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Diffstat (limited to 'meta/3rd/Cocos4.0/cc.Texture2D.lua')
-rw-r--r-- | meta/3rd/Cocos4.0/cc.Texture2D.lua | 153 |
1 files changed, 153 insertions, 0 deletions
diff --git a/meta/3rd/Cocos4.0/cc.Texture2D.lua b/meta/3rd/Cocos4.0/cc.Texture2D.lua new file mode 100644 index 00000000..3a0f5ade --- /dev/null +++ b/meta/3rd/Cocos4.0/cc.Texture2D.lua @@ -0,0 +1,153 @@ + +---@class cc.Texture2D :cc.Ref +local Texture2D={ } +cc.Texture2D=Texture2D + + + + +---* Gets max T. +---@return float +function Texture2D:getMaxT () end +---* +---@param alphaTexture cc.Texture2D +---@return self +function Texture2D:setAlphaTexture (alphaTexture) end +---* Returns the pixel format.<br> +---* since v2.0 +---@return char +function Texture2D:getStringForFormat () end +---@overload fun(cc.Image:cc.Image,int:int):self +---@overload fun(cc.Image:cc.Image):self +---@param image cc.Image +---@param format int +---@return boolean +function Texture2D:initWithImage (image,format) end +---* Gets max S. +---@return float +function Texture2D:getMaxS () end +---* Whether or not the texture has their Alpha premultiplied. +---@return boolean +function Texture2D:hasPremultipliedAlpha () end +---* Gets the height of the texture in pixels. +---@return int +function Texture2D:getPixelsHigh () end +---* +---@return boolean +function Texture2D:getAlphaTextureName () end +---@overload fun(int:int):self +---@overload fun():self +---@param format int +---@return unsigned_int +function Texture2D:getBitsPerPixelForFormat (format) end +---* Sets max S. +---@param maxS float +---@return self +function Texture2D:setMaxS (maxS) end +---@overload fun(char:char,string1:cc.FontDefinition):self +---@overload fun(char:char,string:string,float:float,size_table:size_table,int:int,int:int,boolean:boolean,int:int):self +---@param text char +---@param fontName string +---@param fontSize float +---@param dimensions size_table +---@param hAlignment int +---@param vAlignment int +---@param enableWrap boolean +---@param overflow int +---@return boolean +function Texture2D:initWithString (text,fontName,fontSize,dimensions,hAlignment,vAlignment,enableWrap,overflow) end +---* Sets max T. +---@param maxT float +---@return self +function Texture2D:setMaxT (maxT) end +---* +---@return string +function Texture2D:getPath () end +---* Draws a texture inside a rect. +---@param rect rect_table +---@param globalZOrder float +---@return self +function Texture2D:drawInRect (rect,globalZOrder) end +---* +---@return boolean +function Texture2D:isRenderTarget () end +---* Get the texture content size. +---@return size_table +function Texture2D:getContentSize () end +---* Sets alias texture parameters:<br> +---* - GL_TEXTURE_MIN_FILTER = GL_NEAREST<br> +---* - GL_TEXTURE_MAG_FILTER = GL_NEAREST<br> +---* warning Calling this method could allocate additional texture memory.<br> +---* since v0.8 +---@return self +function Texture2D:setAliasTexParameters () end +---* Sets antialias texture parameters:<br> +---* - GL_TEXTURE_MIN_FILTER = GL_LINEAR<br> +---* - GL_TEXTURE_MAG_FILTER = GL_LINEAR<br> +---* warning Calling this method could allocate additional texture memory.<br> +---* since v0.8 +---@return self +function Texture2D:setAntiAliasTexParameters () end +---* Generates mipmap images for the texture.<br> +---* It only works if the texture size is POT (power of 2).<br> +---* since v0.99.0 +---@return self +function Texture2D:generateMipmap () end +---* +---@return self +function Texture2D:getAlphaTexture () end +---* Gets the pixel format of the texture. +---@return int +function Texture2D:getPixelFormat () end +---* +---@return cc.backend.TextureBackend +function Texture2D:getBackendTexture () end +---* Get content size. +---@return size_table +function Texture2D:getContentSizeInPixels () end +---* Gets the width of the texture in pixels. +---@return int +function Texture2D:getPixelsWide () end +---* Drawing extensions to make it easy to draw basic quads using a Texture2D object.<br> +---* These functions require GL_TEXTURE_2D and both GL_VERTEX_ARRAY and GL_TEXTURE_COORD_ARRAY client states to be enabled.<br> +---* Draws a texture at a given point. +---@param point vec2_table +---@param globalZOrder float +---@return self +function Texture2D:drawAtPoint (point,globalZOrder) end +---* Whether or not the texture has mip maps. +---@return boolean +function Texture2D:hasMipmaps () end +---* +---@param renderTarget boolean +---@return self +function Texture2D:setRenderTarget (renderTarget) end +---* +---@param texture cc.backend.TextureBackend +---@param preMultipliedAlpha boolean +---@return boolean +function Texture2D:initWithBackendTexture (texture,preMultipliedAlpha) end +---* sets the default pixel format for UIImagescontains alpha channel.<br> +---* param format<br> +---* If the UIImage contains alpha channel, then the options are:<br> +---* - generate 32-bit textures: backend::PixelFormat::RGBA8888 (default one)<br> +---* - generate 24-bit textures: backend::PixelFormat::RGB888<br> +---* - generate 16-bit textures: backend::PixelFormat::RGBA4444<br> +---* - generate 16-bit textures: backend::PixelFormat::RGB5A1<br> +---* - generate 16-bit textures: backend::PixelFormat::RGB565<br> +---* - generate 8-bit textures: backend::PixelFormat::A8 (only use it if you use just 1 color)<br> +---* How does it work ?<br> +---* - If the image is an RGBA (with Alpha) then the default pixel format will be used (it can be a 8-bit, 16-bit or 32-bit texture)<br> +---* - If the image is an RGB (without Alpha) then: If the default pixel format is RGBA8888 then a RGBA8888 (32-bit) will be used. Otherwise a RGB565 (16-bit texture) will be used.<br> +---* This parameter is not valid for PVR / PVR.CCZ images.<br> +---* since v0.8 +---@param format int +---@return self +function Texture2D:setDefaultAlphaPixelFormat (format) end +---* Returns the alpha pixel format.<br> +---* since v0.8 +---@return int +function Texture2D:getDefaultAlphaPixelFormat () end +---* js ctor +---@return self +function Texture2D:Texture2D () end
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