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diff --git a/meta/3rd/Cocos4.0/cc.Sprite.lua b/meta/3rd/Cocos4.0/cc.Sprite.lua
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+
+---@class cc.Sprite :cc.Node@all parent class: Node,TextureProtocol
+local Sprite={ }
+cc.Sprite=Sprite
+
+
+
+
+---@overload fun(string0:cc.SpriteFrame):self
+---@overload fun(string:string):self
+---@param spriteFrameName string
+---@return self
+function Sprite:setSpriteFrame (spriteFrameName) end
+---@overload fun(string0:cc.Texture2D):self
+---@overload fun(string:string):self
+---@param filename string
+---@return self
+function Sprite:setTexture (filename) end
+---* Returns the Texture2D object used by the sprite.
+---@return cc.Texture2D
+function Sprite:getTexture () end
+---* Sets whether the sprite should be flipped vertically or not.<br>
+---* param flippedY true if the sprite should be flipped vertically, false otherwise.
+---@param flippedY boolean
+---@return self
+function Sprite:setFlippedY (flippedY) end
+---* Sets whether the sprite should be flipped horizontally or not.<br>
+---* param flippedX true if the sprite should be flipped horizontally, false otherwise.
+---@param flippedX boolean
+---@return self
+function Sprite:setFlippedX (flippedX) end
+---* / @}
+---@return int
+function Sprite:getResourceType () end
+---* / @{/ @name Animation methods<br>
+---* Changes the display frame with animation name and index.<br>
+---* The animation name will be get from the AnimationCache.
+---@param animationName string
+---@param frameIndex unsigned_int
+---@return self
+function Sprite:setDisplayFrameWithAnimationName (animationName,frameIndex) end
+---* Returns the batch node object if this sprite is rendered by SpriteBatchNode.<br>
+---* return The SpriteBatchNode object if this sprite is rendered by SpriteBatchNode,<br>
+---* nullptr if the sprite isn't used batch node.
+---@return cc.SpriteBatchNode
+function Sprite:getBatchNode () end
+---* Gets the offset position of the sprite. Calculated automatically by editors like Zwoptex.
+---@return vec2_table
+function Sprite:getOffsetPosition () end
+---* brief Returns the Cap Insets rect<br>
+---* return Scale9Sprite's cap inset.
+---@return rect_table
+function Sprite:getCenterRect () end
+---* setCenterRectNormalized<br>
+---* Useful to implement "9 sliced" sprites.<br>
+---* The default value is (0,0) - (1,1), which means that only one "slice" will be used: From top-left (0,0) to bottom-right (1,1).<br>
+---* If the value is different than (0,0), (1,1), then the sprite will be sliced into a 3 x 3 grid. The four corners of this grid are applied without<br>
+---* performing any scaling. The upper- and lower-middle parts are scaled horizontally, and the left- and right-middle parts are scaled vertically.<br>
+---* The center is scaled in both directions.<br>
+---* Important: The scaling is based the Sprite's trimmed size.<br>
+---* Limitations: Does not work when the sprite is part of `SpriteBatchNode`.
+---@param rect rect_table
+---@return self
+function Sprite:setCenterRectNormalized (rect) end
+---* returns whether or not contentSize stretches the sprite's texture
+---@return boolean
+function Sprite:isStretchEnabled () end
+---@overload fun(rect_table:rect_table,boolean:boolean,size_table:size_table):self
+---@overload fun(rect_table:rect_table):self
+---@param rect rect_table
+---@param rotated boolean
+---@param untrimmedSize size_table
+---@return self
+function Sprite:setTextureRect (rect,rotated,untrimmedSize) end
+---* Initializes a sprite with an sprite frame name.<br>
+---* A SpriteFrame will be fetched from the SpriteFrameCache by name.<br>
+---* If the SpriteFrame doesn't exist it will raise an exception.<br>
+---* param spriteFrameName A key string that can fetched a valid SpriteFrame from SpriteFrameCache.<br>
+---* return True if the sprite is initialized properly, false otherwise.
+---@param spriteFrameName string
+---@return boolean
+function Sprite:initWithSpriteFrameName (spriteFrameName) end
+---* whether or not contentSize stretches the sprite's texture
+---@param enabled boolean
+---@return self
+function Sprite:setStretchEnabled (enabled) end
+---* Returns whether or not a SpriteFrame is being displayed.
+---@param frame cc.SpriteFrame
+---@return boolean
+function Sprite:isFrameDisplayed (frame) end
+---* Returns the index used on the TextureAtlas.
+---@return unsigned_int
+function Sprite:getAtlasIndex () end
+---* Sets the weak reference of the TextureAtlas when the sprite is rendered using via SpriteBatchNode.
+---@param textureAtlas cc.TextureAtlas
+---@return self
+function Sprite:setTextureAtlas (textureAtlas) end
+---* Sets the batch node to sprite.<br>
+---* warning This method is not recommended for game developers. Sample code for using batch node<br>
+---* code<br>
+---* SpriteBatchNode *batch = SpriteBatchNode::create("Images/grossini_dance_atlas.png", 15);<br>
+---* Sprite *sprite = Sprite::createWithTexture(batch->getTexture(), Rect(0, 0, 57, 57));<br>
+---* batch->addChild(sprite);<br>
+---* layer->addChild(batch);<br>
+---* endcode
+---@param spriteBatchNode cc.SpriteBatchNode
+---@return self
+function Sprite:setBatchNode (spriteBatchNode) end
+---* js NA<br>
+---* lua NA
+---@return cc.BlendFunc
+function Sprite:getBlendFunc () end
+---*
+---@param rect rect_table
+---@return self
+function Sprite:setCenterRect (rect) end
+---* Returns the current displayed frame.
+---@return cc.SpriteFrame
+function Sprite:getSpriteFrame () end
+---*
+---@return self
+function Sprite:setVertexLayout () end
+---*
+---@param cleanup boolean
+---@return self
+function Sprite:removeAllChildrenWithCleanup (cleanup) end
+---*
+---@return string
+function Sprite:getResourceName () end
+---* Whether or not the Sprite needs to be updated in the Atlas.<br>
+---* return True if the sprite needs to be updated in the Atlas, false otherwise.
+---@return boolean
+function Sprite:isDirty () end
+---* getCenterRectNormalized<br>
+---* Returns the CenterRect in normalized coordinates
+---@return rect_table
+function Sprite:getCenterRectNormalized () end
+---* Sets the index used on the TextureAtlas.<br>
+---* warning Don't modify this value unless you know what you are doing.
+---@param atlasIndex unsigned_int
+---@return self
+function Sprite:setAtlasIndex (atlasIndex) end
+---@overload fun(cc.Texture2D:cc.Texture2D,rect_table:rect_table):self
+---@overload fun(cc.Texture2D:cc.Texture2D):self
+---@overload fun(cc.Texture2D:cc.Texture2D,rect_table:rect_table,boolean:boolean):self
+---@param texture cc.Texture2D
+---@param rect rect_table
+---@param rotated boolean
+---@return boolean
+function Sprite:initWithTexture (texture,rect,rotated) end
+---* Makes the Sprite to be updated in the Atlas.
+---@param dirty boolean
+---@return self
+function Sprite:setDirty (dirty) end
+---* Returns whether or not the texture rectangle is rotated.
+---@return boolean
+function Sprite:isTextureRectRotated () end
+---* Returns the rect of the Sprite in points.
+---@return rect_table
+function Sprite:getTextureRect () end
+---@overload fun(string:string,rect_table:rect_table):self
+---@overload fun(string:string):self
+---@param filename string
+---@param rect rect_table
+---@return boolean
+function Sprite:initWithFile (filename,rect) end
+---* / @{/ @name Functions inherited from TextureProtocol.<br>
+---* code<br>
+---* When this function bound into js or lua,the parameter will be changed.<br>
+---* In js: var setBlendFunc(var src, var dst).<br>
+---* In lua: local setBlendFunc(local src, local dst).<br>
+---* endcode
+---@param blendFunc cc.BlendFunc
+---@return self
+function Sprite:setBlendFunc (blendFunc) end
+---*
+---@param vert char
+---@param frag char
+---@return self
+function Sprite:updateShaders (vert,frag) end
+---* Gets the weak reference of the TextureAtlas when the sprite is rendered using via SpriteBatchNode.
+---@return cc.TextureAtlas
+function Sprite:getTextureAtlas () end
+---* Initializes a sprite with an SpriteFrame. The texture and rect in SpriteFrame will be applied on this sprite.<br>
+---* param spriteFrame A SpriteFrame object. It should includes a valid texture and a rect.<br>
+---* return True if the sprite is initialized properly, false otherwise.
+---@param spriteFrame cc.SpriteFrame
+---@return boolean
+function Sprite:initWithSpriteFrame (spriteFrame) end
+---* Returns the flag which indicates whether the sprite is flipped horizontally or not.<br>
+---* It only flips the texture of the sprite, and not the texture of the sprite's children.<br>
+---* Also, flipping the texture doesn't alter the anchorPoint.<br>
+---* If you want to flip the anchorPoint too, and/or to flip the children too use:<br>
+---* sprite->setScaleX(sprite->getScaleX() * -1);<br>
+---* return true if the sprite is flipped horizontally, false otherwise.
+---@return boolean
+function Sprite:isFlippedX () end
+---* Return the flag which indicates whether the sprite is flipped vertically or not.<br>
+---* It only flips the texture of the sprite, and not the texture of the sprite's children.<br>
+---* Also, flipping the texture doesn't alter the anchorPoint.<br>
+---* If you want to flip the anchorPoint too, and/or to flip the children too use:<br>
+---* sprite->setScaleY(sprite->getScaleY() * -1);<br>
+---* return true if the sprite is flipped vertically, false otherwise.
+---@return boolean
+function Sprite:isFlippedY () end
+---* Sets the vertex rect.<br>
+---* It will be called internally by setTextureRect.<br>
+---* Useful if you want to create 2x images from SD images in Retina Display.<br>
+---* Do not call it manually. Use setTextureRect instead.
+---@param rect rect_table
+---@return self
+function Sprite:setVertexRect (rect) end
+---@overload fun(cc.Texture2D:cc.Texture2D,rect_table:rect_table,boolean:boolean):self
+---@overload fun(cc.Texture2D:cc.Texture2D):self
+---@param texture cc.Texture2D
+---@param rect rect_table
+---@param rotated boolean
+---@return self
+function Sprite:createWithTexture (texture,rect,rotated) end
+---* Creates a sprite with an sprite frame name.<br>
+---* A SpriteFrame will be fetched from the SpriteFrameCache by spriteFrameName param.<br>
+---* If the SpriteFrame doesn't exist it will raise an exception.<br>
+---* param spriteFrameName The name of sprite frame.<br>
+---* return An autoreleased sprite object.
+---@param spriteFrameName string
+---@return self
+function Sprite:createWithSpriteFrameName (spriteFrameName) end
+---* Creates a sprite with an sprite frame.<br>
+---* param spriteFrame A sprite frame which involves a texture and a rect.<br>
+---* return An autoreleased sprite object.
+---@param spriteFrame cc.SpriteFrame
+---@return self
+function Sprite:createWithSpriteFrame (spriteFrame) end
+---@overload fun(cc.Node:cc.Node,int:int,int2:string):self
+---@overload fun(cc.Node:cc.Node,int:int,int:int):self
+---@param child cc.Node
+---@param zOrder int
+---@param tag int
+---@return self
+function Sprite:addChild (child,zOrder,tag) end
+---*
+---@param anchor vec2_table
+---@return self
+function Sprite:setAnchorPoint (anchor) end
+---*
+---@param rotationX float
+---@return self
+function Sprite:setRotationSkewX (rotationX) end
+---*
+---@param scaleY float
+---@return self
+function Sprite:setScaleY (scaleY) end
+---@overload fun(float:float):self
+---@overload fun(float:float,float:float):self
+---@param scaleX float
+---@param scaleY float
+---@return self
+function Sprite:setScale (scaleX,scaleY) end
+---* Set ProgramState
+---@param programState cc.backend.ProgramState
+---@return self
+function Sprite:setProgramState (programState) end
+---*
+---@param size size_table
+---@return self
+function Sprite:setContentSize (size) end
+---*
+---@return boolean
+function Sprite:isOpacityModifyRGB () end
+---*
+---@param modify boolean
+---@return self
+function Sprite:setOpacityModifyRGB (modify) end
+---*
+---@return boolean
+function Sprite:init () end
+---*
+---@param rotation float
+---@return self
+function Sprite:setRotation (rotation) end
+---*
+---@param value boolean
+---@return self
+function Sprite:setIgnoreAnchorPointForPosition (value) end
+---*
+---@param renderer cc.Renderer
+---@param transform mat4_table
+---@param flags unsigned_int
+---@return self
+function Sprite:draw (renderer,transform,flags) end
+---* / @{/ @name Functions inherited from Node.
+---@param scaleX float
+---@return self
+function Sprite:setScaleX (scaleX) end
+---* js NA
+---@return string
+function Sprite:getDescription () end
+---*
+---@param rotationY float
+---@return self
+function Sprite:setRotationSkewY (rotationY) end
+---* Get current ProgramState
+---@return cc.backend.ProgramState
+function Sprite:getProgramState () end
+---*
+---@return self
+function Sprite:sortAllChildren () end
+---*
+---@param child cc.Node
+---@param zOrder int
+---@return self
+function Sprite:reorderChild (child,zOrder) end
+---*
+---@param positionZ float
+---@return self
+function Sprite:setPositionZ (positionZ) end
+---*
+---@param child cc.Node
+---@param cleanup boolean
+---@return self
+function Sprite:removeChild (child,cleanup) end
+---* Updates the quad according the rotation, position, scale values.
+---@return self
+function Sprite:updateTransform () end
+---*
+---@param sx float
+---@return self
+function Sprite:setSkewX (sx) end
+---*
+---@param sy float
+---@return self
+function Sprite:setSkewY (sy) end
+---*
+---@param bVisible boolean
+---@return self
+function Sprite:setVisible (bVisible) end
+---* js ctor
+---@return self
+function Sprite:Sprite () end \ No newline at end of file