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diff --git a/meta/3rd/Cocos4.0/cc.SpotLight.lua b/meta/3rd/Cocos4.0/cc.SpotLight.lua
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+
+---@class cc.SpotLight :cc.BaseLight
+local SpotLight={ }
+cc.SpotLight=SpotLight
+
+
+
+
+---* Returns the range of point or spot light.<br>
+---* return The range of the point or spot light.
+---@return float
+function SpotLight:getRange () end
+---* Sets the Direction in parent.<br>
+---* param dir The Direction in parent.
+---@param dir vec3_table
+---@return self
+function SpotLight:setDirection (dir) end
+---* get cos innerAngle
+---@return float
+function SpotLight:getCosInnerAngle () end
+---* Returns the outer angle of the spot light (in radians).
+---@return float
+function SpotLight:getOuterAngle () end
+---* Returns the inner angle the spot light (in radians).
+---@return float
+function SpotLight:getInnerAngle () end
+---* Returns the Direction in parent.
+---@return vec3_table
+function SpotLight:getDirection () end
+---* get cos outAngle
+---@return float
+function SpotLight:getCosOuterAngle () end
+---* Sets the outer angle of a spot light (in radians).<br>
+---* param outerAngle The angle of spot light (in radians).
+---@param outerAngle float
+---@return self
+function SpotLight:setOuterAngle (outerAngle) end
+---* Sets the inner angle of a spot light (in radians).<br>
+---* param angle The angle of spot light (in radians).
+---@param angle float
+---@return self
+function SpotLight:setInnerAngle (angle) end
+---* Returns direction in world.
+---@return vec3_table
+function SpotLight:getDirectionInWorld () end
+---* Sets the range of point or spot light.<br>
+---* param range The range of point or spot light.
+---@param range float
+---@return self
+function SpotLight:setRange (range) end
+---* Creates a spot light.<br>
+---* param direction The light's direction<br>
+---* param position The light's position<br>
+---* param color The light's color.<br>
+---* param innerAngle The light's inner angle (in radians).<br>
+---* param outerAngle The light's outer angle (in radians).<br>
+---* param range The light's range.<br>
+---* return The new spot light.
+---@param direction vec3_table
+---@param position vec3_table
+---@param color color3b_table
+---@param innerAngle float
+---@param outerAngle float
+---@param range float
+---@return self
+function SpotLight:create (direction,position,color,innerAngle,outerAngle,range) end
+---*
+---@return int
+function SpotLight:getLightType () end
+---*
+---@return self
+function SpotLight:SpotLight () end \ No newline at end of file