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+
+---@class cc.ParticleSystem :cc.Node@all parent class: Node,TextureProtocol,PlayableProtocol
+local ParticleSystem={ }
+cc.ParticleSystem=ParticleSystem
+
+
+
+
+---* Gets the start size variance in pixels of each particle.<br>
+---* return The start size variance in pixels of each particle.
+---@return float
+function ParticleSystem:getStartSizeVar () end
+---*
+---@return cc.Texture2D
+function ParticleSystem:getTexture () end
+---* Whether or not the system is full.<br>
+---* return True if the system is full.
+---@return boolean
+function ParticleSystem:isFull () end
+---* Gets the batch node.<br>
+---* return The batch node.
+---@return cc.ParticleBatchNode
+function ParticleSystem:getBatchNode () end
+---* Gets the start color of each particle.<br>
+---* return The start color of each particle.
+---@return color4f_table
+function ParticleSystem:getStartColor () end
+---* Gets the particles movement type: Free or Grouped.<br>
+---* since v0.8<br>
+---* return The particles movement type.
+---@return int
+function ParticleSystem:getPositionType () end
+---* Sets the position variance of the emitter.<br>
+---* param pos The position variance of the emitter.
+---@param pos vec2_table
+---@return self
+function ParticleSystem:setPosVar (pos) end
+---* Gets the end spin of each particle.<br>
+---* return The end spin of each particle.
+---@return float
+function ParticleSystem:getEndSpin () end
+---* Sets the rotate per second variance.<br>
+---* param degrees The rotate per second variance.
+---@param degrees float
+---@return self
+function ParticleSystem:setRotatePerSecondVar (degrees) end
+---* / @} end of PlayableProtocol
+---@param sourcePositionCompatible boolean
+---@return self
+function ParticleSystem:setSourcePositionCompatible (sourcePositionCompatible) end
+---* Gets the start spin variance of each particle.<br>
+---* return The start spin variance of each particle.
+---@return float
+function ParticleSystem:getStartSpinVar () end
+---* Gets the radial acceleration variance.<br>
+---* return The radial acceleration variance.
+---@return float
+function ParticleSystem:getRadialAccelVar () end
+---* Gets the end size variance in pixels of each particle.<br>
+---* return The end size variance in pixels of each particle.
+---@return float
+function ParticleSystem:getEndSizeVar () end
+---* Sets the tangential acceleration.<br>
+---* param t The tangential acceleration.
+---@param t float
+---@return self
+function ParticleSystem:setTangentialAccel (t) end
+---* Gets the radial acceleration.<br>
+---* return The radial acceleration.
+---@return float
+function ParticleSystem:getRadialAccel () end
+---* Sets the start radius.<br>
+---* param startRadius The start radius.
+---@param startRadius float
+---@return self
+function ParticleSystem:setStartRadius (startRadius) end
+---* Sets the number of degrees to rotate a particle around the source pos per second.<br>
+---* param degrees The number of degrees to rotate a particle around the source pos per second.
+---@param degrees float
+---@return self
+function ParticleSystem:setRotatePerSecond (degrees) end
+---* Sets the end size in pixels of each particle.<br>
+---* param endSize The end size in pixels of each particle.
+---@param endSize float
+---@return self
+function ParticleSystem:setEndSize (endSize) end
+---* Gets the gravity.<br>
+---* return The gravity.
+---@return vec2_table
+function ParticleSystem:getGravity () end
+---*
+---@return self
+function ParticleSystem:resumeEmissions () end
+---* Gets the tangential acceleration.<br>
+---* return The tangential acceleration.
+---@return float
+function ParticleSystem:getTangentialAccel () end
+---* Sets the end radius.<br>
+---* param endRadius The end radius.
+---@param endRadius float
+---@return self
+function ParticleSystem:setEndRadius (endRadius) end
+---* Gets the speed.<br>
+---* return The speed.
+---@return float
+function ParticleSystem:getSpeed () end
+---*
+---@return self
+function ParticleSystem:pauseEmissions () end
+---* Gets the angle of each particle. <br>
+---* return The angle of each particle.
+---@return float
+function ParticleSystem:getAngle () end
+---* Sets the end color and end color variation of each particle.<br>
+---* param color The end color and end color variation of each particle.
+---@param color color4f_table
+---@return self
+function ParticleSystem:setEndColor (color) end
+---* Sets the start spin of each particle.<br>
+---* param spin The start spin of each particle.
+---@param spin float
+---@return self
+function ParticleSystem:setStartSpin (spin) end
+---* Sets how many seconds the emitter will run. -1 means 'forever'.<br>
+---* param duration The seconds that the emitter will run. -1 means 'forever'.
+---@param duration float
+---@return self
+function ParticleSystem:setDuration (duration) end
+---* Initializes a system with a fixed number of particles
+---@param numberOfParticles int
+---@return boolean
+function ParticleSystem:initWithTotalParticles (numberOfParticles) end
+---*
+---@param count int
+---@return self
+function ParticleSystem:addParticles (count) end
+---*
+---@param texture cc.Texture2D
+---@return self
+function ParticleSystem:setTexture (texture) end
+---* Gets the position variance of the emitter.<br>
+---* return The position variance of the emitter.
+---@return vec2_table
+function ParticleSystem:getPosVar () end
+---* Call the update method with no time..
+---@return self
+function ParticleSystem:updateWithNoTime () end
+---* Whether or not the particle system is blend additive.<br>
+---* return True if the particle system is blend additive.
+---@return boolean
+function ParticleSystem:isBlendAdditive () end
+---* Gets the speed variance.<br>
+---* return The speed variance.
+---@return float
+function ParticleSystem:getSpeedVar () end
+---* Sets the particles movement type: Free or Grouped.<br>
+---* since v0.8<br>
+---* param type The particles movement type.
+---@param type int
+---@return self
+function ParticleSystem:setPositionType (type) end
+---*
+---@return self
+function ParticleSystem:stopSystem () end
+---* Gets the source position of the emitter.<br>
+---* return The source position of the emitter.
+---@return vec2_table
+function ParticleSystem:getSourcePosition () end
+---* Sets the life variance of each particle.<br>
+---* param lifeVar The life variance of each particle.
+---@param lifeVar float
+---@return self
+function ParticleSystem:setLifeVar (lifeVar) end
+---* Sets the maximum particles of the system.<br>
+---* param totalParticles The maximum particles of the system.
+---@param totalParticles int
+---@return self
+function ParticleSystem:setTotalParticles (totalParticles) end
+---* Sets the end color variance of each particle.<br>
+---* param color The end color variance of each particle.
+---@param color color4f_table
+---@return self
+function ParticleSystem:setEndColorVar (color) end
+---* Gets the index of system in batch node array.<br>
+---* return The index of system in batch node array.
+---@return int
+function ParticleSystem:getAtlasIndex () end
+---* Gets the start size in pixels of each particle.<br>
+---* return The start size in pixels of each particle.
+---@return float
+function ParticleSystem:getStartSize () end
+---* Sets the start spin variance of each particle.<br>
+---* param pinVar The start spin variance of each particle.
+---@param pinVar float
+---@return self
+function ParticleSystem:setStartSpinVar (pinVar) end
+---* Kill all living particles.
+---@return self
+function ParticleSystem:resetSystem () end
+---* Sets the index of system in batch node array.<br>
+---* param index The index of system in batch node array.
+---@param index int
+---@return self
+function ParticleSystem:setAtlasIndex (index) end
+---* Sets the tangential acceleration variance.<br>
+---* param t The tangential acceleration variance.
+---@param t float
+---@return self
+function ParticleSystem:setTangentialAccelVar (t) end
+---* Sets the end radius variance.<br>
+---* param endRadiusVar The end radius variance.
+---@param endRadiusVar float
+---@return self
+function ParticleSystem:setEndRadiusVar (endRadiusVar) end
+---* Gets the end radius.<br>
+---* return The end radius.
+---@return float
+function ParticleSystem:getEndRadius () end
+---* Whether or not the particle system is active.<br>
+---* return True if the particle system is active.
+---@return boolean
+function ParticleSystem:isActive () end
+---* Sets the radial acceleration variance.<br>
+---* param t The radial acceleration variance.
+---@param t float
+---@return self
+function ParticleSystem:setRadialAccelVar (t) end
+---* Sets the start size in pixels of each particle.<br>
+---* param startSize The start size in pixels of each particle.
+---@param startSize float
+---@return self
+function ParticleSystem:setStartSize (startSize) end
+---* Sets the speed.<br>
+---* param speed The speed.
+---@param speed float
+---@return self
+function ParticleSystem:setSpeed (speed) end
+---* Gets the start spin of each particle.<br>
+---* return The start spin of each particle.
+---@return float
+function ParticleSystem:getStartSpin () end
+---*
+---@return string
+function ParticleSystem:getResourceFile () end
+---* Gets the number of degrees to rotate a particle around the source pos per second.<br>
+---* return The number of degrees to rotate a particle around the source pos per second.
+---@return float
+function ParticleSystem:getRotatePerSecond () end
+---* Sets the mode of the emitter.<br>
+---* param mode The mode of the emitter.
+---@param mode int
+---@return self
+function ParticleSystem:setEmitterMode (mode) end
+---* Gets how many seconds the emitter will run. -1 means 'forever'.<br>
+---* return The seconds that the emitter will run. -1 means 'forever'.
+---@return float
+function ParticleSystem:getDuration () end
+---* Sets the source position of the emitter.<br>
+---* param pos The source position of the emitter.
+---@param pos vec2_table
+---@return self
+function ParticleSystem:setSourcePosition (pos) end
+---*
+---@return self
+function ParticleSystem:stop () end
+---* Update the verts position data of particle,<br>
+---* should be overridden by subclasses.
+---@return self
+function ParticleSystem:updateParticleQuads () end
+---* Gets the end spin variance of each particle.<br>
+---* return The end spin variance of each particle.
+---@return float
+function ParticleSystem:getEndSpinVar () end
+---* Sets the particle system blend additive.<br>
+---* param value True if the particle system is blend additive.
+---@param value boolean
+---@return self
+function ParticleSystem:setBlendAdditive (value) end
+---* Sets the life of each particle.<br>
+---* param life The life of each particle.
+---@param life float
+---@return self
+function ParticleSystem:setLife (life) end
+---* Sets the angle variance of each particle.<br>
+---* param angleVar The angle variance of each particle.
+---@param angleVar float
+---@return self
+function ParticleSystem:setAngleVar (angleVar) end
+---* Sets the rotation of each particle to its direction.<br>
+---* param t True if the rotation is the direction.
+---@param t boolean
+---@return self
+function ParticleSystem:setRotationIsDir (t) end
+---* / @{/ @name implement Playable Protocol
+---@return self
+function ParticleSystem:start () end
+---* Sets the end size variance in pixels of each particle.<br>
+---* param sizeVar The end size variance in pixels of each particle.
+---@param sizeVar float
+---@return self
+function ParticleSystem:setEndSizeVar (sizeVar) end
+---* Sets the angle of each particle.<br>
+---* param angle The angle of each particle.
+---@param angle float
+---@return self
+function ParticleSystem:setAngle (angle) end
+---* Sets the batch node.<br>
+---* param batchNode The batch node.
+---@param batchNode cc.ParticleBatchNode
+---@return self
+function ParticleSystem:setBatchNode (batchNode) end
+---* Gets the tangential acceleration variance.<br>
+---* return The tangential acceleration variance.
+---@return float
+function ParticleSystem:getTangentialAccelVar () end
+---* Switch between different kind of emitter modes:<br>
+---* - kParticleModeGravity: uses gravity, speed, radial and tangential acceleration.<br>
+---* - kParticleModeRadius: uses radius movement + rotation.<br>
+---* return The mode of the emitter.
+---@return int
+function ParticleSystem:getEmitterMode () end
+---* Sets the end spin variance of each particle.<br>
+---* param endSpinVar The end spin variance of each particle.
+---@param endSpinVar float
+---@return self
+function ParticleSystem:setEndSpinVar (endSpinVar) end
+---* initializes a ParticleSystem from a plist file.<br>
+---* This plist files can be created manually or with Particle Designer:<br>
+---* http:particledesigner.71squared.com/<br>
+---* since v0.99.3
+---@param plistFile string
+---@return boolean
+function ParticleSystem:initWithFile (plistFile) end
+---* Gets the angle variance of each particle.<br>
+---* return The angle variance of each particle.
+---@return float
+function ParticleSystem:getAngleVar () end
+---* Sets the start color of each particle.<br>
+---* param color The start color of each particle.
+---@param color color4f_table
+---@return self
+function ParticleSystem:setStartColor (color) end
+---* Gets the rotate per second variance.<br>
+---* return The rotate per second variance.
+---@return float
+function ParticleSystem:getRotatePerSecondVar () end
+---* Gets the end size in pixels of each particle.<br>
+---* return The end size in pixels of each particle.
+---@return float
+function ParticleSystem:getEndSize () end
+---* Gets the life of each particle.<br>
+---* return The life of each particle.
+---@return float
+function ParticleSystem:getLife () end
+---* Are the emissions paused<br>
+---* return True if the emissions are paused, else false
+---@return boolean
+function ParticleSystem:isPaused () end
+---* Sets the speed variance.<br>
+---* param speed The speed variance.
+---@param speed float
+---@return self
+function ParticleSystem:setSpeedVar (speed) end
+---* Set the particle system auto removed it self on finish.<br>
+---* param var True if the particle system removed self on finish.
+---@param var boolean
+---@return self
+function ParticleSystem:setAutoRemoveOnFinish (var) end
+---* Sets the gravity.<br>
+---* param g The gravity.
+---@param g vec2_table
+---@return self
+function ParticleSystem:setGravity (g) end
+---* Update the VBO verts buffer which does not use batch node,<br>
+---* should be overridden by subclasses.
+---@return self
+function ParticleSystem:postStep () end
+---* Sets the emission rate of the particles.<br>
+---* param rate The emission rate of the particles.
+---@param rate float
+---@return self
+function ParticleSystem:setEmissionRate (rate) end
+---* Gets the end color variance of each particle.<br>
+---* return The end color variance of each particle.
+---@return color4f_table
+function ParticleSystem:getEndColorVar () end
+---* Whether or not the rotation of each particle to its direction.<br>
+---* return True if the rotation is the direction.
+---@return boolean
+function ParticleSystem:getRotationIsDir () end
+---* Gets the emission rate of the particles.<br>
+---* return The emission rate of the particles.
+---@return float
+function ParticleSystem:getEmissionRate () end
+---* Gets the end color and end color variation of each particle.<br>
+---* return The end color and end color variation of each particle.
+---@return color4f_table
+function ParticleSystem:getEndColor () end
+---* Gets the life variance of each particle.<br>
+---* return The life variance of each particle.
+---@return float
+function ParticleSystem:getLifeVar () end
+---* Sets the start size variance in pixels of each particle.<br>
+---* param sizeVar The start size variance in pixels of each particle.
+---@param sizeVar float
+---@return self
+function ParticleSystem:setStartSizeVar (sizeVar) end
+---* Gets the start radius.<br>
+---* return The start radius.
+---@return float
+function ParticleSystem:getStartRadius () end
+---* Gets the Quantity of particles that are being simulated at the moment.<br>
+---* return The Quantity of particles that are being simulated at the moment.
+---@return unsigned_int
+function ParticleSystem:getParticleCount () end
+---* Gets the start radius variance.<br>
+---* return The start radius variance.
+---@return float
+function ParticleSystem:getStartRadiusVar () end
+---* js NA<br>
+---* lua NA
+---@return cc.BlendFunc
+function ParticleSystem:getBlendFunc () end
+---* Sets the start color variance of each particle.<br>
+---* param color The start color variance of each particle.
+---@param color color4f_table
+---@return self
+function ParticleSystem:setStartColorVar (color) end
+---* Sets the end spin of each particle.<br>
+---* param endSpin The end spin of each particle.
+---@param endSpin float
+---@return self
+function ParticleSystem:setEndSpin (endSpin) end
+---* Sets the radial acceleration.<br>
+---* param t The radial acceleration.
+---@param t float
+---@return self
+function ParticleSystem:setRadialAccel (t) end
+---@overload fun(map_table:map_table,string:string):self
+---@overload fun(map_table:map_table):self
+---@param dictionary map_table
+---@param dirname string
+---@return boolean
+function ParticleSystem:initWithDictionary (dictionary,dirname) end
+---* Whether or not the particle system removed self on finish.<br>
+---* return True if the particle system removed self on finish.
+---@return boolean
+function ParticleSystem:isAutoRemoveOnFinish () end
+---*
+---@return boolean
+function ParticleSystem:isSourcePositionCompatible () end
+---* Gets the maximum particles of the system.<br>
+---* return The maximum particles of the system.
+---@return int
+function ParticleSystem:getTotalParticles () end
+---* Sets the start radius variance.<br>
+---* param startRadiusVar The start radius variance.
+---@param startRadiusVar float
+---@return self
+function ParticleSystem:setStartRadiusVar (startRadiusVar) end
+---* code<br>
+---* When this function bound into js or lua,the parameter will be changed<br>
+---* In js: var setBlendFunc(var src, var dst)<br>
+---* In lua: local setBlendFunc(local src, local dst)<br>
+---* endcode
+---@param blendFunc cc.BlendFunc
+---@return self
+function ParticleSystem:setBlendFunc (blendFunc) end
+---* Gets the end radius variance.<br>
+---* return The end radius variance.
+---@return float
+function ParticleSystem:getEndRadiusVar () end
+---* Gets the start color variance of each particle.<br>
+---* return The start color variance of each particle.
+---@return color4f_table
+function ParticleSystem:getStartColorVar () end
+---* Creates an initializes a ParticleSystem from a plist file.<br>
+---* This plist files can be created manually or with Particle Designer:<br>
+---* http:particledesigner.71squared.com/<br>
+---* since v2.0<br>
+---* param plistFile Particle plist file name.<br>
+---* return An autoreleased ParticleSystem object.
+---@param plistFile string
+---@return self
+function ParticleSystem:create (plistFile) end
+---* Create a system with a fixed number of particles.<br>
+---* param numberOfParticles A given number of particles.<br>
+---* return An autoreleased ParticleSystemQuad object.<br>
+---* js NA
+---@param numberOfParticles int
+---@return self
+function ParticleSystem:createWithTotalParticles (numberOfParticles) end
+---* Gets all ParticleSystem references
+---@return array_table
+function ParticleSystem:getAllParticleSystems () end
+---*
+---@param newScaleY float
+---@return self
+function ParticleSystem:setScaleY (newScaleY) end
+---*
+---@param newScaleX float
+---@return self
+function ParticleSystem:setScaleX (newScaleX) end
+---*
+---@return boolean
+function ParticleSystem:isOpacityModifyRGB () end
+---* does the alpha value modify color
+---@param opacityModifyRGB boolean
+---@return self
+function ParticleSystem:setOpacityModifyRGB (opacityModifyRGB) end
+---*
+---@param s float
+---@return self
+function ParticleSystem:setScale (s) end
+---*
+---@param dt float
+---@return self
+function ParticleSystem:update (dt) end
+---* initializes a ParticleSystem
+---@return boolean
+function ParticleSystem:init () end
+---*
+---@param newRotation float
+---@return self
+function ParticleSystem:setRotation (newRotation) end
+---* js ctor
+---@return self
+function ParticleSystem:ParticleSystem () end \ No newline at end of file