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+
+---@class cc.ParticleSystemQuad :cc.ParticleSystem
+local ParticleSystemQuad={ }
+cc.ParticleSystemQuad=ParticleSystemQuad
+
+
+
+
+---* Sets a new SpriteFrame as particle.<br>
+---* WARNING: this method is experimental. Use setTextureWithRect instead.<br>
+---* param spriteFrame A given sprite frame as particle texture.<br>
+---* since v0.99.4
+---@param spriteFrame cc.SpriteFrame
+---@return self
+function ParticleSystemQuad:setDisplayFrame (spriteFrame) end
+---* Sets a new texture with a rect. The rect is in Points.<br>
+---* since v0.99.4<br>
+---* js NA<br>
+---* lua NA<br>
+---* param texture A given texture.<br>
+---* 8 @param rect A given rect, in points.
+---@param texture cc.Texture2D
+---@param rect rect_table
+---@return self
+function ParticleSystemQuad:setTextureWithRect (texture,rect) end
+---* Listen the event that renderer was recreated on Android/WP8.<br>
+---* js NA<br>
+---* lua NA<br>
+---* param event the event that renderer was recreated on Android/WP8.
+---@param event cc.EventCustom
+---@return self
+function ParticleSystemQuad:listenRendererRecreated (event) end
+---@overload fun(map_table0:string):self
+---@overload fun():self
+---@overload fun(map_table:map_table):self
+---@param dictionary map_table
+---@return self
+function ParticleSystemQuad:create (dictionary) end
+---* Creates a Particle Emitter with a number of particles.<br>
+---* param numberOfParticles A given number of particles.<br>
+---* return An autoreleased ParticleSystemQuad object.
+---@param numberOfParticles int
+---@return self
+function ParticleSystemQuad:createWithTotalParticles (numberOfParticles) end
+---*
+---@return string
+function ParticleSystemQuad:getDescription () end
+---* js NA<br>
+---* lua NA
+---@return self
+function ParticleSystemQuad:updateParticleQuads () end
+---* js ctor
+---@return self
+function ParticleSystemQuad:ParticleSystemQuad () end \ No newline at end of file