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-rw-r--r--meta/3rd/Cocos4.0/cc.Physics3DWorld.lua65
1 files changed, 65 insertions, 0 deletions
diff --git a/meta/3rd/Cocos4.0/cc.Physics3DWorld.lua b/meta/3rd/Cocos4.0/cc.Physics3DWorld.lua
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+++ b/meta/3rd/Cocos4.0/cc.Physics3DWorld.lua
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+
+---@class cc.Physics3DWorld :cc.Ref
+local Physics3DWorld={ }
+cc.Physics3DWorld=Physics3DWorld
+
+
+
+
+---* set gravity for the physics world
+---@param gravity vec3_table
+---@return self
+function Physics3DWorld:setGravity (gravity) end
+---* Simulate one frame.
+---@param dt float
+---@return self
+function Physics3DWorld:stepSimulate (dt) end
+---*
+---@return boolean
+function Physics3DWorld:needCollisionChecking () end
+---*
+---@return self
+function Physics3DWorld:collisionChecking () end
+---*
+---@return self
+function Physics3DWorld:setGhostPairCallback () end
+---* Remove all Physics3DObjects.
+---@return self
+function Physics3DWorld:removeAllPhysics3DObjects () end
+---* Check debug drawing is enabled.
+---@return boolean
+function Physics3DWorld:isDebugDrawEnabled () end
+---* Remove all Physics3DConstraint.
+---@return self
+function Physics3DWorld:removeAllPhysics3DConstraints () end
+---* get current gravity
+---@return vec3_table
+function Physics3DWorld:getGravity () end
+---* Remove a Physics3DConstraint.
+---@param constraint cc.Physics3DConstraint
+---@return self
+function Physics3DWorld:removePhysics3DConstraint (constraint) end
+---* Add a Physics3DObject.
+---@param physicsObj cc.Physics3DObject
+---@return self
+function Physics3DWorld:addPhysics3DObject (physicsObj) end
+---* Enable or disable debug drawing.
+---@param enableDebugDraw boolean
+---@return self
+function Physics3DWorld:setDebugDrawEnable (enableDebugDraw) end
+---* Remove a Physics3DObject.
+---@param physicsObj cc.Physics3DObject
+---@return self
+function Physics3DWorld:removePhysics3DObject (physicsObj) end
+---* Add a Physics3DConstraint.
+---@param constraint cc.Physics3DConstraint
+---@param disableCollisionsBetweenLinkedObjs boolean
+---@return self
+function Physics3DWorld:addPhysics3DConstraint (constraint,disableCollisionsBetweenLinkedObjs) end
+---* Internal method, the updater of debug drawing, need called each frame.
+---@param renderer cc.Renderer
+---@return self
+function Physics3DWorld:debugDraw (renderer) end
+---*
+---@return self
+function Physics3DWorld:Physics3DWorld () end \ No newline at end of file