels () end
+---* Gets the width of the texture in pixels.
+---@return int
+function Texture2D:getPixelsWide () end
+---* Drawing extensions to make it easy to draw basic quads using a Texture2D object.<br>
+---* These functions require GL_TEXTURE_2D and both GL_VERTEX_ARRAY and GL_TEXTURE_COORD_ARRAY client states to be enabled.<br>
+---* Draws a texture at a given point.
+---@param point vec2_table
+---@param globalZOrder float
+---@return self
+function Texture2D:drawAtPoint (point,globalZOrder) end
+---* Whether or not the texture has mip maps.
+---@return boolean
+function Texture2D:hasMipmaps () end
+---*
+---@param renderTarget boolean
+---@return self
+function Texture2D:setRenderTarget (renderTarget) end
+---*
+---@param texture cc.backend.TextureBackend
+---@param preMultipliedAlpha boolean
+---@return boolean
+function Texture2D:initWithBackendTexture (texture,preMultipliedAlpha) end
+---* sets the default pixel format for UIImagescontains alpha channel.<br>
+---* param format<br>
+---* If the UIImage contains alpha channel, then the options are:<br>
+---* - generate 32-bit textures: backend::PixelFormat::RGBA8888 (default one)<br>
+---* - generate 24-bit textures: backend::PixelFormat::RGB888<br>
+---* - generate 16-bit textures: backend::PixelFormat::RGBA4444<br>
+---* - generate 16-bit textures: backend::PixelFormat::RGB5A1<br>
+---* - generate 16-bit textures: backend::PixelFormat::RGB565<br>
+---* - generate 8-bit textures: backend::PixelFormat::A8 (only use it if you use just 1 color)<br>
+---* How does it work ?<br>
+---* - If the image is an RGBA (with Alpha) then the default pixel format will be used (it can be a 8-bit, 16-bit or 32-bit texture)<br>
+---* - If the image is an RGB (without Alpha) then: If the default pixel format is RGBA8888 then a RGBA8888 (32-bit) will be used. Otherwise a RGB565 (16-bit texture) will be used.<br>
+---* This parameter is not valid for PVR / PVR.CCZ images.<br>
+---* since v0.8
+---@param format int
+---@return self
+function Texture2D:setDefaultAlphaPixelFormat (format) end
+---* Returns the alpha pixel format.<br>
+---* since v0.8
+---@return int
+function Texture2D:getDefaultAlphaPixelFormat () end
+---* js ctor
+---@return self
+function Texture2D:Texture2D () end \ No newline at end of file