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Diffstat (limited to 'meta/3rd/Cocos4.0/cc.ProgressTimer.lua')
-rw-r--r-- | meta/3rd/Cocos4.0/cc.ProgressTimer.lua | 109 |
1 files changed, 109 insertions, 0 deletions
diff --git a/meta/3rd/Cocos4.0/cc.ProgressTimer.lua b/meta/3rd/Cocos4.0/cc.ProgressTimer.lua new file mode 100644 index 00000000..f4fa2e23 --- /dev/null +++ b/meta/3rd/Cocos4.0/cc.ProgressTimer.lua @@ -0,0 +1,109 @@ + +---@class cc.ProgressTimer :cc.Node +local ProgressTimer={ } +cc.ProgressTimer=ProgressTimer + + + + +---* Initializes a progress timer with the sprite as the shape the timer goes through +---@param sp cc.Sprite +---@return boolean +function ProgressTimer:initWithSprite (sp) end +---* Return the Reverse direction.<br> +---* return If the direction is Anti-clockwise,it will return true. +---@return boolean +function ProgressTimer:isReverseDirection () end +---* This allows the bar type to move the component at a specific rate.<br> +---* Set the component to 0 to make sure it stays at 100%.<br> +---* For example you want a left to right bar but not have the height stay 100%.<br> +---* Set the rate to be Vec2(0,1); and set the midpoint to = Vec2(0,.5f).<br> +---* param barChangeRate A Vec2. +---@param barChangeRate vec2_table +---@return self +function ProgressTimer:setBarChangeRate (barChangeRate) end +---* Percentages are from 0 to 100.<br> +---* return Percentages. +---@return float +function ProgressTimer:getPercentage () end +---* Set the sprite as the shape. <br> +---* param sprite The sprite as the shape. +---@param sprite cc.Sprite +---@return self +function ProgressTimer:setSprite (sprite) end +---* Change the percentage to change progress. <br> +---* return A Type +---@return int +function ProgressTimer:getType () end +---* The image to show the progress percentage, retain. <br> +---* return A sprite. +---@return cc.Sprite +function ProgressTimer:getSprite () end +---* Midpoint is used to modify the progress start position.<br> +---* If you're using radials type then the midpoint changes the center point.<br> +---* If you're using bar type then the midpoint changes the bar growth.<br> +---* it expands from the center but clamps to the sprites edge so:<br> +---* you want a left to right then set the midpoint all the way to Vec2(0,y).<br> +---* you want a right to left then set the midpoint all the way to Vec2(1,y).<br> +---* you want a bottom to top then set the midpoint all the way to Vec2(x,0).<br> +---* you want a top to bottom then set the midpoint all the way to Vec2(x,1).<br> +---* param point A Vec2 point. +---@param point vec2_table +---@return self +function ProgressTimer:setMidpoint (point) end +---* Returns the BarChangeRate.<br> +---* return A barChangeRate. +---@return vec2_table +function ProgressTimer:getBarChangeRate () end +---* Set the Reverse direction.<br> +---* param value If value is false it will clockwise,if is true it will Anti-clockwise. +---@param value boolean +---@return self +function ProgressTimer:setReverseDirection (value) end +---* Returns the Midpoint. <br> +---* return A Vec2. +---@return vec2_table +function ProgressTimer:getMidpoint () end +---* Set the initial percentage values. <br> +---* param percentage The initial percentage values. +---@param percentage float +---@return self +function ProgressTimer:setPercentage (percentage) end +---* Set the ProgressTimer type. <br> +---* param type Is an Type. +---@param type int +---@return self +function ProgressTimer:setType (type) end +---* Creates a progress timer with the sprite as the shape the timer goes through.<br> +---* param sp The sprite as the shape the timer goes through.<br> +---* return A ProgressTimer. +---@param sp cc.Sprite +---@return self +function ProgressTimer:create (sp) end +---* +---@param anchorPoint vec2_table +---@return self +function ProgressTimer:setAnchorPoint (anchorPoint) end +---* +---@param renderer cc.Renderer +---@param transform mat4_table +---@param flags unsigned_int +---@return self +function ProgressTimer:draw (renderer,transform,flags) end +---* +---@param color color3b_table +---@return self +function ProgressTimer:setColor (color) end +---* +---@return color3b_table +function ProgressTimer:getColor () end +---* +---@param opacity unsigned_char +---@return self +function ProgressTimer:setOpacity (opacity) end +---* +---@return unsigned_char +function ProgressTimer:getOpacity () end +---* js ctor +---@return self +function ProgressTimer:ProgressTimer () end
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