diff options
Diffstat (limited to 'meta/3rd/Cocos4.0/cc.RenderTexture.lua')
-rw-r--r-- | meta/3rd/Cocos4.0/cc.RenderTexture.lua | 168 |
1 files changed, 168 insertions, 0 deletions
diff --git a/meta/3rd/Cocos4.0/cc.RenderTexture.lua b/meta/3rd/Cocos4.0/cc.RenderTexture.lua new file mode 100644 index 00000000..57be11ab --- /dev/null +++ b/meta/3rd/Cocos4.0/cc.RenderTexture.lua @@ -0,0 +1,168 @@ + +---@class cc.RenderTexture :cc.Node +local RenderTexture={ } +cc.RenderTexture=RenderTexture + + + + +---* Used for grab part of screen to a texture. <br> +---* param rtBegin The position of renderTexture on the fullRect.<br> +---* param fullRect The total size of screen.<br> +---* param fullViewport The total viewportSize. +---@param rtBegin vec2_table +---@param fullRect rect_table +---@param fullViewport rect_table +---@return self +function RenderTexture:setVirtualViewport (rtBegin,fullRect,fullViewport) end +---* Clears the texture with a specified stencil value.<br> +---* param stencilValue A specified stencil value. +---@param stencilValue int +---@return self +function RenderTexture:clearStencil (stencilValue) end +---* Value for clearDepth. Valid only when "autoDraw" is true. <br> +---* return Value for clearDepth. +---@return float +function RenderTexture:getClearDepth () end +---* Value for clear Stencil. Valid only when "autoDraw" is true.<br> +---* return Value for clear Stencil. +---@return int +function RenderTexture:getClearStencil () end +---* Set Value for clear Stencil.<br> +---* param clearStencil Value for clear Stencil. +---@param clearStencil int +---@return self +function RenderTexture:setClearStencil (clearStencil) end +---* Sets the Sprite being used. <br> +---* param sprite A Sprite. +---@param sprite cc.Sprite +---@return self +function RenderTexture:setSprite (sprite) end +---* Gets the Sprite being used. <br> +---* return A Sprite. +---@return cc.Sprite +function RenderTexture:getSprite () end +---* When enabled, it will render its children into the texture automatically. Disabled by default for compatibility reasons.<br> +---* Will be enabled in the future.<br> +---* return Return the autoDraw value. +---@return boolean +function RenderTexture:isAutoDraw () end +---@overload fun(string:string,int:int,boolean:boolean,function:function):self +---@overload fun(string:string,int1:boolean,boolean2:function):self +---@param fileName string +---@param format int +---@param isRGBA boolean +---@param callback function +---@return boolean +function RenderTexture:saveToFileAsNonPMA (fileName,format,isRGBA,callback) end +---* Flag: Use stack matrix computed from scene hierarchy or generate new modelView and projection matrix.<br> +---* param keepMatrix Whether or not use stack matrix computed from scene hierarchy or generate new modelView and projection matrix.<br> +---* js NA +---@param keepMatrix boolean +---@return self +function RenderTexture:setKeepMatrix (keepMatrix) end +---* Set flags.<br> +---* param clearFlags set clear flags. +---@param clearFlags int +---@return self +function RenderTexture:setClearFlags (clearFlags) end +---* Starts grabbing. +---@return self +function RenderTexture:begin () end +---@overload fun(string:string,int:int,boolean:boolean,function:function):self +---@overload fun(string:string,int1:boolean,boolean2:function):self +---@param filename string +---@param format int +---@param isRGBA boolean +---@param callback function +---@return boolean +function RenderTexture:saveToFile (filename,format,isRGBA,callback) end +---* Set a valve to control whether or not render its children into the texture automatically. <br> +---* param isAutoDraw Whether or not render its children into the texture automatically. +---@param isAutoDraw boolean +---@return self +function RenderTexture:setAutoDraw (isAutoDraw) end +---* Set color value. <br> +---* param clearColor Color value. +---@param clearColor color4f_table +---@return self +function RenderTexture:setClearColor (clearColor) end +---* Ends grabbing.<br> +---* lua endToLua +---@return self +function RenderTexture:endToLua () end +---@overload fun(float:float,float:float,float:float,float:float,float:float):self +---@overload fun(float:float,float:float,float:float,float:float):self +---@overload fun(float:float,float:float,float:float,float:float,float:float,int:int):self +---@param r float +---@param g float +---@param b float +---@param a float +---@param depthValue float +---@param stencilValue int +---@return self +function RenderTexture:beginWithClear (r,g,b,a,depthValue,stencilValue) end +---* Clears the texture with a specified depth value. <br> +---* param depthValue A specified depth value. +---@param depthValue float +---@return self +function RenderTexture:clearDepth (depthValue) end +---* Clear color value. Valid only when "autoDraw" is true. <br> +---* return Color value. +---@return color4f_table +function RenderTexture:getClearColor () end +---* Clears the texture with a color. <br> +---* param r Red.<br> +---* param g Green.<br> +---* param b Blue.<br> +---* param a Alpha. +---@param r float +---@param g float +---@param b float +---@param a float +---@return self +function RenderTexture:clear (r,g,b,a) end +---* Valid when "autoDraw" is true.<br> +---* return Clear flags. +---@return int +function RenderTexture:getClearFlags () end +---* Set Value for clearDepth.<br> +---* param clearDepth Value for clearDepth. +---@param clearDepth float +---@return self +function RenderTexture:setClearDepth (clearDepth) end +---@overload fun(int:int,int:int,int:int,int:int):self +---@overload fun(int:int,int:int,int:int):self +---@param w int +---@param h int +---@param format int +---@param depthStencilFormat int +---@return boolean +function RenderTexture:initWithWidthAndHeight (w,h,format,depthStencilFormat) end +---@overload fun(int:int,int:int,int:int):self +---@overload fun(int:int,int:int,int:int,int:int):self +---@overload fun(int:int,int:int):self +---@param w int +---@param h int +---@param format int +---@param depthStencilFormat int +---@return self +function RenderTexture:create (w,h,format,depthStencilFormat) end +---* +---@param renderer cc.Renderer +---@param transform mat4_table +---@param flags unsigned_int +---@return self +function RenderTexture:draw (renderer,transform,flags) end +---* +---@param renderer cc.Renderer +---@param parentTransform mat4_table +---@param parentFlags unsigned_int +---@return self +function RenderTexture:visit (renderer,parentTransform,parentFlags) end +---* FIXME: should be protected.<br> +---* but due to a bug in PowerVR + Android,<br> +---* the constructor is public again.<br> +---* js ctor +---@return self +function RenderTexture:RenderTexture () end
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